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XII

FF4PSP Cid PortraitCid: Oh, shut up and help me remodel the Balfonheim Port page!
Please expand this article into a full one. This can be done by Adding a Locations section, with images and brief descriptions of the areas within the location. This request can be discussed on the associated discussion page.
BalfonheimUO

Balfonheim Port concept art.

A city of men without countries. Pirates of the sea and of the sky.
—Reddas

The Port at Balfonheim (港町バーフォンハイム, Minatomachi Bāfonhaimu?), commonly referred as Balfonheim, is a location in the land of Ivalice in Final Fantasy XII. It is a town full of sailors and pirates, led by the infamous Reddas.

Despite being located in Archadian territory, Balfonheim stays out of the Empire's conflicts. Instead, it is a town willing to offer its services to whoever wants them, such as the Resistance.

Sage KnowledgeEdit

Prosperous port on the Naldoan Sea renowned for its rich fishing grounds. In addition to fishing, the port is known for its shipwrights and their numerous contributions to the advancement of seacraft. Though demand has dropped with the spread of airships, the wrights are still able to turn a profit on their craft. The power in Balfonheim rests with the sea captains and pirates of wealth. Though belonging in name to the Archadian Empire, well-placed regular bribes have ensured the city autonomous governance. The city itself is small, being a classic port town, with many stone-cobbled alleyways winding between buildings which hug the curve of the hills. Fresh seafood can be found in the market stalls daily, along with many other items brought by traders and pirates. Several waterways run through the city, some carrying drinking water, others used as canals for the transport of goods. The manse of Pirate King Reddas stands in the western quarter of Balfonheim.
—Sage Knowledge 62, Port at Balfonheim

LocationEdit

Balfonheim is located at the southern tip of the continent of Valendia, in the Archadia region, near the Cerobi Steppe. Balfonheim was a place full of troublemakers and cut-throats until Reddas came and got rid of the riffraff, making it a haven to pirates of both sea and air.

  • Sea Breeze Lane (to the Cerobi Steppe)
  • Gallerina Marketplace
  • Chivany Breakwater
  • Quayside Court
  • Canal Lane
  • Saccio Lane
Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy XII. You can help the Final Fantasy Wiki by expanding it.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

As Ashe's party storms the Draklor Laboratory in Archades, they find Reddas there after the same goal: to destroy the Empire's nethicite. Dr. Cid escapes with the pieces of deifacted nethicite, telling the party he's off to Giruvegan, and Reddas takes the party to Balfonheim on his airship.

Reddas tells the party Marquis Ondore has already been looking for the sky pirates' assistance to join the Resistance. The war seems closer than ever, but as long as it's Cid who holds the nethicite and not Vayne, there may be hope. The party decides to follow Cid to Giruvegan, but Reddas refuses to join them, saying he has other plans.

After returning from Giruvegan the party ends up in Balfonheim and finds Reddas has sent a fleet to Ridorana Cataract, but it caught trouble. After hearing Ashe's plan is to destroy the Sun-Cryst, the motherlode of all nethicite in Ivalice, Reddas joins the party to aid them and gives the party a skystone he stole from the Draklor Laboratory so that the party's airship may fly on the jagd.

Reddas sacrifices himself at Pharos, leaving Balfonheim without a governor, but its people honor Reddas's memory and stay true to the path Reddas had set before his death.

Spoilers end here.

TreasuresEdit

Balfonheim is one of the few areas in the game that has treasures within a town area (where only Vaan is controllable). The treasure in the Sea Breeze Lane next to Dyce is always gil, and will never respawn. Without the Diamond Armlet the treasure is 5040 gil, but with the Diamond Armlet equipped, the amount is reduced to mere 3 gil.

North of the Canal Lane area, the player can enter a residence on the right that has a treasure that will never respawn, and without the Diamond Armlet is either an Elixir or a Megalixir. With the Diamond Armlet equipped the treasure is 90% Megalixir, 10% Ensanguined Shield.

Quayside Court - The White CapEdit

This chest only appears in the International Zodiac Job System version.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
1 20% 0% N/A Item 1 Item 2 Common Rare
Bacchus's Wine Shitamachi no Karubadosu Knot of Rust Dark Matter


Canal Lane - Port Villa, West SideEdit

This chest only appears in the International Zodiac Job System version of the game.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
2 5% 70% ≤ 300 gil Item 1 Item 2 Common Rare
Meteorite (B) Meteorite (C) Meteorite (A) Meteorite (D)


Canal Lane - Port Villa, East SideEdit

FFXII
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
1[1] 100% 0% Gil Item 1 Item 2 Gil Common Rare
N/A Elixir Megalixir N/A Megalixir Ensanguined Shield
  • 1 - Chest does not respawn.
IZJS
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
3 5% 95% 5 gil Knot of Rust Common Rare
Knot of Rust Barutoro no Tane


Sea Breeze LaneEdit

FFXII
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
2[1] 100% 100% 5040 gil
  • 1 - Chest does not respawn.
IZJS
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
4[1] 100% 100% 5840 gil N/A
5 50% 70% ≤ 50 gil Teleport Stone Common Rare
Knot of Rust Holy Mote
6 50% 70% ≤ 50 gil Gyshal Greens Common Rare
Knot of Rust Scathe Mote
  • 1 - Chest does not respawn.

Notable citizensEdit

  • Reddas, the leader of the port's pirates.
  • Rikken, Reddas's comrade, holds a footrace minigame.
  • Elza, Rikken's friend.
  • Raz, Rikken's friend.
  • Dyce, merchant previously met at Jagd Yensa.
  • Fishing Enthusiast, helps the player with the Fishing minigame.
  • Viera Wayfarer, viera with a hunt found in the Whitecap Tavern, who gives the party the Dragon Scales item.

QuestsEdit

HuntsEdit

The Vyraal is a Rank V Mark whose hunt can be undertaken after the events in Draklor Laboratory are complete. The Vyraal can be found in The Northsward area of the Cerobi Steppe, and enemies will be cleared out when the player enters it. The hunt is petitioned by the Viera Wayfarer in the Whitecap pub in Balfonheim. The player will also receive the Viera Rucksack after the battle, which the Viera Wayfarer will take back when the hunt is reported. She lets the player keep the Dragon Scale, item part of the Wyrm Philosopher quest.

Pylraster is a Mark whose hunt becomes available after the events in the Pharos. The hunt is petitioned by Rikken, but he is not sure where to find it. The player can find the Pylraster at the entrance to the Pharos in the section They Who Thirst Not. The player can use the Gate Crystal at the First Ascent, and go outside to find the Mark.

Ixion is an Elite Mark found in the Penumbra-Interior area of Subterra at Pharos. The hunt becomes available after the events in the Pharos. It is petitioned by Whitecap Wench at Quayside Court - The Whitecap. Ixion can be found at Pharos's Subterra, on any of the three floors.

Pirate OlympicsEdit

Balfonheim-footrace

Footrace.

When the party leaves Reddas Mansion after the first time they visit Balfonheim, Rikken and his gang will be outside and give Vaan information about the Feywood. If Vaan talks to him a couple of times, Rikken will invite him for a footrace minigame. The minigame consists of 100 levels that reward the party with treasures, including the rare loot Slime Oil.

Racing requires pressing two buttons together. Beating the pirates gets the party potions and curative items. At tier 100 the reward is 10,000 gil, and any tier higher than tier 30 will give Unpurified Ether and/or Elixirs.

Rikken is normally in the lead, and travels at about the same speed as Vaan, making it difficult to pass him until near the final turn, where he slows down for a second. If the player did not steal Slime Oil from the mark Orthros, the only other way to obtain one is to win the tier 90 footrace.

Rewards
  1. Potion
  2. Phoenix Down
  3. Eye Drops
  4. Antidote
  5. 10 gil, Echo Herbs
  6. Gold Needle
  7. Alarm Clock
  8. Handkerchief
  9. Bacchus's Wine
  10. 100 gil, Balance Mote x2
  11. Potion x2
  12. Phoenix Down x2
  13. Eye Drops x2
  14. Antidote x2
  15. 20 gil, Echo Herbs x2
  16. Gold Needle x2
  17. Alarm Clock x2
  18. Handkerchief x2
  19. Bacchus's Wine x2
  20. 300 gil, Float Mote x2
  21. Potion x3
  22. Phoenix Down x3
  23. Eye Drops x3
  24. Antidote x3
  25. 30 gil, Echo Herbs x3
  26. Gold Needle x3
  27. Alarm Clock x3
  28. Handkerchief x3
  29. Bacchus's Wine x3
  30. 800 gil, Teleport Stone x3
  31. Potion x4
  32. Phoenix Down x4
  33. Eye Drops x4
  34. Antidote x4
  35. 40 gil, Echo Herbs x4
  36. Gold Needle x4
  37. Alarm Clock x4
  38. Handkerchief x4
  39. Bacchus's Wine x4
  40. 1500 gil, Vanishga Mote x2
  41. Potion x5
  42. Phoenix Down x5
  43. Eye Drops x5
  44. Antidote x5
  45. 50 gil, Echo Herbs x5
  46. Gold Needle x5
  47. Alarm Clock x5
  48. Handkerchief x5
  49. Bacchus's Wine x5
  50. 2500 gil, Reflectga Mote x2
  51. Potion x6
  52. Phoenix Down x6
  53. Eye Drops x6
  54. Antidote x6
  55. 60 gil, Echo Herbs x6
  56. Gold Needle x6
  57. Alarm Clock x6
  58. Handkerchief x6
  59. Bacchus's Wine x6
  60. 3500 gil, Hi-Ether x2
  61. Potion x7
  62. Phoenix Down x7
  63. Eye Drop x7
  64. Antidote x7
  65. 70 gil, Echo Herb x7
  66. Gold Needle x7
  67. Alarm Clock x7
  68. Handkerchief x7
  69. Bacchus's Wine x7
  70. 4500 gil, Holy Mote x2
  71. Potion x8
  72. Phoenix Down x8
  73. Eye Drops x8
  74. Antidote x8
  75. 80 gil,Echo Herbs x8
  76. Gold Needle x8
  77. Alarm Clock x8
  78. Handkerchief x8
  79. Bacchus's Wine x8
  80. 6000 gil, Hastega Mote x2, Caramel
  81. Potion x9
  82. Phoenix Down x9
  83. Eyes Drops x9
  84. Antidote x9
  85. 90 gil, Echo Herbs x9
  86. Gold Needle x9
  87. Alarm Clock x9
  88. Handkerchief x9
  89. Bacchus's Wine x9
  90. 8000 gil, Scathe Mote x2, Slime Oil
  91. Potion x10
  92. Phoenix Down x10
  93. Eye Drops x10
  94. Antidote x10
  95. 100 gil, Echo Herbs x10
  96. Gold Needle x10
  97. Alarm Clock x10
  98. Handkerchief x10
  99. Bacchus's Wine x10
  100. 10000 gil, Elixir x2, Unpurified Ether


Great cockatrice escape questEdit

Miffed-Moogle

Miffed Moogle hires a cockatrice.

A cockatrice called Moomer is in the chocobo pen at Sea Breeze Lane of Balfonheim. The player must talk to the Chocobo Wrangler by the chocobo pen and show her the Feather of the Flock, then talk to the Miffed Moogle, and then Gurdy, to receive the Defender. The Feather of the Flock item, needed to talk to cockatrice, is found in an urn in the Giza Plains Tracks of the Beast area during the Rains.

Fishing rodEdit

The fishing minigame is played in the South Bank Village of the Dalmasca Estersand. To begin the fishing sidequest, the player must have completed the Cactuar Family sidequest and the portion of the game's storyline at the Draklor Laboratory. After speaking with Ruksel at the South Bank village, the player must travel to the Port at Balfonheim and speak to the Fishing Enthusiast outside of the Aerodrome.

The player must talk to him twice and ask about the fishing rod, then run to the Aerodrome's entrance and back to the same spot without leaving the area. The Muramata fishing rod will be near the wall where she was sitting. The player can return to Ruksel at the Dalmasca Estersand to begin the minigame.

ShopsEdit

Note: The items available for purchase change throughout the game. These items may not all be available at the same time.

Beruny's Armaments - BerunyEdit

FFXII
Name Cost
Diamond Sword 12,500 gil
Yoichi Bow 12,500 gil
Trident 12,500 gil
Yakei 12,500 gil
Zephyr Pole 11,200 gil
Hunting Crossbow 12,500 gil
Empyrean Rod 6,200 gil
After obtaining Treaty-Blade
Defender 13,000 gil
Spica 13,000 gil
Morning Star 13,500 gil
Doom Mace 11,800 gil
Runeblade 14,500 gil
Perseus Bow 14,500 gil
Holy Lance 14,500 gil
Caliper 14,000 gil
Once Sky Fortress Bahamut appears
Deathbringer 16,000 gil
Greataxe 15,500 gil
Ame-no-Murakumo 15,000 gil
Save the Queen 15,500 gil
Zwill Crossblade 15,000 gil
Antares 16,000 gil
Ivory Pole 13,500 gil
Penetrator Crossbow 15,500 gil
Caldera 16,000 gil
Cloud Staff 8,000 gil
IZJS
Name Cost
Deathbringer 13,700 gil
Trident 13,500 gil
Ivory Pole 13,770 gil
Traitor's Bow 13,500 gil
Spica 11,000 gil
Morning Star 10,000 gil
Platinum Dagger 13,700 gil
Rune Blade 12,100 gil
Yakei 9,300 gil
Zephyr Pole 11,850 gil
Burning Bow 11,850 gil
Orichalcum Dirk 11,700 gil
Doom Mace 9,700 gil
Penetrator Crossbow 12,600 gil
After obtaining Treaty-Blade
Ame-no-Murakumo 16,000 gil
Save the Queen 11,600 gil
Holy Lance 15,700 gil
Yoichi Bow 15,800 gil
Greataxe 12,000 gil


Beruny's Armaments - EmmaEdit

FFXII
Name Cost
Chakra Band 8,100 gil
Power Vest 8,100 gil
Hypnocrown 8,100 gil
Jade Gown 8,100 gil
Platinum Helm 9,300 gil
Platinum Armor 9,300 gil
Crystal Shield 7,200 gil
Thief's Cap 9,300 gil
Ninja Gear 9,300 gil
Gold Hairpin 9,300 gil
Gaia Gear 9,300 gil
Giant's Helmet 11,000 gil
Carabineer Mail 11,000 gil
After obtaining Treaty-Blade
Gigas Hat 10,700 gil
Gigas Chestplate 10,700 gil
Celebrant's Miter 10,700 gil
Cleric's Robes 10,700 gil
Dragon Helm 12,500 gil
Dragon Mail 12,500 gil
Kaiser Shield 8,300 gil
Once Sky Fortress Bahamut appears
Chaperon 12,400 gil
Minerva Bustier 12,400 gil
Black Mask 12,400 gil
White Robes 13,500 gil
Aegis Shield 9,600 gil
Crown of Laurels 14,500 gil
Rubber Suit 14,500 gil
White Mask 14,500 gil
Black Robes 13,500 gil
IZJS
Name Cost
Chakra Band 8,100 gil
Power Vest 8,100 gil
Hypnocrown 8,100 gil
Jade Gown 8,100 gil
Giant's Helmet 11,000 gil
Carabineer Mail 9,600 gil
Officer's Hat 7,000 gil
Barrel Coat 7,000 gil
Gaia Hat 7,000 gil
Maduin Gear 7,000 gil
Platinum Helm 9,300 gil
Platinum Armor 8,500 gil
After obtaining Treaty-Blade
Gigas Hat 10,700 gil
Gigas Chestplate 10,700 gil
Celebrant's Miter 10,700 gil
Cleric's Robes 10,700 gil


The Leapin' BangaaEdit

FFXII
Name Cost
Cameo Belt 9,000 gil
Power Armlet 5,200 gil
Opal Ring 16,000 gil
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
X-Potion 630 gil
Vaccine 200 gil
IZJS
Name Cost
Power Armlet 5,200 gil
Fuzzy Miter 1,200 gil
Bowline Sash 1,000 gil
Agate Ring 3,000 gil
Magick Gloves 3,000 gil
Blazer Gloves 3,000 gil
Nishijin Belt 800 gil
Black Belt 600 gil
Rose Corsage 800 gil
Leather Gorget 1,200 gil
Tourmaline Ring 300 gil
Steel Gorget 1,300 gil
Argyle Armlet 600 gil
Bangle 500 gil
X-Potion 520 gil
Bacchus's Wine 120 gil
Remedy 400 gil
Hi-Potion 180 gil
Smelling Salts 50 gil
Chronos Tear 60 gil
Gold Needle 80 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Phoenix Down 200 gil
Echo Herbs 50 gil
Antidote 50 gil
Eye Drops 50 gil
Potion 60 gil


Quayside MagickeryEdit

FFXII
Name Cost
Curaja 11,700 gil
Dispelga 8,200 gil
Firaga 8,200 gil
Thundaga 8,200 gil
Blizzaga 8,200 gil
Sleepga 7,900 gil
After obtaining Treaty-Blade
Arise 9,700 gil
Esunaga 14,900 gil
Slowga 10,400 gil
Shellga 9,900 gil
Protectga 9,400 gil
Darkga 9,400 gil
Once Sky Fortress Bahamut appears
Holy 11,200 gil
Shock 9,400 gil
Scourge 11,200 gil
Flare 11,200 gil
IZJS
Name Cost
Curaja 7,700 gil
Blizzaga 7,300 gil
Slowga 7,000 gil
Darkga 7,500 gil
Thundaga 7,000 gil
Confuse 1,400 gil
Firaga 6,800 gil
After obtaining Treaty-Blade
Arise 8,000 gil
Shock 7,800 gil
Graviga 5,800 gil


Odo's TechnicksEdit

FFXII
Name Cost
Expose 3,800 gil
Revive 10,000 gil
After obtaining Treaty-Blade
Wither 3,500 gil
IZJS
Name Cost
Souleater 6,000 gil
Traveler 4,800 gil
Poach 5,000 gil
Horology 2,000 gil
Charge 1,500 gil
First Aid 600 gil
Libra 400 gil

DyceEdit

A treasure containing 5040 gil (without Diamond Armlet) can be opened near him.

WeaponsEdit

FFXII
Name Cost
IZJS
Name Cost
Lohengrin 3,200 gil
Heavy Lance 3,500 gil
Longbow 4,600 gil
Sirius 2,600 gil
Chopper 3,200 gil
Paramina Crossbow 3,300 gil
Healing Rod 2,590 gil
Ancient Sword 2,450 gil
Kogarasumaru 2,500 gil
Musk Stick 3,040 gil
Killer Bow 2,500 gil
War Hammer 2,500 gil
Bhuj 2,200 gil
Wizard's Staff 1,350 gil


ArmorEdit

FFXII
Name Cost
IZJS
Name Cost
Soldier's Cap 1,400 gil
Heavy Coat 1,400 gil
Lambent Hat 1,400 gil
Chanter's Djellaba 1,400 gil
Winged Helm 2,400 gil
Chainmail 2,300 gil
Golden Shield 2,000 gil
Balaclava 1,000 gil
Windbreaker 1,000 gil
Wizard's Hat 1,000 gil
Wizard's Robes 1,000 gil
Barbut 1,800 gil
Linen Cuirass 1,800 gil
Round Shield 1,100 gil


AccessoriesEdit

FFXII
Name Cost
IZJS
Name Cost
Nishijin Belt 800 gil
Black Belt 600 gil
Rose Corsage 800 gil
Leather Gorget 1,200 gil
Tourmaline Ring 300 gil
Steel Gorget 1,300 gil
Argyle Armlet 600 gil
Bangle 500 gil


MagicksEdit

FFXII
Name Cost
IZJS
Name Cost
Stop 900 gil
Cura 2,000 gil
Aero 1,200 gil
Gravity 2,300 gil
Raise 1,800 gil
Water 700 gil
Disable 700 gil
Shell 250 gil
Protect 250 gil
Blizzard 240 gil


AmmunitionEdit

FFXII
Name Cost
IZJS
Name Cost
Onion Arrows 100 gil
Onion Bolts 100 gil
Onion Shot 100 gil
Onion Bombs 100 gil


TechnicksEdit

FFXII
Name Cost
IZJS
Name Cost
Poach 5,000 gil
Horology 2,000 gil
Charge 1,500 gil
First Aid 600 gil
Libra 400 gil


ItemsEdit

FFXII
Name Cost
Teleport Stone 200 gil
Gysahl Greens 108 gil
IZJS
Name Cost
Hi-Potion 180 gil
Smelling Salts 50 gil
Chronos Tear 60 gil
Gold Needle 80 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Phoenix Down 200 gil
Echo Herbs 50 gil
Antidote 50 gil
Eye Drops 50 gil
Potion 60 gil


Waterfront GambitsEdit

Name Cost
Ally: any 50 gil
Ally: party leader 50 gil
Ally: lowest HP 50 gil
Ally: strongest weapon 50 gil
Ally: lowest defense 50 gil
Ally: lowest magick resist 50 gil
Ally: HP < 100% 50 gil
Ally: HP < 90% 50 gil
Ally: HP < 80% 50 gil
Ally: HP < 70% 50 gil
Ally: HP < 60% 50 gil
Ally: HP < 50% 50 gil
Ally: HP < 40% 50 gil
Ally: HP < 30% 50 gil
Ally: HP < 20% 50 gil
Ally: HP < 10% 50 gil
Ally: MP < 100% 50 gil
Ally: MP < 90% 50gil
Ally: MP < 80% 50 gil
Ally: MP < 70% 50 gil
Ally: MP < 60% 50 gil
Ally: MP < 50% 50 gil
Ally: MP < 40% 50 gil
Ally: MP < 30% 50 gil
Ally: MP < 20% 50 gil
Ally: MP < 10% 50 gil
Ally: status = Regen 50 gil
Ally: status = Float 50 gil
Ally: status = Bubble 50 gil
Ally: status = Stop 50 gil
Ally: status = Sleep 50 gil
Ally: status = Confuse 50 gil
Ally: status = Reverse 50 gil
Ally: status = Slow 50 gil
Ally: status = Lure 50 gil
Ally: status = Reflect 50 gil
Ally: status = Berserk 50 gil
Ally: status = HP Critical 50 gil
Ally: item AMT ≧ 10 100 gil
Ally: status = KO 50 gil
Ally: status = Stone 50 gil
Ally: status = Petrify 50 gil
Ally: status = Doom 50 gil
Ally: status = Blind 50 gil
Ally: status = Poison 50 gil
Ally: status = Silence 50 gil
Ally: status = Sap 50 gil
Ally: status = Oil 50 gil
Ally: status = Disable 50 gil
Ally: status = Immobilize 50 gil
Ally: status = Disease 50 gil
Ally: status = Protect 50 gil
Ally: status = Shell 50 gil
Ally: status = Haste 50 gil
Ally: status = Bravery 50 gil
Ally: status = Faith 50 gil
Ally: status = Invisible 50 gil
Foe: any 50 gil
Foe: targeting leader 100 gil
Foe: targeting self 100 gil
Foe: targeting ally 100 gil
Foe: undead 100 gil
Foe: furthest 50 gil
Foe: nearest 50 gil
Foe: highest HP 50 gil
Foe: lowest HP 50 gil
Foe: highest max HP 50 gil
Foe: lowest max HP 50 gil
Foe: highest max MP 50 gil
Foe: lowest max MP 50 gil
Foe: highest level 50 gil
Foe: lowest level 50 gil
Foe: highest strength 50 gil
Foe: lowest strength 50 gil
Foe: highest magick power 50 gil
Foe: lowest magick power 50 gil
Foe: highest speed 50 gil
Foe: lowest speed 50 gil
Foe: highest defense 50 gil
Foe: highest magick resist 50 gil
Foe: HP ≧ 100,000 50 gil
Foe: HP ≧ 50,000 50 gil
Foe: HP ≧ 10,000 50 gil
Foe: HP ≧ 5,000 50 gil
Foe: HP ≧ 3,000 50 gil
Foe: HP ≧ 2,000 50 gil
Foe: HP ≧ 1,000 50 gil
Foe: HP ≧ 500 50 gil
Foe: HP < 100,000 50 gil
Foe: HP < 50,000 50 gil
Foe: HP < 10,000 50 gil
Foe: HP < 5,000 50 gil
Foe: HP < 3,000 50 gil
Foe: HP < 2,000 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: HP = 100% 50 gil
Foe: HP ≧ 70% 50 gil
Foe: HP ≧ 50% 50 gil
Foe: HP ≧ 30% 50 gil
Foe: status = Petrify 50 gil
Foe: status = Stop 50 gil
Foe: status = Sleep 50 gil
Foe: status = Confuse 50 gil
Foe: status = Doom 50 gil
Foe: status = Blind 50 gil
Foe: status = Poison 50 gil
Gambit Cost
Foe: status = Silence 50 gil
Foe: status = Sap 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil
Foe: status = Slow 50 gil
Foe: status = Disease 50 gil
Foe: status = Protect 50 gil
Foe: status = Shell 50 gil
Foe: status = Haste 50 gil
Foe: status = Bravery 50 gil
Foe: status = Faith 50 gil
Foe: status = Reflect 50 gil
Foe: status = Regen 50 gil
Foe: status = Berserk 50 gil
Foe: status = HP Critical 50 gil
Foe: fire-weak 500 gil
Foe: lightning-weak 500 gil
Foe: ice-weak 500 gil
Foe: earth-weak 500 gil
Foe: water-weak 500 gil
Foe: wind-weak 500 gil
Foe: holy-weak 500 gil
Foe: dark-weak 500 gil
Foe: fire-vulnerable 250 gil
Foe: lightning-vulnerable 250 gil
Foe: ice-vulnerable 250 gil
Foe: earth-vulnerable 250 gil
Foe: water-vulnerable 250 gil
Foe: wind-vulnerable 250 gil
Foe: holy-vulnerable 250 gil
Foe: dark-vulnerable 250 gil
Foe: undead 100 gil
Foe: flying 100 gil
Foe: item AMT >= 10 100 gil
Foe: character HP = 100% 100 gil
Foe: character status = Blind 100 gil
Foe: character status = Silence 100 gil
Foe: character status = Bravery 100 gil
Foe: character status = Faith 100 gil
Foe: character status = HP Critical 100 gil
Foe: character MP ≧ 90% 100 gil
Foe: character MP ≧ 70% 100 gil
Foe: character MP ≧ 50% 100 gil
Foe: character MP ≧ 30% 100 gil
Foe: character MP ≧ 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Foe: character HP ≧ 90% 100 gil
Foe: character HP ≧ 70% 100 gil
Foe: character HP ≧ 50% 100 gil
Foe: character HP ≧ 30% 100 gil
Foe: character HP ≧ 10% 100 gil
Foe: character HP < 90% 100 gil
Foe: character HP < 70% 100 gil
Foe: character HP < 50% 100 gil
Foe: character HP < 30% 100 gil
Foe: character HP < 10% 100 gil
Self 50 gil
Self: HP < 100% 50 gil
Self: HP < 90% 50 gil
Self: HP < 80% 50 gil
Self: HP < 70% 50 gil
Self: HP < 60% 50 gil
elf: HP < 50% 50 gil
Self: HP < 40% 50 gil
Self: HP < 30% 50 gil
Self: HP < 20% 50 gil
Self: HP < 10% 50 gil
Self: MP < 100% 50 gil
Self: MP < 90% 50 gil
Self: MP < 80% 50 gil
Self: MP < 70% 50 gil
Self: MP < 60% 50 gil
Self: MP < 50% 50 gil
Self: MP < 40% 50 gil
Self: MP < 30% 50 gil
Self: MP < 20% 50 gil
Self: MP < 10% 50 gil
Self: status = HP Critical 50 gil
Self: status = Petrify 50 gil
Self: status = Doom 50 gil
Self: status = Blind 50 gil
Self: status = Poison 50 gil
Self: status = Silence 50 gil
Self: status = Sap 50 gil
Self: status = Oil 50 gil
Self: status = Reverse 50 gil
Self: status = Immobilize 50 gil
Self: status = Slow 50 gil
Self: status = Disease 50 gil
Self: status = Lure 50 gil
Self: status = Protect 50 gil
Self: status = Shell 50 gil
Self: status = Haste 50 gil
Self: status = Bravery 50 gil
Self: status = Faith 50 gil
Self: status = Reflect 50 gil
Self: status = Invisible 50 gil
Self: status = Regen 50 gil
Self: status = Float 50 gil
Self: status = Bubble 50 gil

MapEdit

FF12 Map - Balfonheim

Musical themesEdit

{{{image}}}
"The Port of Balfonheim" from Final Fantasy XII
Music-harp
The port of balfonheim
Trouble with the audio sample?

The theme of Balfonheim is called "The Port of Balfonheim" (港町バーフォンハイム, Minatomachi Bāfonhaimu?).

Other appearancesEdit

Final Fantasy Airborne BrigadeEdit

FFAB

FFAB Balfonheim Port FFXII Special
Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

GalleryEdit

EtymologyEdit

The name is a combination of three German words: Bald ("soon"), Von, pronounced "Fon" ("of"), and Heim ("home"). Therefore, the city's name means "Soon of Home", a fitting name for port city.

TriviaEdit

Balfonheim-Early

Balfonheim before Draklor Laboratory.

  • It is possible to come to Balfonheim before the events in Draklor Laboratory. If the player takes a chocobo from Phon Coast and rides it all the way across the Tchita Uplands to the east, the player can enter the Cerobi Steppe that has a way into Balfonheim. If the player comes to Balfonheim at such an early time, only the Sea Breeze Lane area is explorable.

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