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Bagrisk

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Final Fantasy VII Enemy
Bagrisk
バジリスク (Bajirisuku)?
Bagrisk FF7
Statistics
Level HP MP
19 400 50
Attack Magic Defense
50 39 44
M. Defense Dexterity Evade
100 45 1
EXP AP Gil
240 30 275
Elemental affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location World Map - Cosmo Area
Battle Square (when Tiny Bronco is available)
Steal Soft, Vagyrisk Claw
Item Drop Soft
Morph Remedy
Abilities Tail, Quake 2, Stone strike
Enemy Skill N/A
Status immunity Nothing
Manipulate Tail
Stone Strike
Other information

-Abilities whose names are not shown when used are highlighted in italics.
-*Only appears in dirt areas of the Cosmo Area and where there is no red glow.

See also: Basilisk (Creature)

The Bagrisk is an enemy from Final Fantasy VII fought on the world map on a small dirt patch far northwest of Cosmo Canyon, and in the fourth round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

BattleEdit

Bagrisk is not a particularly difficult enemy to defeat, but it does have access to the powerful Quake2 spell, and can also inflict Petrify on party members with its Stone Strike. It is therefore recommended to bring along a Jem Ring to prevent Petrify, or bring plenty of Soft items.

Bagrisks are the only source of infinite Vagyrisk Claw items in the game; due to the way steal mechanics work in Final Fantasy VII the higher the level the player is before they attempt to steal them, the harder they become to steal, and after a certain level Vagyrisk Claws become impossible to steal due to the mechanics of the action. It is impossible to steal while wearing the Sneak Glove or levels greater than 71 because one of the two Softs the Bagrisks carry will be stolen first.

Manipulating them into using Stone Strike against their allies can defeat them in a group.

AI ScriptEdit

AI: Setup {

1/3 Chance: Count = 1
2/3 Chance: Count = 0
SpclChance = 16
TempVar:StoneStrike = 1

} AI: Main {

If (Count == 0) Then
{
If (At Least One Opponent doesn't have Petrify) Then
{
Choose Random Opponent without Petrify
Use <Tail> on Target
}
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent without Petrify
Use <Tail> on Target
}
Count = 1
} Else If (Count == 1) Then {
If (At Least One Opponent doesn't have Petrify) Then
{
If ((Bagrisk's MP >= 28) AND (Rnd(1..SpclChance) == 1)) Then
{
Choose Random Opponent without Petrify
Use Quake2 on Target
} Else {
Choose Random Opponent without Petrify
Use <Tail> on Target
}
}
Count = 2
} Else {
If (At Least One Opponent doesn't have Petrify Status) Then
{
If ((Rnd(1..SpclChance) == 1) AND (TempVar:StoneStrike == 1)) Then
{
Choose Random Opponent without Petrify Status
Use Stone Strike on Target
TempVar:StoneStrike = 0
} Else {
Choose Random Opponent without Petrify Status
Use <Tail> on Target
}
}
Count = 0
}

} AI: Counter - General {

If (Bagrisk's HP <= 25% of Bagrisk's Max HP) Then
{
SpclChance = 3
} Else If (Bagrisk's HP <= 50% of Bagrisk's Max HP) Then {
SpclChance = 6
} Else If (Bagrisk's HP <= 75% of Bagrisk's Max HP) Then {
SpclChance = 9
} Else {
SpclChance = 16
}

}

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