Baknamy
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The Baknamy (バクナムス, Bakunamusu?) are a humanoid race in Final Fantasy XII and Final Fantasy Tactics A2: Grimoire of the Rift, closely resembling humes save for the small horns atop their heads and their green skin. Oxygen to them is poisonous, so they must wear filtering masks to survive.
The Baknamy act in part as the early era Ivalice's Goblins, though Goblins also exist within the setting. While the Baknamy don't much resemble the traditional goblin, they are short and squat as goblins usually are, and use a variant of the Goblin Punch. They are also surprisingly powerful for their size, and capable of using magic quite proficiently considering their low intelligence.
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Appearances
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Final Fantasy XII
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- For the enemy page, see Baknamy (Final Fantasy XII)
Most of the Baknamy live in the Necrohol of Nabudis and Nabreus Deadlands as thieves and usually attack people on sight, with only a handful living an honest life, like the hidden merchant. If a traveler sees a Baknamy, that one is usually a decoy, while the others hide, waiting to ambush the traveler and steal whatever loot they could carry. If the player does not collect the Loot dropped by an enemy, a Baknamy will come and pick it up. All Baknamy are weak to Ice.
Final Fantasy Tactics A2: Grimoire of the Rift
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- Main article: Baknamy (Tactics A2)
There are two types of Baknamy, the other being called the Luchorpan. The Luchorpan are more powerful in magicks than its Baknamy brethren.
Crystal Defenders
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- Main article: Baknamy (Crystal Defenders)
The Baknamy are weak enemies that make their presence known in the early waves.
| v · e · dCrystal Defenders |
|---|
| Gametypes |
| Crystal Defenders W1 - Crystal Defenders W2 - Crystal Defenders W3 |
| Locations |
| Bisga Greenlands - Orchise Snowfields - Kthili Sands - Melby Point - Ruins of Delgantua - Zellea |
| Races |
| Bangaa - Hume - Gria - Moogle - Nu Mou - Seeq - Viera |
| Terms |
| Wave |
| Archives |
| Achievements - Enemies - Espers - Jobs - Trophies |
| v · e · dThe World of Ivalice |
|---|
| Games |
| Final Fantasy Tactics (The War of the Lions) - Vagrant Story - Final Fantasy Tactics Advance - Final Fantasy XII (International Zodiac Job System) - Final Fantasy XII: Revenant Wings - Final Fantasy Tactics A2: Grimoire of the Rift - Crystal Defenders - Dive II Hunt: The Adventures of Sorbet - Crystal Defenders: Vanguard Storm - Fortress |
| Races of Ivalice |
| Aegyl - Baknamy - Bangaa - Gria - Helgas - Hume - Garif - Moogle - Nu Mou - Occuria - Rev - Seeq - Urutan-Yensa - Viera |
| Regions of Ivalice |
| Jylland - Kerwon - Lemurés - Valendia |
| Appearances |
| Final Fantasy Tactics - Final Fantasy Tactics Advance - Final Fantasy XII - Final Fantasy Tactics A2 |
| Recurring Characters |
| Al-Cid Margrace - Ashe - Balthier - Ezel Berbier - Luso Clemens - Mewt Randell - Penelo - Six Moogle Siblings (Montblanc - Sorbet - Horne - Nono - Hurdy - Gurdy) - Vaan |
| Terms |
| Bazaar - Cataclysm - Judge - Loot - Paling - Trap |