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Bartz Klauser

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Bartz Klauser
Ffv amano bartz1
Sprite(s) FFVABartzmenu
Bartz Overworld Sprite
Bartz Icon Bartz-Knight Bartz-Monk Bartz-Thief Bartz-BlackMage Bartz-WhiteMage Bartz-BlueMage

Bartz-RedMage Bartz-TimeMage Bartz-Summoner Bartz-Berserker Bartz-MysticKnight Bartz-Trainer Bartz-Geomancer Bartz-Ninja Bartz-Ranger Bartz-Bard Bartz-Dragoon Bartz-Dancer Bartz-Samurai Bartz-Chemist Bartz-Mime Bartz-Gladiator Bartz-Oracle Bartz-Cannoneer Bartz-Necromancer

A.K.A. Butz Klauser
Japanese Name バッツ・クラウザー
Romaji Battsu Kurauzā
Element Wind
Profession Wanderer
Age 20
Height 5' 9" (176 cm)
Weight 128 lbs. (58 kg)
Birthplace Lix
Final Fantasy V Character
"Me and my chocobo just go wherever the trail leads us..."
—Bartz Klauser

Bartz Klauser (known as Butz Klauser in the Japanese version) is the main protagonist of Final Fantasy V. He is the son of one of the original Warriors of Dawn, Dorgann Klauser, and a woman named Stella. His mother died from cardiac arrest when he was young, and his father died three years before the game begins. On advice from his father, Bartz decided to wander the world.

Before the player names him, he is known as ?, or ??? in the Advance version.

Contents

Personality and AppearanceEdit

Bartz has a slim muscular build and is quite athletic. Being a wanderer, he can find his way through most terrains. He has white hair on Yoshitaka Amano's artworks, but his sprite art depicts him with brown hair. Bartz's eyes appear grayish or brown depending on the source. In sprite form, his eyes are blue. Officially, he is the tallest of the party in the game.

Bartz starts his adventure without many ambitions other than to explore the world, stating that is what his father wanted, and so he initially rejects Lenna's invitation to join her. However, his conscience beckons him (along with Boko's groans) to do the right thing, and so he chooses to defend the world's Crystals. This decision passes great powers and responsibilities to him, forcing Bartz to mature through the hardships the party must encounter, and even lead him to discover his father's origins and deeds, something that crafts on him the strong sense of justice he inevitably inherited from his father. Bartz has a fear of heights, which dates back to when he was playing "hide-and-go-seek" as a child and almost fell down from the roof of a two-story house.

Dissidia Final Fantasy expands Bartz's personality further, revealing him to be more playful and carefree, which brings him into trouble, but in spite of this he still shows his "serious" side that reveals his real strength, fitting Golbez's statement that "One must find for one self, the true power that dwells within".

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)
BartzLenna
Artwork by Yoshitaka Amano.
AndresTigerAdded by AndresTiger

Bartz was born in the small town of Lix where he lived with his mother Stella and his father Dorgann. Bartz's mother died while he was still young, and his father fell ill and died three years prior to the game's storyline. On advice from his late father, Bartz decided to travel the world. Along the way, he found a chocobo separated from its flock whom named Boko and from there on, he became Bartz's steadfast companion.

Three years after Dorgann's death, Bartz is in the Tycoon area when a meteorite falls from the sky, so he and Boko decide to take a look. He finds a young woman, Lenna, being attacked by goblins. He helps her out, and they find an amnesiac old man named Galuf in the meteor's wreckage. Lenna explains to Bartz that she must go to the Wind Shrine, and so Galuf realizes he was heading there too.

Initially, Bartz chooses to continue his wanderings, but Boko convinces him to help Galuf and Lenna. When following them, an earthquake starts, and Bartz rescues Lenna and Galuf, crossing through the goblin-infested area in the process. He joins the party permanently, deciding his father would have wanted him to find out what was happening to the Crystals, which Galuf states is just an excuse for Bartz to join Lenna for her good looks.

FFV-Boko Wounded
Bartz saying goodbye to Boko.
TenzaZangetsuAdded by TenzaZangetsu

On their way, the party finds a cave opened by the earthquake. As they venture through the cave they see a ship sailing without the wind, and reach a pirate hideout. Here (on Galuf's advice), Bartz tries to commandeer the pirate ship, owned by the pirate captain Faris. Although they are caught in the act and captured, Faris lets them take the ship to the Wind Crystal anyway. During their capture, Bartz and Galuf find out Lenna's true identity as a princess of Tycoon. When they get to the Wind Shrine, they see the King of Tycoon just before the Crystal shatters. Tycoon entrusts the four of them with a quest to save the Crystals from an unknown evil and names Bartz, Lenna, Galuf, and Faris the Warriors of Light and thus, they begin their journey.

Bartz and the rest of the party reach the town of Tule, and meet Zok, Lenna's old friend, and ask for the key to the Torna Canal, but Zok claims to have lost the key. That night, Bartz awakens wondering if his father would have wanted him to be on such a quest. Zok speaks with him and entrusts him the key, believing Lenna would be safe with him.

On the Torna Canal, the ship is sunken by a monster and Syldra (Faris's "pet") is left for dead, then the ship drifts towards the Ship Graveyard. While there, Bartz and Galuf discover Faris is a woman in disguise. When they reach the coastline Siren hypnotizes Bartz with the figure of his mother, but Galuf saves him due to his memory loss and not realizing who Krile, the illusion Siren conjures to trap him, really is. They reach the North Mountain and save Hiryuu, Lenna's wind drake. Before they fly off, Bartz reveals his fear of heights, but Galuf forces him to hop on the drake anyway.

Bartz Freelancer Art

When Bartz and the party arrive in Walse, they advise the King of the Crystal's destruction. Another meteorite falls nearby and a soldier warns the King of the monster Garula who has gone insane. The party leaves for the Walse Tower, defeats Garula, and finds the King of Tycoon at the time the Crystal shatters and the tower is submerged in the ocean. Bartz, Lenna, Galuf and Faris are rescued by Syldra who uses her last bit of strength to save them. Later, they teleport themselves on a meteorite and arrive to Karnak only to be imprisoned by the town guard. In prison, Bartz and company meet Cid Previa, who intends to escape from the cell next to the heroes, only to find himself trapped in their cell. After they meet, the Chancellor of Karnak releases the party on a request to save Queen Karnak who is trapped on the Fire-Powered Ship, which also holds the Fire Crystal. The party arrives and save the Queen, but the Crystal is destroyed.

Ffv amano bartz2

Cid is frustrated by his mistakes and is unable to help Bartz and his friends, so they look for Mid Previa, Cid's grandson, who resides in the Library of the Ancients. The party finds him deep within the library, filled with monsters, and explain everything to him, whereupon he immediately leaves to talk to his grandfather. With Mid and Cid working together they rebuild the Fire-Powered Ship and Bartz's party leaves to search for the last Crystal. Galuf explains he regained his memory due to Cid and Mid's similar relationship between him and Krile, as well as the reason the Crystals are being destroyed: Exdeath, a 1,000-year-old warlock who was sealed by the Warriors of Dawn, is using his mind-control powers to destroy the Crystals in order to break his seal and escape his entrapment.

After the party searches for the Earth Crystal on Crescent, the Fire-Powered Ship sinks into the ocean. When the party explores the nearby woods Bartz and Faris find a black chocobo and return to the Library of the Ancients to explore the Ronka Ruins. Once there, they encounter a possessed King Tycoon and reach a hidden facility under Crescent Island at the same time the Ronka Ruins turns into a gigantic floating battle station. Within the station, the party finds King Tycoon under control of Exdeath and as he attacks Bartz and Galuf, he destroys the last Crystal and leaves for Galuf's world.

Galuf leaves in a meteorite with Krile. Bartz, Lenna, and Faris are left behind, but Bartz's strong sense of justice makes the others realize the importance of their fight. They decide to go after Galuf by collecting Adamantite at Cid and Mid's suggestions from the four meteorites, in order to use their remaining power to teleport themselves to Galuf's world.

When the party travels to the Second World, Bartz, Lenna, and Faris arrive on a deserted island, and during the night the girls are taken by a monster. Bartz fights the monster, but is unable to win and the three are taken to Castle Exdeath where Bartz fights Exdeath, but is unable to match the warlock. During Galuf's absence Bartz takes his role as the party's leader and defender. He confronts Exdeath directly during their stay in the prison of Exdeath's castle, stands out for the party and gets punished for that, while at the time Galuf sees his friends suffer and jumps into action. Galuf saves the heroes from the castle and the four battle Gilgamesh.

After the battle on the Big Bridge, the castle's force field takes the party on a faraway land, but they manage to reach Galuf's castle and Bartz realizes Galuf is a king. They receive the bad news that Krile's wind drake is dying, so Bartz and friends chooses to look for Dragon Grass to save it.

FFV-amano butz
Alternate artwork by Yoshitaka Amano.
EspritduoAdded by Espritduo

While searching for Dragon Grass, the party crosses the town of Quelb and meet Kelger Vlondett who tests Bartz, forcing him to repel his Lupine Attack. Bartz succeeds, thanks to his further training, and Kelger informs Bartz that none had been able to beat his attack. When Bartz explains his father trained him, Kelger asks his father's name, to which Bartz replies was Dorgann. It is revealed Dorgann was, along with Galuf, Kelger, and Xezat, part of the old Warriors of Dawn, who were the ones who previously defeated and sealed Exdeath.

Dorgann had made Stella promise not to tell Bartz what Dorgann had done to protect the Crystals. Due to Stella's imminent death, Dorgann choose to stay to watch over the seal, and although he never told Bartz of his roots or his own doing, Bartz followed in his footsteps anyway, as would his direct descendant Linaly in Final Fantasy: Legend of the Crystals.

The party tracks down Exdeath in the Great Forest of Moore where he attacks them using the Crystals' power, knocking out the party. Krile shows up, but her attempt to rescue them fails leading Galuf raise to fight off Exdeath alone. He fends off Exdeath but falls in combat and transfers all of his powers on to Krile before dying, who replaces him as the new Light Warrior. The party continues onwards, infiltrating Exdeath's castle and supposedly killing him.

After Exdeath shattered the remaining Crystals of the Second World, the party blacks out and mysteriously find themselves back at Castle Tycoon. The two worlds have now merged to one and at Tycoon Castle Faris is welcomed back as the long lost Princess Sarisa, and a grand celebration is held to celebrate the heiresses' return. Bartz, Krile, and eventually Faris, sneak off - the first two on a suspicion that something is wrong, and Faris because she does not want to be a princess - leaving only Lenna behind when the castle is consumed by the Void's return.

Although the rest of the party believe Lenna dead, she is actually retrieved by Hiryuu from the Interdimensional Rift, but is possessed by a demon of the Rift named Melusine. Melusine forces Lenna to attack her friends, but the injured Hiryuu knocks her out and makes the hostile spirit leave her body. After the demon is slain, Lenna recovers and rejoins the party.

On the trip to Lix, Bartz visits his mother's grave and engraves his father's name on the stone, explaining to Faris that his father, Dorgann, would have wanted to be buried along with his wife. During the takeover of the Void around the world led by Exdeath, the town of Lix is devoured by it, bringing great deal of frustration to Bartz, which makes him drive their airship violently through the world, feeling powerless for losing all that ever had emotional meaning for him.

During the party's meeting with Ghido Bartz shows more of his leadership qualities as Exdeath emerges from Krile's shoe, disguised as a splinter, disables Faris, Krile, and Ghido, leaving Bartz to fight him on his own before Ghido resurfaces and fends him off. After collecting the twelve Sealed Weapons Bartz, Lenna, Faris and Krile enter the Interdimensional Rift and destroy Neo Exdeath, and the power of the Void dissipates and the world returns to normal and new Crystals are born to sustain it. Everybody goes back to their usual lives, but come together at the end as and decide to continue on to protect the world's Crystal as Light Warriors.

Musical ThemesEdit

Bartz's theme is generally considered to be "Home Sweet Home," which is played in Bartz's hometown of Lix.

Other AppearancesEdit

Final Fantasy IV: The After YearsEdit

Bartz is not seen, but Gilgamesh mentions his name after his defeat, and the party ponders who or what is Bartz.

Final Fantasy: Legend of the CrystalsEdit

FFLOTC Warriors of Light
Bartz (third from the left) as he appears in the Legend of the Crystals.
Fire 2Added by Fire 2

Bartz along with Lenna, Galuf, Krile, Faris, Cid, and Mid, appears at the end of Final Fantasy: Legend of the Crystals, when Mid finally can rest in peace. Legend of the Crystals is a four-episode anime OVA released in Japan from March to July in 1994, and the United States from 1997 to 1998. The anime is set 200 years after the events of Final Fantasy V and follows Linaly, Bartz's descendant, and her friend Prettz.

Final Fantasy VIIIEdit

In the Japanese version, Gilgamesh's line, "Huh? Was it you...?" when he appears is "「ん? オマエなのか・・・・? バ・・・・?」" ("Huh? Was it you...? Ba...?"). The "Ba...?" in the end could mean he was talking about Bartz (バッツ Battsu). However, Bartz does not appear in the game.

Dissidia Final FantasyEdit

DissidiaBartz
Main article: Bartz Klauser/Dissidia

Chaos has summoned a combined force of Final Fantasy's ultimate masters of evil and Cosmos has summoned warriors to thwart their plans. Bartz is one of these warriors and stands as the hero representing Final Fantasy V, opposing Exdeath.

As a roaming adventurer traveling with Zidane, Bartz and Zidane engage in a contest to find a Crystal, during which Bartz is captured. He spends much of his storyline spying on Chaos's forces as he attempts to find his way back to Zidane, his carefree quest ultimately ensnaring Zidane in a trap. Bartz is pursued by his nemesis Exdeath, who acts with Kuja to trick him into endangering Zidane.

His alternate outfit is based on his conceptual artwork by Yoshitaka Amano, giving him white hair and a black, red and white outfit.

Dissidia 012 Final FantasyEdit

Bartz reappears as a Warrior of Cosmos in the prequel to Dissidia Final Fantasy alongside all the other characters from the original. Here he is confronted by Gilgamesh, having wandered into World B by chance while traveling between worlds. Wishing to have their promised rematch with him, Gilgamesh does not realize that Bartz cannot remember him, but Bartz accepts his challenge.

He emerges victorious, and Gilgamesh fades back into the Void. Bartz later goes with Zidane and Squall to meet with Kuja, who is planning to betray Chaos, but the three are forced to fight him when Kuja is caught by the other Warriors of Chaos and attacks the three to save face. Bartz is eventually incapacitated by Kain as part of the latter's plan to save his comrades from the manikins.

Bartz's third outfit is based on his Freelancer appearance, giving him a plain blue tunic with white leggings and sleeves and green boots. As a bonus downloadable fourth outfit, Bartz takes on his Dancer appearance, wearing black pants with a green sash and a red shirt opened down the front to expose his chest.

Theatrhythm Final FantasyEdit

Userbox ff7-cloud Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
Theatrhythm Bartz
"A man who spent his youth chasing his fathers shadow, accompanied only by his loyal chocobo Boko. Yet all that changes with the meteorite's appearance. Now he must fight for the Crystals and his future..."
Theatrhythm Final Fantasy CollectaCard description.

Bartz is a playable character in Theatrhythm Final Fantasy.

StatsEdit

Level HP CP Strength Magic Agility Luck
1 245 8 11 15 20 15
10 976 14 26 34 45 35
20 1789 20 42 53 73 57
80 6076 50 128 168 220 172
90 6300 50 132 174 228 179
99 6502 50 136 180 235 184

AbilitiesEdit

Ability Level CP Type Description
Mimic 75 8 Reactive (Special) Activated by receiving GOOD or better 125 times. Mimics effect of last reactive ability. Cannot mimic probability-type abilities.
Escape (Lv 1) 1 2 Reactive (Probability) Works three times per FMS; If Bad or worse score, 25% chance of avoiding damage and slowdown.
Escape (Lv 2) 45 3 Reactive (Probability) Works three times per FMS; If Bad or worse score, 55% chance of avoiding damage and slowdown.
Escape (Lv 3) 85 4 Reactive (Probability) Works three times per FMS; If Bad or worse score, 85% chance of avoiding damage and slowdown.
Calm 25 6 Reactive (Special) Used on FMS when riding a chocobo. On the first Bad or worse score, the chocobo will not slow down.
Sic (Lv 1) 15 10 Reactive (Probability) Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger will spur the chocobo on with 30% success one time.
Sic (Lv 2) 80 15 Reactive (Probability) Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger will spur the chocobo on with 60% success one time.
Vigilance 20 4 Reactive (Special) If the character falls, he'll not be replaced. Used only once per FMS
Dash (Lv 1) 1 8 Reactive (Special) Activated on FMS; After 50 Good or better scores, character will run faster (low increase in speed)
Dash (Lv 2) 60 12 Reactive (Special) Activated on FMS; After 50 Good or better scores, character will run faster (medium increase in speed)
Dash (Lv 3) 90 16 Reactive (Special) Activated on FMS; After 50 Good or better scores, character will run faster (high increase in speed)
Master Mime 40 18 Reactive (Limit Break) Used on BMS; Causes damage to every boss, in proportion to its Strenght, Magic and Luck.
Agility Up (Lv 1) 10 4 Proactive (Augment) Agility+40
Agility Up (Lv 2) 35 8 Proactive (Augment) Agility+70, Strenght-30
Agility Up (Lv 3) 50 14 Proactive (Augment) Agility+100, Strenght-40
Earth Blues (Lv 1) 5 5 Proactive (Augment) Agility+20. During BMS, Luck+40
Earth Blues (Lv 2) 55 10 Proactive (Augment) Agility+30. During BMS, Luck+45
Earth Blues (Lv 3) 70 15 Proactive (Augment) Agility+40. During BMS, Luck+60
Sight (Lv 1) 30 16 Proactive (Magic) Used on FMS; Raises the chance of encountering a moogle by 7%.
Sight (Lv 2) 65 24 Proactive (Magic) Used on FMS; Raises the chance of encountering a moogle by 15%.
Sight (Lv 3) 95 34 Proactive (Magic) Used on FMS; Raises the chance of encountering a moogle by 25%.


Final Fantasy Airborne BrigadeEdit

Bartz Brigade

Bartz appears as a Legend in Final Fantasy Airborne Brigade, and can use the Goblin Punch and Spark Burst abilities.

 
Goblin Punch Brigade
 
Spark Burst Brigade


FF4PSP-RydiaSprite
This section of the article about Final Fantasy Airborne Brigade is a stub. You can help Final Fantasy Wiki by expanding it.

Final Fantasy All the BravestEdit

Bartz ATB
"On the advice of his late father, this piano-playing youth now wanders the world."
—Description

Bartz is an exclusive character only available from the Premium Character Shop as a random downloadable content, he uses the Master Mime ability during battle.

Final Fantasy Trading Card GameEdit

Bartz is depicted in numerous cards in the Final Fantasy Trading Card Game. His cards show him in different jobs as well as his Yoshitaka Amano artwork, and Dissidia Final Fantasy artwork and renders.

 
Bartz TCG
 
Bartz-TradingCard
 
3-042R Bartz
 
Bartz PR TCG
 
BartzBlackMage TCG
 
BartzCannoneer TCG
 
FF TCG Bartz
 
4-045C
 
3-049 Oracle Bartz
 
BartzSamurai TCG
 
3-039C Thief Bartz

GalleryEdit

EtymologyEdit

Bartz is the pet name for Bartolomäus, the German form of Bartholomew, which in turn comes from the Aramaic bar-Talmay, or "son of Talmay". Talmay itself is a Hebrew name meaning "he of many furrows", or one who owns large tracts of land.

Klauser is a German family name derived from the medieval given name Klaus, short for Niklaus or Nicholaus, which means "people's victory".

Though originally envisioned to be romanized as "Butz", Bartz's name has never been romanized as such in an official localization of Final Fantasy V, and in the past, it was only romanized for the 1992 official strategy guide in Japan. English localizations have changed the romanization to "Bartz", likely because Butz is a homophone of "butts". In the English version of Final Fantasy: Legend of the Crystals he is referred to as "Batz", another transliteration of his Japanese name.

TriviaEdit

Kain Bartz
  • Bartz's Dragoon costume is similar to Kain Highwind's armor in Final Fantasy IV.
  • Bartz's Mystic Knight costume is similar to the clothing of Minwu from Final Fantasy II.
  • Bartz is the only party member who is not royalty. Bartz later becomes the only male party member after Galuf is replaced by Krile.
  • Bartz is one of the few main protagonists in the series to have had a good relationship with his or her father.
  • Bartz is one of two named male main protagonists not to show romantic affection towards another party member (the other being Firion, although in the official Final Fantasy II novelization Firion gets together with Maria).
  • In the trailer for the iOS port of Final Fantasy V, both, Japanese and International names are shown for Bartz: "Bartz" is shown in the in-game cutscenes and battle shots, while "Butz" is shown in the part where the playable characters are presented.
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