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|Final Fantasy XII Boss|
|Rare Steal||Round Shield|
|Very Rare Drop||None|
|Canopic Jar Drop||None|
|Attacks||(12-hit max, may Silence), Kick, Lunge|
|Abilities||Water Spout, High Jump, High Potion|
|Innate abilities||Safety, Adrenaline,|
If HP <50% - Parry
|Immune to||Death, Petrify, Doom, Confusion, Sleep, Disease, Reverse, Immobilize, Blind, Poison, Oil, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Addle, Wither, Achilles|
|Other Information||Has 100% Protect, Haste.|
Rinok, Gijuk, and Bwagi join this fight.
- "Too long have I gone unpaid. I'll carve my bounty out of that boy!"
- See also: Ba'Gamnan.
Clan Primer Edit
Page 1: ObservationsEdit
Being a bangaa headhunter, intent on capturing the sky pirate Balthier. Vicious and cruel, he will do anything to claim a bounty, not hesitating for a moment to dirty his own hands. Though Ba'Gamnan is guilty of more than enough to deserve a price on his own head, his unofficial role as Judge Gabranth's dark hand ensures his good name with the law. His three henchmen are, if anything, crueler and more lacking in mores than he, were that possible.
Page 2: Ba'Gamnan's HenchmenEdit
Big, strong, and never pushed aside until he's squeezed the last scream out of a captive is Gijuk. No less despicable is the shady Bwagi, a relentless and sadistic hunter of men. Lastly, Rinok gives a female touch to Ba'Gamnan's motley crew, yet if one were expecting to find a kind and gentle nature here, one would be sorely, nay, agonizingly disappointed.
As Larsa makes a run for it, Ba'Gamnan and his motley crew will chase the party. There are two options for this kind of fight: Run or Fight. If the player chooses to Run, then run as fast as possible. Press the Escape button to ignore the monsters in the vicinity; engage them, and the escape plan fails. Run after Larsa and follow his path all the way outside to the Shaft Entry area. To make escaping easier, the player can set the Battle Speed to slow from the config; this way the enemies take longer to execute commands, yet the party still keeps escaping the same pace.
If the player chooses to Fight, have Protect ready. Because Ba'Gamnan's attack can inflict Silence, might as well get the equipment Rose Corsage. His henchmen can cast support magic so it is best to have Silence cast on them too, as well as Blind, which stops them from dealing too much damage. They can also be Disabled, to stop their attacks. Have Hi-Potions ready, since Cure spells will not help much with all the damage the party will endure.
Another tactic is to put to use the Knots of Rust or Dark Motes the party may have found in the area. A weak character can do up to 400 damage with a single Knot, and unless the party are above level 20, this will likely be the strongest attack.
A very simple way to beat Ba'Gamnan is to use Quickenings, if anyone has learned them. A relatively short three or four chain can easily deplete Ba'Gamnan's HP in a single blast.