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- "Belch forth putrid stench to inflict status ailments."
- —Description, Final Fantasy Tactics.
Bad Breath (くさい息, Kusai Iki?), also known as Breath or Sour Mouth, is an enemy ability used by the recurring Malboro enemies. In most games the attack can be learned as Blue Magic. It inflicts multiple, if not all possible ailments simultaneously, occasionally with a small amount of non-ailment related damage. It is commonly used by Malboros.
Only the final boss in the Nintendo DS remake can use this ability. It only affects one party member, inflicting them with multiple statuses.
The Malboro use Breath as their opening attack. It only affects one party member inflicting them with multiple status ailments, such as Toad, Mini, Berserk, Poison, and others. However, if the target is immune to at least one of the above statuses, then it will not be affected by any of the statuses afflicted.
The Malboro and Great Malboro use this attack sometimes when left alone. Strago can learn it as a Lore. It only affects one party member and inflicts the Blind, Poison, Sap, Imp, Silence, and Confusion statuses. It costs 32 MP to cast and has a 100 hit rate. It can be learned from Dark Force, Great Malboro, and Malboro.
Bad Breath is an enemy ability used by the Malboro enemy. It casts numerous status effects on all targets. The statuses inflicted are Poison, Confuse, Sleep, Silence, Frog, and Small. An unprepared party may find this ability difficult. A Malboro will only use it three times in a battle.
Bad Breath also appears as an Enemy Skill. The Malboro enemy can only be fought in two locations, on Gaea's Cliff and inside Northern Cave. Since Northern Cave is the final dungeon, if the player does not get it at Gaea's Cliff they cannot get it until the end of the game since Gaea's Cliff is an unrevisitable location. With all the effects, Bad Breath can render most enemies completely defenseless. However, it rarely works on bosses due to being immune to the statuses it attempts to inflict. The MP cost is 58.
It inflicts various statuses to all enemies depending on Quistis's Crisis Level:
- Crisis Lv 1: Poison, Darkness, Silence, Sleep, Slow, Confuse.
- Crisis Lv 2: Poison, Darkness, Silence, Sleep, Slow, Confuse, Berserk, Stop, Slow Petrify.
- Crisis Lv 3: Poison, Darkness, Silence, Sleep, Slow, Confuse, Berserk, Stop, Slow Petrify, Petrify, Zombie.
- Crisis Lv 4: Poison, Darkness, Silence, Sleep, Slow, Confuse, Berserk, Stop, Slow Petrify, Petrify, Zombie, Vit 0, Doom, Death.
When used by Malboros, they usually always use it as their first move.
The Geezard also has an attack called Bad Breath, but it isn't the same as the Malboro's version. It deals minor damage and may inflict Sleep.
Bad Breath is an enemy ability used uniquely by the Malboro. It inflicts Confusion, Poison, Blind, Slow, and Mini to one target with a 40% chance of the spell hitting. Quina Quen can learn Bad Breath from eating a Malboro, Anemone, or Worm Hydra. It costs 16 MP to cast.
Kimahri can learn Bad Breath for his Ronso Rage by using Lancet on a Malboro or Great Malboro. The latter always opens battle with this attack, which causes Silence, Blind, Slow, Poison, Confusion, and Berserk to the entire party. A more powerful version called Putrid Breath is used by the Malboro Menace, which can only be fought in the Monster Arena, and deals minor damage in addition to inflicting Silence, Blind, Confusion, Slow, and Poison.
Bad Breath is a Blue Bullet ability learned by the Gun Mage dressphere, costing 64 MP to use. It can be learned from Malboros. Bad Breath inflicts Silence, Darkness, and Poison with 30% accuracy, Curse with 50% accuracy and Slow with 80% possibility.
Great Malboros can utilize the more powerful Really Bad Breath, which inflicts more status effects.
Bad Breath is an ability used by members of the Malboro family, and can be cast by Blue Mages starting at level 61. It is considered a breath attack, inflicting Earth-elemental damage in addition to various status ailments: Slow, Poison, Silence, Paralyze, Weight, Bind, and Blind.
The Reikyo Hairpin, a piece of armor equipable on the head at level 72 by all jobs, has 50 charges of an enchantment, "Slightly Bad Breath" (ちょっと臭い息, Chotto Kusai Iki?). When used, one enemy is inflicted with Bind, Silence, and Paralysis status. The hairpin drops from Lividroot Amooshah, a Morbol Notorious Monster of the Ameretat subfamily.
Used by all forms of Malboro, Bad Breath causes Slow, Poison, and Blind to all targets in range. Malboro-type enemies can also use other status-breath attacks, including Cloying Breath- which causes Sleep and Slow- and Putrid Breath; which inflicts Petrify, Confuse, Sleep, Disease, Slow, Disable, Immobilize, Blind, Poison, Oil and Sap.
Bad Breath damages all units in a three square line emanating from the point of casting. It does no damage, but instead attempts to inflict Petrify, Blind, Confusion, Silence, Oil, Toad, Poison, and Sleep status effects with a 25% chance of inflicting each.
Bad Breath is learned as a Blue Magic spell from Malboro and Big Malboro. It can inflict several status ailments which include Slow, Confuse, Poison, Blind, Silence, Frog, and Sleep at the cost of 20 MP.
Learned from Malboro-type enemies. Slightly weakened from the first game, it only deals three status ailments: Poison, Blind, and Silence, however it now affects a T-shaped area. It costs 8 MP to cast.
Bad Breath is an ability used by the summon Malboro. It constantly saps Bravery from the opponent depending on how far they are from the summoner. The closer the two players are, the greater the reduction.
Bad Breath returns as the summon Malboro's ability in Dissidia 012. It again has the same effect of sapping Bravery from the opponent depending on how close the opponent is. It can be seen as a counter to the summon Land Worm whose ability - Wormhole - saps Bravery the further away the opponent is.
Bad Breath is the enemy ability that is used by the Malboro during battle. The Great Malboro uses Really Bad Breath.
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