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Azys Lla is a location introduced in Final Fantasy XIV: Heavensward. A floating continent shrouded in legend, this place was once the foremost center of research for ancient Allag.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XIV: Heavensward[]

A "floating continent" built by the ancient Allagan Empire, Azys Lla was at the forefront of Allagan science. It was in its halls that Allagan scientists perfected techniques for creating and twisting life, constructing automatons, and, perhaps most importantly, binding primals. The first three primals the Allagan Empire ever bound, known as the Warring Triad, were captured and held in duress within the Flagship at the center of Azys Lla, where they remain to this day. Azys Lla was created with land taken from Northern Othard; in order to raise it into the sky, the Allagans used a device to sever the flow of aether to region, creating a desolate wasteland that would later be known as the Burn. Azys Lla was abandoned after the fall of the Allagan Empire, though its automated facilities have continued to function even in the absence of their masters some five thousand years later.

Known as a forbidden land, Azys Lla was sought by both the Heavens' Ward for Thordan VII's plan to end the Dragonsong War by exploiting the power of the Warring Triad, while Regula van Hydrus acted on the behest of Varis zos Galvus to locate the method the Allagans invented to permanently trap primals.

FFXIV Entering Azys Lla

Cid breaking through the barrier with the power of Nidhogg's eye.

The Warrior of Light proceeded through each quadrant in search of access to the Flagship, under the advice of the Guidance node. At the Gamma Quadrant, a confrontation with Regula van Hydrus ended with Alphinaud, Y'shtola, and Estinien holding off the Garleans while the Adventurer went on.

FFXIV Tiamat meets Midgardsormr

Midgardsormr reunites with one of his children, Tiamat.

Reaching a dead end at the Delta Quadrant, Midgardsormr asked that the Warrior of Light meet someone here. Atop a hill, they encountered the bound Tiamat, one of the great wyrms. She recounted how Bahamut fell defending Meracydia and was summoned as a primal, only to be sealed in Dalamud by their enemies. Upon learning the tale, the last Crystal of Light reactivated, fully restoring Hydaelyn's blessing. Midgardsormr agreed to lend the Warrior of Light his wings, transforming into a dragon steed to fly to the Flagship and confront the archbishop.

Though the Archbishop was defeated in the Aetherochemical Research Facility, his actions had begun to stir the Warring Triad from their slumber. Faced with the threat of both the Warring Triad unleashing their wrath on Eorzea, the Scions began preemptive strikes against the three primals while still in containment. Compounding matters were Regula van Hydrus' search for the secret behind the binding technology, the Genesis Expression.

The first to begin awakening was Sephirot, the Fiend, who was bound in Containment Bay S1T7. Entering with Krile and the mysterious Unukalhai, the ancient primal was defeated by the Warrior of Light before he could regain full strength. Regula then made an effort to break into the facility to obtain an Allagan Tomelith, but was driven off at the Triad Control. A Garlean soldier later unwittingly freed several thralls of Sophia, the Goddess, having stumbled into a trap originally lain by her followers against ancient Allag. Sophia was eliminated in Containment Bay P1T6 before she could cause further harm.

Spoilers end here.

Locations[]

Azys Lla map from FFXIV
FFXIV Azys Lla Landing

The area near Cid's airship landing point.

Azys Lla is located above Abalathia's Spine, making it the only other area in the region aside from the Sea of Clouds. It is accessed late in Final Fantasy XIV: Heavensward's storyline, upon completion of the quest "The First Flight of the Excelsior."

This zone permits the use of flying mounts, but unlike other areas, full attunement is granted automatically through the Main Scenario quests.

Aetherytes[]

FFXIV Azys Lla Helix

Helix.

The only Aetheryte is located at the Helix, near the entrance to the area at the end of the docking bay in the Alpha Quadrant. Rather curiously, two Allagan nodes will offer repair and vendor services to adventurers at this site.

Areas[]

FFXIV Azys Lla Flagship

The Flagship.

Azys Lla contains several areas:

  • Alpha Quadrant – inhabited primarily by Allagan automatons and contains the Helix.
  • Beta Quadrant – the site of bioengineering testing.
  • Gamma Quadrant – location of Garlean outpost called "Castrum Solus," with the Gration docked nearby.
  • Delta Quadrant – inhabited by many Meracydian dragons.
  • Flagship – immense Allagan superstructure that binds the Warring Triad.

Weather[]

Azys Lla's climate may exhibit any of the following weather conditions:

Weather Frequency or conditions
Fair Skies Fair Skies 35%
Clouds Clouds 35%
Thunder Thunder 30%
Hyperelectricity Hyperelectricity Occurs when Proto Ultima appears in the skies of Azys Lla. Prey Online Prey Online spawns when the weather returns to normal.

Places of interest[]

Castrum Solus[]

A Garlean outpost constructed in the Gamma Quadrant by the VIth Legion to investigate the floating continent.

The Gration[]

The newest dreadnaught of the Garlean Empire. Due to its engines being frozen in aetheric ice, it won't be leaving for awhile.

The Aetherochemical Research Facility[]

The central facility of the Flagship, and final main story dungeon of 3.0 Heavensward.

Warring Triad[]

Three enigmatic beings that were contained by ancient Allag long ago.

Fractal Continuum[]

An Allagan warship that was converted into a museum by the ancient civilization.

Activities[]

Duties[]

The Aetherochemical Research Facility.

aetherochemical research facility
Dungeon
Level 60
Item Level 142
The Warring Triad (x21 y22)

Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both.
The Fractal Continuum.

fractal continuum
Dungeon
Level 60
Item Level 145
The Fractal Continuum (x22 y39)

Wedge is a man with a dream─a dream that Gilly, the kindly guidance node who escorted you through the aetheric wastes of Azys Lla might be restored to life, to blip to him once more. To that end, he'll need you to fetch her a new nacelle from the Fractal Continuum, a museum of Allagan technological creations that will open its doors to welcome its first visitor in some five millennia...
The Fractal Continuum (Hard).

fractal continuum hard
Dungeon
Level 70
Item Level 310
The Fractal Continuum (x22 y39)

The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.
The Singularity Reactor.

singularity reactor
Trial
Level 60
Item level 142
Central Azys Lla via the Warring Triad (x21 y22) during Heavensward Heavensward
The Warring Triad (x21 y22) after completing for the first time

Taking the soul of the legendary King Thordan into his flesh, the archbishop transforms into a primal before your very eyes. Sustained by a millennium of prayer and the Eye's aether, he declares his intent to rule over the world with an iron fist and for all time. Standing at his side are the sworn brothers of the Heavens' Ward, who have likewise transcended their mortal limits by becoming incarnations of the knights twelve. Strike them down, and eradicate the root of the Dragonsong War.
Containment Bay S1T7.

Containment Bay S1T7 Containment Bay S1T7
Trial
Level 60
Item level 190
The Flagship (x25 y22)

Sephirot, the Fiend, was a deity once worshipped by a treelike race native to Meracydia. Brought into being for the sole purpose of repelling the Allagan invasion, Sephirot inflicted ruinous losses upon the imperial army before finally being subdued and imprisoned in the central facility of Azys Lla. And now, millennia later, this immensely powerful entity threatens to awaken, his vengeful dreams disturbed by the careless ambitions of Archbishop Thordan VII. Topple the first pillar of the Warring Triad, or wheresoever his colossal shadow falls shall be visited by unthinkable catastrophe!
Containment Bay P1T6.

Containment Bay P1T6 Containment Bay P1T6
Trial
Level 60
Item level 220
The Flagship (x25 y22)

History tells of a Meracydian nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The "Goddess," as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony.

In the present day, she is better known as Sophia, one of the incalculably powerful eikons of the Warring Triad. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine "balance" bring all the world to equal ruin!

Containment Bay Z1T9.

Containment Bay Z1T9 Containment Bay Z1T9
Trial
Level 60
Item level 235
Central Azys Lla via the Flagship (x25 y22) during The Last Pillar to Fall The Last Pillar to Fall
The Flagship (x25 y22) after completing for the first time

Only one pillar of the Warring Triad remains: Zurvan, the Demon. Worshipped by a Meracydian race of centaur-like beings, this eikon manifested upon the physical plane as an embodiment of eternal victory. And yet, despite his godlike might, Zurvan was captured. He has languished in his Allagan-made prison now for five thousand years, his primal desire for justice swelling in magnitude with each passing millennium...

Through an unlikely alliance with the VIth Imperial Legion, you and your companions were able to prevent a catastrophic awakening orchestrated by the Demon's thralls. But your work is not yet finished. Honor the sacrifice of Regula van Hydrus, and remove the threat of Zurvan from this world once and for all!

The Minstrel's Ballad: Thordan's Reign.

thordan's reign
Trial
Level 60
Item level 190
The Warring Triad (x21 y22)

With his typical flair for embellishment, the wandering minstrel has woven yet another stirring epic─this time from the threads of your Azys Lla confrontation with Archbishop Thordan VII. With the final verse yet ringing in the chambers of your mind, the memories of that titanic struggle arise once more with an almost surreal clarity...
Containment Bay S1T7 (Extreme).

containment bay s1t7 extreme
Trial
Level 60
Item level 205
The Flagship (x25 y22)

Preserved upon the Allagan tomestone you received from Unukalhai was an extraordinary history─a detailed record of the battles fought between the eikon Sephirot and the armies of Allag. After feeding the account of this epic conflict into Azys Lla's verification systems, you have succeeded in activating what the node describes as a "combat simulation."

Can the enigmatic technology of the ancient empire truly manifest an enhanced simulacrum of the formidable Fiend? Can this artificial incarnation truly surpass the threat posed by the original Sephirot? There is but one way to know for certain...

Containment Bay P1T6 (Extreme).

containment bay p1t6 extreme
Trial
Level 60
Item level 235
The Flagship (x25 y22)

A new tomestone discovered by Unukalhai contains records of ancient battles with Sophia─specialized data which will enable Azys Lla's miraculous reality augmentation technologies to generate a simulacrum of the Goddess at the height of her power. Have you the strength to overcome this challenge, as the champions of Allag once did? Enter the combat simulation, and test the limits of your might!
Containment Bay Z1T9 (Extreme).

containment bay z1t9 extreme
Trial
Level 60
Item level 250
The Flagship (x25 y22)

You hold a tomestone recovered from the research facility of Azys Lla. According to Unukalhai, this recording device contains the data required to generate a simulacrum of Zurvan at the peak of his original, unmitigated power─the final trial of a program designed to test the mightiest of Allag's elite champions. If you would subject yourself to the dangers of this ancient challenge, you need only approach the verification node and stretch forth your hand...

FATEs[]

Name Level Location Time limit Objective
Description
Spawn conditions (if any)
Defense FATE. A Bug's Death 59-63 Alpha Quadrant (x18 y18) 15 minutes Protect the verification nodes from the clockwork engineers.
Several verification nodes have identified a unit of malfunctioning clockwork engineers and are requesting assistance in the deactivation of the faulty machina.

Spawn conditions:

  • Speak with the verification node.
Battle FATE. The Late Escape 59-63 Alpha Quadrant (x19 y7) 15 minutes Defeat the lamia cybrids and thelytokes.
A slither of self-aware lamiae are attempting an escape from Azys Lla. If the biologically engineered warriors were able to reach Eorzea, the realm would run red with the blood of their victims. Stop the lamiae before they can reach Helix.
Boss FATE. Still Ticking 59-63 Alpha Quadrant (x18 y12) 15 minutes Defeat the clockwork carnifex and overlord.
Unauthorized personnel (you!) have been detected in the Alpha Quadrant and a clockwork defragmentation unit has been deployed to neutralize the threat.
Boss FATE. Life of Brain 59-63 Beta Quadrant (x30 y7) 15 minutes Defeat the chimera brain.
Thousands of years of uncontrolled reproduction and mutation have seen one chimera's cranial capacity nearly double, resulting in a creature too clever...and deadly for its own good. Slay the chimera brain, and end its line.
Battle FATE. The Monster Mass 59-63 Beta Quadrant (x37 y6) 15 minutes Defeat the empuses.
Ages of neglect have taken their toll on the functionality of the equipment housed in the Biomass Incubation Complex. A malfunction has caused the machines to awaken and begin the mass regeneration of empuses─hideous creatures engineered to kill.
Boss FATE. Pet, Smart 59-63 Beta Quadrant (x35 y12) 15 minutes Defeat Muchalinda.
A favorite pet of Emperor Xande, the artificially cloned voidsent Muchalinda has been out of temper since the death of her master, and now believes she knows upon who she might place the blame.
Battle FATE. The Root of Evil 59-63 Beta Quadrant (x34 y9) 15 minutes Defeat the mutated corpse flowers.
Water is a scarce resource on the corrupted islands of Azys Lla. To survive, the few plants which grow in the area must extend their roots to any sort of moisture available...even if that includes the chemically enriched incubation fluid in which chimeras are grown.
Battle FATE. The Mystery Machine 59-63 Dreadnaught Landing (x37 y25) 15 minutes Defeat the magitek vanguards L-1.
In an attempt to bypass Allagan security, the VIth Imperial Legion has off-loaded a small army of magitek vanguards L-1 from their dreadnaught and deployed them throughout the Gamma Quadrant. While their main targets are clockwork sentries, the machina could pose a deterrent for the allies of Eorzea. Deactivate the machina and cast the rubble to the lands below.
Battle FATE. Rampant Speculation 59-63 The Cathedral (x24 y28) 15 minutes Defeat the imperial speculators.
Imperial speculators are scouring the Gamma Quadrant for military technology that they may take back to Garlemald and incorporate into their armies. Stop the imperials before they can report to the Gration.
Battle FATE. Put the Knives Down 59-63 Castrum Solus (x34 y36) 15 minutes Defeat the adamantite claws.
When not used to tear enemies of the Empire limb from limb, adamantite claws are often employed at construction sites for digging holes, demolishing old buildings, and lifting objects. Here, they seem intent on tearing you limb from limb.
Boss FATE. Scared Sylla 59-63 Castrum Solus (x34 y36) 15 minutes Defeat Sylla mal Albinus and the magitek vanguard S-1.
Senior magitek technician Sylla mal Albinus has arrived from Garlemald to conduct his inspection of the location chosen for the construction of Castrum Solus. Act quickly, for a similar chance to apprehend the high-ranking imperial official may not present itself again.

Spawn conditions:

Battle FATE. Phi Slamma Gamma East 59-63 Gamma Quadrant (x37 y29) 15 minutes Defeat the 6th Legion hoplomachi and adamantite claws.
Seeking to lay claim to the area before the Eorzean Alliance, the VIth Imperial Legion has dispatched several centuries of soldiers to secure footholds in strategic locations throughout the Gamma Quadrant.
Battle FATE. Phi Slamma Gamma West 59-63 Gamma Quadrant (x30 y32) 15 minutes Defeat the 6th Legion bits and equites.
Seeking to lay claim to the area before the Eorzean Alliance, the VIth Imperial Legion has dispatched several centuries of soldiers to secure footholds in strategic locations throughout the Gamma Quadrant.
Battle FATE. Phi Slamma Gamma South 59-63 Gamma Quadrant (x28 y38) 15 minutes Defeat the 6th Legion laquearii and vanguards.
Seeking to lay claim to the area before the Eorzean Alliance, the VIth Imperial Legion has dispatched several centuries of soldiers to secure footholds in strategic locations throughout the Gamma Quadrant.
Battle FATE. Yak It Up 59-63 The Pappus Tree (x6 y35) 15 minutes Defeat the meracydian brobinyaks.
The Allagan Empire is infamous for its wanton manipulation of the gods' creations─the Meracydian brobinyak being only one of many examples. Put these pitiful creatures out of their misery and restore nature's equilibrium.
Boss FATE. No Greater Goryshche 59-63 Delta Quadrant (x12 y33) 15 minutes Defeat Goryshche.
Even the mighty dragons themselves were subject to the Allagan Empire's incessant tinkering with the very laws of nature─Goryshche is one such product of that imperial hubris. Aimlessly roaming the Azys Lla wastes, the multi-headed abomination silently seeks an end to five thousand years of suffering.
Battle FATE. Harvest Moon 59-63 Alpha Quadrant (x12 y17) 15 minutes Defeat the clockwork harvestmen.
An alarum blares from some unknown source, accompanied by the following message: “Administrative node malfunction! Unit deployment error. Automatic recall failed. Removal request submitted. Authorization code 5670-2H5BB-Q90. Repeat. Administrative node malfunction...”
Boss FATE. Out of Sight, Out of Mind 59-63 Quarantine Block (x9 y21) 5 minutes Defeat Stheno.
Data retrieved from tomestones discovered in the Delta Quadrant provide proof that the chimerical failure code-named Stheno was one of the reasons the quarantine block was originally constructed.
Battle FATE. A Room without Books 59-63 Delta Quadrant (x12 y29) 15 minutes Defeat the meracydian amphipteres.
Extensive manipulation of not only the body, but the mind, has left most of the Allagans' creations soulless horrors who only act upon instinct. The Meracydian amphiptere will simply kill without thought as to why it does so, death being the only cure to its disease.
Battle FATE. Curiously Strong Things 59-63 Beta Quadrant (x31 y12) 15 minutes Defeat the reptoids.
While it is unclear how they were utilized in battle, it is clear from their muscular build and violent disposition that reptoids were designed for one purpose, and one purpose only─killing.
Boss FATE. Do Spinners Dream of Electric Rooks 59-63 Alpha Quadrant (x12 y13) 15 minutes Defeat the spinner-rick.
Severed communication with spinner-rooks under its administrative control has prompted the emergence of the spinner-rick to assess the problem. Destroy the node and deal a blow to the quadrant's rook activity.
Boss FATE. Prey Online 59-70 Alpha Quadrant (x6 y20)
Beta Quadrant (x27 y5)
The Habisphere (x38 y18)
Does not appear on the map.
30 minutes Defeat Noctilucale and destroy the aether collector.
After five millennia offline, Proto Ultima has restored auxiliary power and begun a full systems check. To recharge its main power cells, the Allagan killing machine has deployed several aether collectors guarded by some of the most frightening of the fallen empire's godless creations.

Spawn conditions:

  • 36 hour spawn window begins after server reset or after 36 hours have passed since last appearance.
  • The weather will change to Hyperelectricity Hyperelectricity and Proto Ultima will appear in the skies of Azys Lla shortly before it appears. The FATE will spawn once the weather returns to normal.

Other[]

Anima Weapons[]

Once unlocked, the quests to obtain Anima Weapons in their various stages can be accessed in Helix.

Triple Triad[]

Enemies[]

Musical themes[]

The main theme for Azys Lla is "Order Yet Undeciphered". "Safety in Numbers" plays in Helix, while "The Emperor's Wont" plays in the vicinity of the Gration and the VIth Legion's outpost. "Primogenitor" plays near Tiamat's prison at Antithesis.

Uniquely among Heavensward's main zones, the regular battle theme "Melt" does not play during enemy encounters in Azys Lla; instead, the main background theme plays at all times, even while fighting enemies.

Behind the scenes[]

Heavensward Art 002

Concept art.

Azys Lla is a homage to the Floating Continent of Final Fantasy VI, with the presence of the Warring Triad.

The floating continent was first alluded to in the Ixal tribe quests added in Patch 2.35, as the lost continent "Ayatlan" that the Ehcatl Nine seek to return to with their new airship.

During a developer interview before the release of Final Fantasy XIV: Heavensward, it was off-handedly mentioned that a lot of research into bioengineering was done to create the area.[citation needed] Unlike the other zones, Azys Lla was largely kept obscured in pre-release information, with only a few glimpses of concept art and screenshots provided; even the Patch Notes for 3.0 concealed the name. The developers stressed that it would be a full open-world zone, rather than just an instanced raid.

Gallery[]

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