Barfire (Ability)
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Added by TenzaZangetsu- "Shield us from fiery fury."
- —Yuna, Final Fantasy X
Barfire (バファイ, Bafai?), also known as AFIR, NulBlaze, or NulFire, is a White Magic spell that protects against Fire damage.
- See also: Barwater (Ability), Barthunder (Ability), NulFrost (Ability), and Baraero.
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Appearances
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Final Fantasy
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NulBlaze, also known as AFIR in the NES release and NulFire in the Final Fantasy Origins release, is a level 3 White Magic spell which reduces Fire-elemental damage inflicted on all allies by half.
The spell can be bought at Elfheim and can be learned by the White Mage, White Wizard, Red Mage, Red Wizard, and Knight classes. In the GBA/PSP/iOS releases it costs 8 MP to cast. Vampire Lord is the only enemy capable of casting this spell.
Final Fantasy X
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NulBlaze negates one Fire-elemental attack or spell and is a White Magic spell found in Yuna's section of the Sphere Grid. Armor can be customized with SOS NulBlaze, which casts NulBlaze when reaching critical HP. When it is cast, a red fiery glowing orb circles the character the spell was cast upon.
Final Fantasy XI
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Barfire is a White Magic spell learned by Red Mages at level 17. When cast, the spell decreases the duration for the player being inflicted with Fire-based status effects, as well as increasing the chance of resisting Fire-elemental attacks and spells. It may be recast every 10 seconds for 6 MP, and, like all Enhancing Magic, its effectiveness ranges depending on the player's Enhancing Magic skill. Players utilizing the White Mage class also have access to an improved version, Barfira.
Final Fantasy XIII
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Barfire is a Synergist ability. Hope learns it the earliest, at Crystarium level 3, while Sazh and Vanille learn the spell at level 7. It casts the status effect of the same name. The Flamebane Brooch casts the spell automatically when the character enters critical health and the Flameshield Earring casts it at the start of every battle.
Final Fantasy Dimensions
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Gallery
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| v · e · dFinal Fantasy XIII Abilities |
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| Commando Abilities |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist |
| Ravager Abilities |
| Auto-abilities |
| Vigor - Overwhelm - Fearsiphon |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort |
| Sentinel Abilities |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur Abilities |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death |
| Synergist Abilities |
| Auto-abilities |
| Boon |
| Command abilities |
| Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil |
| Medic Abilities |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Techniques |
| Summon - Libra - Renew - Quake - Dispelga - Stopga |
| Synthesized Abilities |
| High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent |
| Eidolons: Normal Mode |
| Common Abilities: Arise - Penetration - ATB Charge |
| Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette |
| Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call |
| Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst |
| Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis |
| Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge |
| Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath |
| Eidolons: Gestalt Mode |
| Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust |
| Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken |
| Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame |
| Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare |
| Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment |
| Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo |
