|Final Fantasy XI Spell|
|Effect:||Deals Light-elemental damage; lowers Defense of undead.|
|Duration:||Unknown (for undead defense reduction)|
|Casting Time:||3 seconds|
|Recast Time:||14 seconds|
|Magic Type:||Divine Magic|
Light Spirit 5
Banish is the first in a series of Light-elemental damage spells available to White Mages and Paladins. It is capable of damaging any creature (with only special exceptions), but it deals 150% normal damage to undead monsters and has a hidden effect of greatly lowering undead creatures' Defense for a brief period of time. Banish is purchasable in all three starter nations for about 162 gil or less, depending upon fame.
Casting Banish with Afflatus Misery active grants a damage bonus to the spell based on the most recent damage taken by the caster. The record of damage taken is reset upon use.
Banish appeared as an ability at the initial release of the original Final Fantasy XIV. It was a Thaumaturge spell available for use at Rank 1, costed 3 action points to set, and had an MP cost of 10. The ability dealt astral-elemental damage and reduced the defense on a single enemy. After the release of patch 1.20, Banish; along with Banish II, became unusable by any class in the game.
As of the current moment, Banish has not appeared as an ability in Final Fantasy XIV: A Realm Reborn.
Banish is a low level Black Magic spell. Banish deals minor light elemental damage to a foe. The spell costs 2 AP to cast and it has a spell power of 5. The spell can only be used if the Banish Tome item is in the character's inventory. The spell can only be purchased in Spelvia for 500 gil.
A variation called Strong Banish can be used when two Psyched Up characters cast Banish during the same turn.
Banish is a Bravery attack usable by Prishe. It fires a projectile of light at the opponent. Banish costs 30 CP to equip and 150 AP to master.