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Don' get many visitors down here. Come scavengin' fer odds and ends, have you? Oh, the way out? It's just back up those stairs—To smithereens, you say!? Then there's nothin' left but to find some other way out through these tunnels.

Burrough

The Barheim Passage is a location in the land of Ivalice in Final Fantasy XII. It is an underground passage that connects the Nalbina Dungeons to the Dalmasca Estersand. Long since abandoned, the passage now provides no real use.

Originally it was a passage used to speedily bring goods into Nalbina Fortress, but fell into disuse with the advent of airships as the preferred form of transportation. Now, the only people who walk down its paths are people escaping from the Nalbina Dungeons. In order to get back to the passage later in the game, the player must complete the Patient in the Desert sidequest on Dalmasca Estersand.

Sage Knowledge[]

An underground passage beneath the fortress at Nalbina. Originally a railway to carry goods into the fortress, the passage was closed with the introduction of airships as the primary means of transport. The abandoned railway line is now rife with Mist, and the dwelling place of many fell beasts.

Sage Knowledge 45, Barheim Passage

Location[]

The Barheim Passage is located just to the east of Rabanastre, south of the Nalbina Fortress.

Treasures[]

Mimeo

Mimeos pose as treasure chests.

Barheim Passage has numerous treasure chests, and some Mimics posing as treasures. In the original version, the treasures the player encounters when going through Barheim Passage the first time with Basch as a guest are nothing special and contain either gil or common recovery items or low level equipment. The treasure at the far end of the Op Sector 37 has a 60% chance to spawn and a 75% chance to contain a Mage Masher.

During the first time through, the best treasure is the Oaken Pole, which has a chance to appear at the far end of The Zeviah Subterrane area, on a little "island" where the player can cross if they "walk off the map". Because the treasure respawns, it is possible to get multiple Oaken Poles early, but as soon as the player exits Barheim Passage they can no longer return until later.

If Barheim Passage is explored later with the Diamond Armlet equipped, all of the "early" item treasures are either Knots of Rust or Elixir (10% chance). After obtaining the Barheim Key, the player can explore areas that were sealed off previously. In the Special Op Sector 5 all treasures contain gil, and the area has the Rare Game Ithuno posing as a treasure from which the player can steal the Deathbringer one-handed sword. In East-West Bypass the furthest treasure chest in the dead-end bit can contain a Turtleshell Choker. The same treasure may contain a Bubble Belt when Diamond Armlet is equipped.

In the Zeviah Span, the treasure right on the middle of the bridge can contain Celebrant's Miter, and the one at the south end can contain Cleric's Robes. Mostly the item treasures at the far end of the Barheim Passage are Knots of Rust, but the treasure that normally contains either 500 gil or an Elixir, can hold Zodiac Escutcheon with the Diamond Armlet, although the chance is small. If playing the original version, the player can also obtain the Dragon Mail from a treasure in West Annex, near the area where the path starts to narrow. The treasure in Terminus No.7 Adjunct contains either 20,000 gil or the Kaiser Shield with Diamond Armlet equipped, but is a treasure that will never respawn.

Toxify location in FFXII TZA

Toxify location in Zodiac.

In the Zodiac versions, all treasures are different. Instead of the Oaken Pole in the original, the same area may have four weapons, though their usefulness depends on what License Boards the player has chosen for their party. East-West Bypass has Toxify in the right-side end. The Special Op Sector 5 also has various equipment, whereas the original just had gil. The Zeviah Span has the useful Shear Technick.

The Lightworks[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
1[note 1] 100% 100% 2,510 gil N/A
2 40% 55% ≤ 100 gil Potion Common Rare
Knot of Rust Meteorite (A)
3 40% 55% ≤ 100 gil Balance Mote Common Rare
Knot of Rust Meteorite (B)
  1. Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
1[note 1] 100% 100% ≤ 333 gil ≤ 5,000 gil
2[note 1] 100% 100% ≤ 555 gil ≤ 5,000 gil
3[note 1] 100% 100% ≤ 777 gil ≤ 5,000 gil
  1. 1.0 1.1 1.2 Chest does not respawn.

Op Sector 29[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
4 75% 40% ≤ 130 gil Item 1 Item 2 Common Rare
Potion Pointy Hat Knot of Rust Meteorite (A)
5 80% 25% ≤ 150 gil Potion Common Rare
Knot of Rust Meteorite (A)
6 80% 40% ≤ 150 gil Phoenix Down Common Rare
Knot of Rust Meteorite (B)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
4 80% 30% Gil Item Gil Common Rare
≤ 300 gil Onion Arrows ≤ 300 gil Knot of Rust Hi-Ether
5 80% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Eye Drops Antidote ≤ 300 gil Knot of Rust Hi-Ether
6 80% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 100 gil Phoenix Down Antidote ≤ 200 gil Knot of Rust Hi-Ether


Great Eastern Passage[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
7 70% 35% ≤ 100 gil Item 1 Item 2 Common Rare
Potion Antidote Knot of Rust Meteorite (A)
8 70% 45% ≤ 130 gil Item 1 Item 2 Common Rare
Hi-Potion Bronze Armor Knot of Rust Meteorite (A)
9 70% 30% ≤ 150 gil Item 1 Item 2 Common Rare
Potion Antidote Knot of Rust Meteorite (B)
10 70% 35% ≤ 110 gil Item 1 Item 2 Common Rare
Potion Phoenix Down Knot of Rust Meteorite (A)
11 70% 30% ≤ 100 gil Item 1 Item 2 Common Rare
Potion Antidote Knot of Rust Meteorite (A)
12 70% 35% ≤ 100 gil Item 1 Item 2 Common Rare
Potion Ether Knot of Rust Meteorite (A)
13 70% 35% ≤ 100 gil Item 1 Item 2 Common Rare
Potion Phoenix Down Knot of Rust Meteorite (C)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
7 80% 25% Gil Item Gil Common Rare
≤ 150 gil Antidote ≤ 1,000 gil Knot of Rust Hi-Ether
8 80% 25% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Onion Shot ≤ 1,000 gil Knot of Rust Hi-Ether
9 80% 25% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion G-Ally: HP < 40% ≤ 1,000 gil Knot of Rust Hi-Ether
10 80% 25% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Ether ≤ 1,000 gil Knot of Rust Hi-Ether
11 80% 25% Gil Item Gil Common Rare
≤ 100 gil Remedy ≤ 1,000 gil Knot of Rust Hi-Ether


Special Op Sector 3[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
17 80% 30% ≤ 200 gil Item 1 Item 2 Common Rare
Potion Aero Mote Knot of Rust Meteorite (A)
18 75% 30% ≤ 130 gil Item 1 Item 2 Common Rare
Potion Headguard Knot of Rust Meteorite (A)
19 80% 30% ≤ 120 gil Antidote Common Rare
Knot of Rust Meteorite (B)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
12 90% 5% Gil Item 1 Item 2 Gil Common Rare
≤ 650 gil Potion Onion Arrows ≤ 2,000 gil Knot of Rust Elixir
13 90% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 350 gil Potion Phoenix Down ≤ 650 gil Knot of Rust Elixir


Op Sector 36/37[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
14 75% 30% ≤ 135 gil Item 1 Item 2 Common Rare
Phoenix Down Buckler Knot of Rust Meteorite (B)
15 75% 30% ≤ 120 gil Item 1 Item 2 Common Rare
Ether Rod Knot of Rust Meteorite (A)
16[note 1] 100% 0% N/A Battle Harness
20 80% 30% ≤ 130 gil Item 1 Item 2 Common Rare
Potion Oak Staff Knot of Rust Meteorite (A)
21 80% 30% ≤ 140 gil Ether Common Rare
Knot of Rust Meteorite (A)
22 80% 30% ≤ 190 gil Item 1 Item 2 Common Rare
Ether Pointy Hat Knot of Rust Meteorite (B)
23 80% 30% ≤ 150 gil Item 1 Item 2 Common Rare
Ether Buckler Knot of Rust Meteorite (A)
24 85% 25% ≤ 350 gil Item 1 Item 2 Common Rare
Hi-Potion Mage Masher Knot of Rust Meteorite (A)
  1. Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
14 80% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Headgear ≤ 500 gil Knot of Rust Warp Mote
15 80% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Phoenix Down Buckler ≤ 500 gil Knot of Rust Warp Mote
16 80% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 100 gil Potion G-Ally: party leader ≤ 500 gil Knot of Rust Warp Mote
17 80% 20% Gil Item Gil Common Rare
≤ 500 gil Mage Masher ≤ 1,200 gil Knot of Rust Warp Mote


Great Central Passage[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
25 70% 30% ≤ 200 gil Item 1 Item 2 Common Rare
Potion Echo Herbs Knot of Rust Meteorite (A)
26 80% 45% ≤ 200 gil Item 1 Item 2 Common Rare
Potion Onion Shot Knot of Rust Meteorite (A)
27 80% 30% ≤ 200 gil Item 1 Item 2 Common Rare
Potion Antidote Knot of Rust Meteorite (A)
28 80% 30% ≤ 200 gil Item 1 Item 2 Common Rare
Ether Antidote Knot of Rust Meteorite (B)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
18 83% 70% Gil Item 1 Item 2 Gil Common Rare
≤ 100 gil Potion Leather Helm ≤ 800 gil Knot of Rust Elixir
19 83% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 320 gil Potion Echo Herbs ≤ 800 gil Knot of Rust Elixir
20 83% 25% Gil Item 1 Item 2 Gil Common Rare
≤ 190 gil Potion G-Foe: HP >= 50% ≤ 800 gil Knot of Rust Elixir


The Zeviah Subterrane[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
29 75% 35% ≤ 180 gil Item 1 Item 2 Common Rare
Potion Aquara Mote Knot of Rust Meteorite (A)
30 75% 30% ≤ 150 gil Item 1 Item 2 Common Rare
Antidote Ether Knot of Rust Meteorite (A)
31 75% 40% ≤ 180 gil Item 1 Item 2 Common Rare
Potion Cypress Pole Knot of Rust Meteorite (A)
32 75% 40% ≤ 180 gil Item 1 Item 2 Common Rare
Hi-Potion Iron Hammer Knot of Rust Meteorite (A)
33 75% 35% ≤ 200 gil Item 1 Item 2 Common Rare
Potion Lightning Fang Knot of Rust Meteorite (A)
34 75% 35% ≤ 200 gil Item 1 Item 2 Common Rare
Potion Balance Mote Knot of Rust Meteorite (C)
35 75% 35% ≤ 200 gil Item 1 Item 2 Common Rare
Phoenix Down Cherry Staff Knot of Rust Meteorite (B)
36 75% 40% ≤ 300 gil Item 1 Item 2 Common Rare
Potion Capella Knot of Rust Meteorite (A)
37 75% 35% ≤ 180 gil Item 1 Item 2 Common Rare
Potion Dark Mote Knot of Rust Meteorite (A)
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
21 77% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 100 gil Potion Light Woven Shirt ≤ 500 gil Knot of Rust Hi-Ether
22 77% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 70 gil Phoenix Down Hi-Potion ≤ 400 gil Knot of Rust Hi-Ether
23 77% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 90 gil Potion Ether ≤ 400 gil Knot of Rust Elixir
24 77% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 180 gil Water Mote Antidote ≤ 550 gil Knot of Rust Hi-Ether
25 77% 30% Gil Item Gil Common Rare
≤ 150 gil Phoenix Down ≤ 500 gil Knot of Rust Hi-Ether
26 77% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 120 gil Potion G-Self ≤ 600 gil Knot of Rust Elixir
27 85% 15% Gil Item 1 Item 2 Gil Common Rare
≤ 560 gil Phoenix Down Oaken Pole ≤ 1,800 gil Knot of Rust Scathe Mote
28 60% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 200 gil Potion Hi-Potion ≤ 660 gil Knot of Rust Hi-Ether


Special Op Sector 5[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
38 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Chronos Tear Hi-Potion Knot of Rust Meteorite (A)
39 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Hi-Potion Soleil Fang Knot of Rust Meteorite (B)
40 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Dispel Mote Thorned Mace Knot of Rust Meteorite (A)
41 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Dispel Mote Enchanter's Habit Knot of Rust Meteorite (C)
42 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Echo Herbs Diamond Shield Knot of Rust Meteorite (A)
43 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Dark Mote Headband Knot of Rust Meteorite (A)
44 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Aero Mote Glacial Staff Knot of Rust Meteorite (A)
45[note 1] 100% 0% N/A Arc Scale
  1. Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
29 70% 100% ≤ 3,000 gil ≤ 100 gil
30 70% 100% ≤ 100 gil ≤ 3,000 gil
31 70% 100% ≤ 3,000 gil ≤ 100 gil
32 70% 100% ≤ 3,000 gil ≤ 100 gil
33 70% 100% ≤ 100 gil ≤ 3,000 gil


East-West Bypass[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
46 90% 50% ≤ 360 gil Item 1 Item 2 Common Rare
Bio Mote Gladius Knot of Rust Meteorite (A)
47 90% 50% ≤ 360 gil Item 1 Item 2 Common Rare
Hi-Potion Float Mote Knot of Rust Meteorite (A)
48[note 1] 100% 0% N/A Toxify
49 90% 50% ≤ 360 gil Item 1 Item 2 Common Rare
Fiery Arrows Jujitsu Gi Knot of Rust Meteorite (A)
50 90% 50% ≤ 360 gil Item 1 Item 2 Common Rare
Ether Remedy Knot of Rust Meteorite (B)
  1. Chest does not respawn.


Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
34 50% 75% Gil Item Gil Item
≤ 100 gil Knot of Rust ≤ 3,000 gil Knot of Rust
35 50% 75% Gil Item Gil Item
≤ 3,000 gil Knot of Rust ≤ 100 gil Knot of Rust
36 50% 75% Gil Item 1 Item 2 Gil Common Rare
≤ 100 gil Knot of Rust Turtleshell Choker ≤ 3,000 gil Knot of Rust Bubble Belt

The Zeviah Span[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
51 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Hi-Potion Bubble Mote Knot of Rust Meteorite (A)
52 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Ether Icebrand Knot of Rust Meteorite (A)
53 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Ether Phoenix Down Knot of Rust Meteorite (A)
54 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Phoenix Down Cura Mote Knot of Rust Meteorite (C)
55 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Hi-Potion Sledgehammer Knot of Rust Meteorite (A)
56 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Chronos Tear Cura Mote Knot of Rust Meteorite (B)
57 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Ether Lamia's Tiara Knot of Rust Meteorite (A)
58[note 1] 100% 0% N/A Scathe Mote
59 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Hi-Potion Close Helmet Knot of Rust Meteorite (A)
60[note 1] 100% 0% N/A Kagenui
61 90% 50% ≤ 400 gil Item 1 Item 2 Common Rare
Ether Demon Mail Knot of Rust Meteorite (A)
62[note 1] 100% 0% N/A Shear
  1. 1.0 1.1 1.2 Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
37 70% 90% Gil Item Gil Item
≤ 100 gil Knot of Rust ≤ 3,000 gil Knot of Rust
38 70% 90% Gil Item Gil Item
≤ 3,000 gil Knot of Rust ≤ 100 gil Knot of Rust
39 70% 90% Gil Item Gil Item
≤ 100 gil Knot of Rust ≤ 3,000 gil Knot of Rust
40 70% 90% Gil Item Gil Item
≤ 100 gil Knot of Rust ≤ 3,000 gil Knot of Rust
41 70% 50% Gil Item 1 Item 2 Gil Item
≤ 3,000 gil Knot of Rust Celebrant's Miter ≤ 100 gil Knot of Rust
42 70% 90% Gil Item Gil Item
≤ 100 gil Knot of Rust ≤ 3,000 gil Knot of Rust
43 70% 90% Gil Item Gil Item
≤ 3,000 gil Knot of Rust ≤ 100 gil Knot of Rust
44 70% 50% Gil Item 1 Item 2 Gil Item
≤ 100 gil Knot of Rust Cleric's Robes ≤ 3,000 gil Knot of Rust


West Annex[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
63 90% 50% ≤ 450 gil Item 1 Item 2 Common Rare
Dark Mote Warp Mote Knot of Rust Meteorite (A)
64 90% 50% ≤ 450 gil Item 1 Item 2 Common Rare
Aero Mote Domaine Calvados Knot of Rust Meteorite (A)
65 90% 50% ≤ 450 gil Item 1 Item 2 Common Rare
Soleil Fang Murasame Knot of Rust Meteorite (C)
66[note 1] 100% 0% N/A Fumarole
67 90% 50% ≤ 450 gil Potion Common Rare
Knot of Rust Meteorite (B)
68 90% 50% ≤ 450 gil Item 1 Item 2 Common Rare
Soleil Fang Bacchus's Wine Knot of Rust Meteorite (A)
69 90% 50% ≤ 450 gil Item 1 Item 2 Common Rare
Reflectga Mote Fuzzy Miter Knot of Rust Meteorite (A)
70 90% 50% ≤ 450 gil Item 1 Item 2 Common Rare
Dispel Mote Remedy Knot of Rust Meteorite (A)
71 90% 50% ≤ 450 gil Item 1 Item 2 Common Rare
Dark Mote Six-fluted Pole Knot of Rust Meteorite (A)
72 90% 50% ≤ 450 gil Item 1 Item 2 Common Rare
Aero Mote Power Armlet Knot of Rust Meteorite (A)
73 5% 50% ≤ 450 gil Item 1 Item 2 Common Rare
Dispel Mote Nu Khai Sand Knot of Rust Meteorite (D)
74 90% 50% ≤ 450 gil Item 1 Item 2 Common Rare
Soleil Fang Bowline Sash Knot of Rust Meteorite (A)
75 90% 50% ≤ 450 gil Item 1 Item 2 Common Rare
Dispel Mote Agate Ring Knot of Rust Meteorite (A)
  1. Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
45 70% 90% Gil Item Gil Item
≤ 100 gil Knot of Rust ≤ 3,000 gil Knot of Rust
46 70% 90% Gil Item Gil Item
≤ 3,000 gil Knot of Rust ≤ 100 gil Knot of Rust
47 90% 0% Gil Item Gil Common Rare
N/A Knot of Rust N/A Knot of Rust Sweep
48 30% 40% Gil Item Gil Common Rare
≤ 500 gil Elixir ≤ 1,000 gil X-Potion Zodiac Escutcheon
49 70% 90% Gil Item Gil Item
≤ 3,000 gil Knot of Rust ≤ 100 gil Knot of Rust
50 70% 90% Gil Item 1 Item 2 Gil Item
≤ 100 gil Knot of Rust Dragon Mail ≤ 3,000 gil Knot of Rust
51 70% 90% Gil Item Gil Item
≤ 100 gil Knot of Rust ≤ 3,000 gil Knot of Rust
52 70% 90% Gil Item Gil Item
≤ 100 gil Knot of Rust ≤ 3,000 gil Knot of Rust
53 70% 90% Gil Item Gil Item
≤ 3,000 gil Knot of Rust ≤ 100 gil Knot of Rust


Terminus No. 7 Adjunct[]

This chest does not respawn.

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
76 25% 0% N/A Cameo Belt
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
54 100% 10% Gil Item Gil Item
≤ 10,000 gil Knot of Rust ≤ 20,000 gil Kaiser Shield


Terminus No. 7[]

Chests in this location only in appear in the Zodiac version. Neither respawn.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
77 100% 0% N/A Reverse Mote
78 100% 0% N/A Elixir

Story[]

Barheim-passage-ffxii

Party arrived at Barheim Passage.

Spoiler warning: Plot and/or ending details follow. (Skip section)

After having been found trespassing in the Royal Palace of Rabanastre, Vaan and his two sky pirate comrades Balthier and Fran are sent to Nalbina Dungeons. Fran, being a viera, senses a way out. Turns out the "way out" is a pit at the deep end of the dungeons, and there they also find Basch fon Ronsenburg, who has been kept in a private cage. The party free Basch and knock his cage down the pit, collapsing the tunnel, and ending up in the Barheim Passage.

With Basch as a guest the party make their way out of the passage fighting mimics and finally the Mimic Queen who explodes, and the entrance to the passage caves in. Later, if the party obtains the Barheim Key, they can return to explore the passage through an alternative entrance.

The manga version expands on the events with Vaan tells Basch Reks was interrogated as a co-conspirator on Raminas's murder, and died from the methods used to force a confession. The four flee down the passage from a Mimic Queen, Basch grabbing the sword of a fallen adventurer to fight.

Vaan distracts the Mimic Queen while Basch cleaves it in two, but they disturb a nest of smaller Mimics. Basch fights them off to protect Vaan, the two speaking of Reks's belief in Basch and the true events of Raminas's death during the battle. With the Mimics dead the group escapes into the Dalmasca Estersand, and Basch heads to Rabanastre, telling Vaan he will accept atonement at his hands after he is finished what he needs to do.

Spoilers end here.

Locations[]

  • The Lightworks
  • Op Sector 29
  • Great Eastern Passage
  • Op Sector 36
  • Special Op Sector 3
  • Op Sector 37
  • North-South Junction
  • Great Central Passage
  • The Zeviah Subterrane (to Dalmasca Estersand)
  • Terminus No. 4 Adjunct
  • Terminus No. 4 (to Dalmasca Estersand—can only be exited/entered this way once during the story)
  • Special Op Sector 5
  • East-West Bypass
  • The Zeviah Span
  • West Annex
  • Terminus No. 7 Adjunct
  • Terminus No. 7 (to the Garamsythe Waterway)
Castle Cornelia PSThis section about a location in Final Fantasy XII is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Quests[]

Electricity and Mimics[]

Battery-Mimic-Feeds-FFXII-TZA

Mimic feeding on electricity.

Speak to Burrough to discover that the fuse had blown and needed to be replaced. He happens to have a fuse which he then gives to the party. Replacing the fuse opens the gate, but causes the power level to drop to 70%. After that he explains that as long as the lights are on the Passage is not very dangerous, but if the power level drops below 30%, "fierce beasts start comin' out in the dark".

For the duration of the level, if the power level drops below 50%, Zombies (Male), Zombies (Female) and Skeletons appear. If it drops below 30%, Specters and Skull Defenders appear. There is also a chance that a Battery Mimic will respawn between 31–50%. Periodically, the party will find Battery Mimics to stop them from feeding on power conduits and draining the electricity over time. As long as a Battery Mimic lives in the current area, the power will continue to slowly drop. When a Battery Mimic is killed, some of the power they consumed will be restored. After defeating the Mimic Queen, the Battery Mimics no longer appear.

Barheim Key[]

The key to return to Barheim Passage and reach the deepest reaches of the area is obtained from a sidequest in Dalmasca Estersand.

Hunts[]

The Bloodwing is a Rank V Mark whose hunt becomes available after felling Judge Bergan at Mt Bur-Omisace. Bloodwing is found in the West Annex area of Barheim Passage. It attacked two escaping prisoners, one being fatally wounded. The other prisoner petitions the mark to avenge his friend. Its petitioner is No. 381 found in Dalmasca Estersand South Bank Village.

Rare Game[]

Ithuno-FFXII-TZA

Ithuno posing as a treasure.

The Minibug is found in the East-West Bypass area in the corner in the east end. It has a 20% chance of appearing, but is said to be higher when Ithuno, another Rare Game, is in Special Ops Sector 5. Unlike Ithuno and Mimics in general, Minibug is not disguised as a treasure chest, making it easy to spot.

Ithuno has a 20% chance of spawning for every entry into Special Ops Sector 5 and will be disguised as a treasure chest near the end of the area, behind a big rock on the train tracks (near one of the Surianders and after the Adamantitan). If a chest appears there, one will know it is Ithuno if the bottom section of it is purple and the chest itself is silver (other chests in the area are green). The Deathbringer sword can be stolen from it, one of the best weapons early on. It's possible to get more than one if the player keeps spawning Ithuno.

To find Ishteen the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon, which will trigger the start of the Rare Game quest. Ishteen then appears in The Zeviah Span and East-West Bypass. Its odds of appearing in these two areas increases by 2% every ten seconds the party spends there. The odds will hit 100% after roughly eight and a half minutes. It will appear right next to the party.

Like all Trophy Game it will never respawn once killed. It is actually possible to zone back and forth between the two zones, and make it appear in both, stealing one rare Soul of Thamasa from each.

Zalera[]

You heard of the Barheim Passage? Legend says you can hear the eerie cry of a woman from the depths of that accursed place.

Itinerant Hand, Nalbina Fortress

The western mines of the Barheim Passage is the sealing place of the optional Esper Zalera. After Zalera's defeat, passage to the Garamsythe Waterway is opened. To reach this part of the passage the player must complete the "Patient In The Desert" sidequest at the Dalmasca Estersand.

Gilgamesh[]

Gilgamesh-Useless-Stick-FFXII-TZA

Gilgamesh appears.

Gilgamesh can be found in the Barheim Passage at The Zeviah Span area during the Matamune Rod side quest. He won't fight the party, only hands over a fishing rod.

Enemies[]

Shop[]

The items available for purchase change throughout the game. The best items are available after the Pharos.

Burrough[]

Burrogh

Burrough's shop.

Consult the armor, accessories, and magick articles for more information on these items. Burrough will be selling some of the best wares after the events in Pharos in the original version. In the Zodiac versions it is still worth returning to him after the events in Giruvegan to buy Scourge.

Weapons[]

Original
Name Cost
Before obtaining Treaty-Blade
Broadsword 400 gil
Dagger 200 gil
Shortbow 500 gil
Longsword 700 gil
Mage Masher 700 gil
Zodiac
Name Cost
Longsword 800 gil
Cypress Pole 960 gil
Silver Bow 720 gil
Capella 900 gil
Iron Hammer 900 gil
Mage Masher 640 gil
Mace 550 gil
Bowgun 880 gil
Rod 510 gil
Oak Staff 450 gil
Broadsword 390 gil
Kotetsu 500 gil
Javelin 500 gil
Oaken Pole 450 gil
Shortbow 450 gil
Altair 400 gil
Handaxe 420 gil
Dagger 390 gil


Armor[]

Original
Name Cost
Before obtaining Treaty-Blade
Headgear 200 gil
Chromed Leathers 200 gil
Magick Curch 200 gil
Light Woven Shirt 300 gil
Leather Helm 500 gil
Leather Armor 500 gil
Escutcheon 300 gil
Headguard 300 gil
Leather Breastplate 300 gil
Pointy Hat 300 gil
Silken Shirt 300 gil
Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 600 gil
After obtaining Treaty-Blade
Golden Skullcap 16,000 gil
Glimmering Robes 16,000 gil
Zodiac
Name Cost
Headguard 300 gil
Leather Breastplate 300 gil
Pointy Hat 300 gil
Silken Shirt 300 gil
Bronze Helm 450 gil
Bronze Armor 500 gil
Buckler 500 gil
Headgear 200 gil
Chromed Leathers 200 gil
Magick Curch 200 gil
Light Woven Shirt 200 gil
Leather Helm 250 gil
Leather Armor 300 gil
Leather Shield 300 gil


Accessories[]

Original
Name Cost
Before obtaining Treaty-Blade
Bangle 500 gil
Steel Gorget 1,500 gil
Armguard 800 gil
After obtaining Treaty-Blade
Hermes Sandals 20,000 gil
Zodiac
Name Cost
Argyle Armlet 600 gil
Bangle 500 gil


Ammunition[]

Original
Name Cost
Zodiac
Name Cost
Onion Arrows 100 gil
Onion Bolts 100 gil
Onion Shot 100 gil
Onion Bombs 100 gil


Items[]

Original
Name Cost
Before obtaining Treaty-Blade
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Zodiac
Name Cost
Phoenix Down 200 gil
Echo Herbs 50 gil
Antidote 50 gil
Eye Drops 50 gil
Potion 60 gil


Magicks[]

Original
Name Cost
Before obtaining Treaty-Blade
Blindna 200 gil
Poisona 200 gil
Thunder 200 gil
Blizzard 200 gil
Slow 200 gil
Blind 200 gil
Protect 200 gil
Once Sky Fortress Bahamut appears
Ardor 15,600 gil
Zodiac
Name Cost
Poisona 200 gil
Vox 300 gil
Thunder 200 gil
Immobilize 500 gil
Dark 500 gil
Blindna 200 gil
Cure 200 gil
Fire 180 gil
Slow 200 gil
After obtaining Treaty-Blade
Scourge 8,500 gil


Technicks[]

Original
Name Cost
Zodiac
Name Cost
Libra 500 gil
First Aid 700 gil


Gambits[]

Original
Name Cost
Before obtaining Treaty-Blade
Ally: HP < 50% 50 gil
Ally: HP < 30% 50 gil
Zodiac
Name Cost
Ally: HP < 100% 50
Ally: HP < 70% 50
Ally: HP < 60% 50
Ally: HP < 50% 50
Ally: HP < 40% 50
Ally: HP < 30% 50
Ally: MP < 100% 50
Ally: MP < 70% 50
Ally: MP < 70% 50
Ally: MP < 60% 50
Ally: MP < 50% 50
Ally: MP < 40% 50
Ally: MP < 30% 50
Ally: status = HP Critical 50
Foe: targeting leader 50
Foe: targeting self 50
Foe: targeting ally 50
Foe: highest HP 50
Foe: lowest HP 50
Foe: highest max HP 50
Foe: lowest max HP 50
Foe: highest level 50
Foe: lowest level 50
Foe: HP = 100% 50
Foe: HP ≧ 70% 50
Foe: HP ≧ 50% 50
Foe: HP ≧ 30% 50
Self 50
Self: HP < 100% 50
Self: HP < 70% 50
Self: HP < 60% 50
Self: HP < 50% 50
Self: HP < 40% 50
Self: HP < 30% 50
Self: MP < 100% 50
Self: MP < 70% 50
Self: MP < 60% 50
Self: MP < 50% 50
Self: MP < 40% 50
Self: MP < 30% 50
Self: status = HP Critical 50

Map[]

The map can be found at a dead-end in the Great Eastern Passage. The candle to reveal the full map can be found in the Zeviah Span.

FF12 Map - Barheim Passage

Map from the original Final Fantasy XII that includes all treasure information.

Musical themes[]

The track that plays in the Barheim Passage is the aptly named "The Barheim Passage" (バルハイム地下道, Baruhaimu Chikadou?).

Other appearances[]

Final Fantasy Record Keeper[]

FFRK Barheim Passage FFXII

The cage lands in the Barheim Passage, a monster-infested network of tunnels. Basch joins the party as they make their way back to the surface.

Castle Cornelia PSThis section about a location in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Behind the scenes[]

If the player comes to the Barheim Passage entry from the Dalmasca Estersand before the location is visited as part of the story, the entrance is barred by a Shifty Seeq and a Bumbling Seeq. The former tells Vaan to "get lost", while the Bumbling Seeq says their boss is inside looting Barheim of its treasures. The Shifty Seeq berates the Bumbling Seeq for blabbering about their secret. If the player returns to the Barheim Passage entrance after escaping it, the seeq are still there are explain that the e entrance caved in but their boss is still inside, giving a clue that there is another way in with the right key.

Burrough is first met when the party crashes down into the passage. Later, they can meet the bangaa in Nalbina, where Burrough recognizes Vaan and talks about escaping Barheim Passage. However, if the player goes back to the Barheim Passage, they can find Burrough there as well, having never left.

When the party are escaping from the dungeon, the Save Crystal is blue. If the party revisits the passage, the Save Crystal is now orange (it has turned to a Gate Crystal).

Gallery[]

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