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Aura is granted through the use of the Aura spell or Aura Stone, as well as a Crisis Level 3 or 4 Mighty Guard. It grants 200 points to the player's Crisis Level, effectively allowing them to use Limit Breaks without having to be in HP Critical or afflicted with status ailments. Aura can also be used on or by opponents, which causes their strength to temporarily increase and may allow them to use new abilities. As a sign of Aura, the affected characters glow gold.
Aura is granted through the use of the Aura spell, although in keeping with the theme of naming Scholar exclusive spells in Latin the official English translation calls both the spell and the status Embrava. At the present time the status gives substantial Haste, Regen, and Regain effects. Unlike most positive status effects, it cannot be dispelled and is removed only by death or receiving the Kaustra status, which overwrites it.
The Final Fantasy XI development team has announced plans to nerf the spell in order to de-emphasize "zerg tactics" in favor of a more balanced approach. The re-balanced status will provide Refresh effects in place of Regain.
Aura is granted by the Bahamut summon. Aura grants the player boosts to their Bravery every second, in increments of 20 for the automatic version and 40 for the manual version, for a period of 50 seconds for the automatic version and 33 seconds for the manual version.
Laguna's EX Mode is a reference to the Aura effects of Final Fantasy VIII, his weapons taking on a gold color scheme.
aura is a field of subtle, luminous radiation surrounding a person or object (like the halo or aureola in religious art). The depiction of such an aura often connotes a person of particular power or holiness.In parapsychology and many forms of spiritual practice, an