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Raises a barrier to defend against special attacks.
Barrier is a White Magic spell that can be cast on one or all allies. When cast on an unit, that unit gains resistance to various elements. The spell's success rate and effectiveness at reducing damage increases as it levels up. Any character can learn Barrier by having them use the Barrier Tome (called the Barrier Scroll in the Origins release).
|Effect||Allows the target to learn Barrier when used outside of battle. Casts Barrier VIII on all allies when used in battle.|
|Cost||8,000 gil (Origins)|
|5,000 gil (Dawn of Souls, 20th Anniversary Edition)|
The following is a list of resistances granted by Barrier at each level in. The resistances differ for the Shld spell from the Dark Shadow Over Palakia (DSOP) version. In the original Famicom version, the resistance were listed backwards (for example, level one Barrier would claim to give the level eight resistance) but the effects were identical to other versions, except for a minor bug, where at level 8, the spell would not grant protection against Ice.
Barrier is learned by equipping a Barrier Materia and costs 16 MP to cast. It bestows the Barrier status that halves damage for a duration, making it akin to the Protect spell from other Final Fantasy games.
Barrier is the only defensive non-elemental Magic Materia.
Barrier costs 16 MP to cast and grants the status of the same name. The Barrier Materia can be purchased from the Happy Turtle shop for 4,000 gil.
Barrier is the unique ability of Yuna's Floral Fallal special dressphere, learned for 20 AP, and costs 36 MP to cast. It completely nullifies all magic damage done to Yuna herself, but not to the Pistils.
Barrier appears as an high-rank Red Magic spell that bestows the target both the Shell and Protect status effects. It costs 10 MP to cast, has a range of 3, and can be Stolen through the ability Steal: Ability. Barrier cannot be reflected.
Again, the spell Barrier, used by the Bishop (Tactics A2), has the same effect and is learned through the Pomegranate Staff for 200 AP. It costs 8 MP to cast and can target allies from three spaces away.
Barrier was the ability of the Green Mage unit. The ability raised the physical and magic defense of all allies in a cross shaped area.
Create a barrier with durability equivalent to your maximum AP. Nullifies all damage until durability drops to 0.
Barrier is unique to the Black Mage job, and can only be cast on oneself. It costs 300 AP and has a cooldown time of 60 seconds. The amount of damage nullified is equal to the caster's maximum AP, so using equipment traits to boost max AP can be useful for Black Mages. The Barrier will disappear after a set time, even if its durability hasn't been reduced to zero.
Barrier is a special ability which comes equipped on White Mage but can be used by any racer; once in effect, it will nullify the effect of any spell targeting the character, as well as a couple of other special abilities. If nothing targets the racer after its activation, it will eventually wear off.