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Bandit (Final Fantasy VII)

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VII

Bandit is an enemy from Final Fantasy VII. They are prone to steal either 340 gil or a randomly chosen item from the player's inventory, and will escape on their next turn. If killed before they escape, the item or gil will be returned. If they escape, however, the item or gil is lost forever. It is advised to kill them quickly, but as they only have 360 HP, this should not be hard.

FormationsEdit

# Formation
516 Row 1: 2-Faced
Row 2: Bandit A, Bandit B
517 Row 1: 2-Faced A, 2-Faced B
Row 2: Bandit
519 Bandit A, Bandit B (Attack from both sides)

LocationsEdit

Corel Prison
North 516, 517, 519 (Attack from both sides)
South 516, 517, 519 (Attack from both sides)
Corner 516
Junkyard 517

AI scriptEdit

AI: Setup
{
 SelectTar = Choose Random Opponent
}
AI: Main
{
 If (SelectTar doesn't have Death Status) Then
 {
  Choose SelectTar
 } Else {
  Choose Random Opponent
 }
 If (Count == 0) Then
 {
  1/4 Chance: Count = 1
  3/4 Chance: Count = 2
 } Else If (Count == 1) Then {
  Use Hold-up on Target
  1/2 Chance: Count = 3
  2/2 Chance: Count = 4
 } Else If (Count == 2) Then {
  Use Mug on Target
  1/2 Chance: Count = 3
  1/2 Chance: Count = 4
 } Else If (Count == 3) Then {
  Count = 4
 } Else {
  Choose Self
  Use <Escape> on Target
  Remove Self
 }
}
AI: Counter - General
{
 SelectTar = Bandit's Last Attacker (General)
}

GalleryEdit

EtymologyEdit

Banditry is the life and practice of bandits. The New English Dictionary on Historical Principles (NED) defined "bandit" in 1885 as "one who is proscribed or outlawed; hence, a lawless desperate marauder, a brigand: usually applied to members of the organized gangs which infest the mountainous districts of Italy, Sicily, Spain, Greece, Iran, and Turkey.

Related enemiesEdit

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