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===''[[Final Fantasy II]]''===
 
===''[[Final Fantasy II]]''===
 
{{sideicon|FFII}}
 
{{sideicon|FFII}}
Aura is a [[Black Magic]] spell that adds monster types to physical attacks depending on its level. Any character can learn Aura by the use of Aura Tome (called the Aura Scroll in the ''Origins'' release).
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Aura is a [[Magic (Final Fantasy II)#Black Magic|Black Magic]] spell that adds monster types to physical attacks depending on its level. Any character can learn Aura by the use of Aura Tome (called the Aura Scroll in the ''Origins'' release).
   
 
{|class="full-width FFII table" style="text-align:center"
 
{|class="full-width FFII table" style="text-align:center"
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===''[[Final Fantasy VIII]]''===
 
===''[[Final Fantasy VIII]]''===
 
{{sideicon|FFVIII}}
 
{{sideicon|FFVIII}}
Aura grants the Aura status, which increases the chance of the afflicted character getting a [[Limit Break (Ability)|Limit Break]] and allows them to get Limit Breaks even outside of being in [[HP Critical]] health. Being under the effects of Aura boosts the character's [[Crisis Level]], enhancing their Limit Breaks as well. Its effect lasts 6.6 seconds. The afflicted character is shrouded in yellow hues.
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Aura grants the [[List of Final Fantasy VIII Statuses#Aura|Aura]] status, which increases the chance of the affected character getting a [[Limit Break (Final Fantasy VIII)|Limit Break]] and allows them to get Limit Breaks outside of being in [[HP Critical]] health. Being under the effects of Aura boosts the character's [[Crisis Level]], enhancing their Limit Breaks as well. Its effect lasts 6.6 seconds. The affected character is shrouded in yellow hues.
   
Used as [[Junction System|junctioning]] magic, Aura will highly increase the [[Luck (Stat)#Final Fantasy VIII|Luck]] stat and can be junctioned to status defense to make a character immune to [[Curse (Status)|Curse]]. Aura is a very rare magic: the only enemy to carry Aura for [[Draw]]ing is [[Seifer (Boss)#Final Encounter|Seifer]]. Otherwise, Aura must be [[refine]]d from items, or drawn from [[Draw Point]]s, such as on the [[Island Closest to Heaven]] and [[Island Closest to Hell]]. Aura also cures the negative status Curse.
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Used as [[Junction System|junctioning]] magic, Aura will highly increase the [[Luck (Stat)#Final Fantasy VIII|Luck]] stat and can be junctioned to status defense to make a character immune to [[Curse (Status)|Curse]]. Aura is a very rare magic: the only enemy to carry Aura for [[draw]]ing is [[Seifer (Boss)#Final Encounter|Seifer]]. Otherwise, Aura must be [[refine]]d from items, or drawn from [[Draw Point]]s, such as on the [[Island Closest to Heaven]] and [[Island Closest to Hell]]. Aura also cures the negative status Curse.
   
Aura can also be used on or by opponents, which cause their strength to temporarily increase and may allow them to use new abilities. For example, Aura allows the aerial monster [[Thrustaevis (Final Fantasy VIII)|Thrustaevis]] to use its Wind Blast attack, the mechanical monster [[GIM52A]] to use the [[Blue Magic#Final Fantasy VIII|Blue Magic]] [[Raybomb|Ray-Bomb]] and allows [[Raijin (Boss)|Raijin]] to use Raijin Special.
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Aura can also be used on or by opponents, which causes their strength to temporarily increase and may allow them to use new abilities. For example, Aura allows the aerial monster [[Thrustaevis (Final Fantasy VIII)|Thrustaevis]] to use its Wind Blast attack, the mechanical monster [[GIM52A]] to use the [[Blue Magic#Final Fantasy VIII|Blue Magic]] [[Raybomb|Ray-Bomb]] and allows [[Raijin (Boss)|Raijin]] to use Raijin Special.
   
Casting Aura in battle increases [[Guardian Force#Charge Time and Compatibility|compatibility]] with [[Carbuncle (Summon)#Final Fantasy VIII|Carbuncle]] by 1, and with [[Cerberus (Creature)|Cerberus]] by 0.2, but lowers compatibility with [[Eden (Summon)|Eden]] by 0.2 as well.
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Casting Aura in battle increases [[Guardian Force#Charge Time and Compatibility|compatibility]] with [[Carbuncle (Summon)#Final Fantasy VIII|Carbuncle]] by 1, and with [[Cerberus (Creature)#Final Fantasy VIII|Cerberus]] by 0.2, but lowers compatibility with [[Eden (Summon)|Eden]] by 0.2.
   
 
{{FFVIII Spell
 
{{FFVIII Spell
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| Draw = Level 30-100: [[Seifer (Boss)|Seifer]]{{foot|Fourth encounter}}
 
| Draw = Level 30-100: [[Seifer (Boss)|Seifer]]{{foot|Fourth encounter}}
 
| Draw Points = [[Trabia Garden]] (hidden, never refills), [[Galbadia Garden]] (hidden, during [[Battle of the Gardens|Garden War]]), [[Ultimecia Castle]] Wine Cellar (hidden), [[Island Closest to Heaven]], [[Island Closest to Hell]]
 
| Draw Points = [[Trabia Garden]] (hidden, never refills), [[Galbadia Garden]] (hidden, during [[Battle of the Gardens|Garden War]]), [[Ultimecia Castle]] Wine Cellar (hidden), [[Island Closest to Heaven]], [[Island Closest to Hell]]
| Refine = Supt Mag-RF: 1 Aura Stone refines into 1 Aura, 1 Fury Fragment refines into 5 Auras
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| Refine = Supt Mag-RF: 1 [[List of Final Fantasy VIII Items#Aura Stone|Aura Stone]] refines into 1 Aura, 1 [[List of Final Fantasy VIII Items#Fury Fragment|Fury Fragment]] refines into 5 Auras
 
| HP = +34
 
| HP = +34
 
| Str = +0.70
 
| Str = +0.70
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===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
 
{{sideicon|FFIX}}
 
{{sideicon|FFIX}}
Aura is [[Amarant Coral|Amarant's]] [[Flair (Final Fantasy IX)|Flair]] ability that grants [[Regen (Status)|Regen]] and [[Reraise (Status)|Auto-Life]]. It can be learned by equipping the [[List of Final Fantasy IX Weapons#Scissor Fangs|Scissor Fangs]] or [[List of Final Fantasy IX Weapons#Duel Claws|Duel Claws]]. It takes 25 AP to learn and 12 MP to cast.
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Aura is [[Amarant Coral|Amarant's]] [[Flair (Final Fantasy IX)|Flair]] ability that grants [[Regen (Status)|Regen]] and [[Reraise (Status)|Auto-Life]]. It can be learned by equipping the [[List of Final Fantasy IX Weapons#Scissor Fangs|Scissor Fangs]] or [[List of Final Fantasy IX Weapons#Duel Claws|Duel Claws]]. It takes 25 AP to learn and 12 MP to cast. When Amarant is in [[Trance (Final Fantasy IX)|Trance]], Flair changes into Elan and all Flair skills affect all targets in a group, either enemies or allies.
   
 
===''[[Final Fantasy XI]]''===
 
===''[[Final Fantasy XI]]''===
 
{{sideicon|FFXI}}
 
{{sideicon|FFXI}}
Here, Aura is a white magic and enhancing magic aligned with the [[Holy (Element)|light element]] exclusive to [[Scholar (Final Fantasy XI)|Scholars]] of level 5 and higher under the effect of [[Tabula Rasa]]. The spell's official English translation is Embrava, to match with the theme of giving Scholar's exclusive spells Latin names. The spell takes 20% of one's maximum MP to cast, targets a single player, and lasts for 5 minutes, although [[Strategems]] are commonly used to reduce this cost, extend this duration, and target an entire party at a time.
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Aura is a white magic and enhancing magic aligned with the [[Holy (Element)|light element]] exclusive to [[Scholar (Final Fantasy XI)|Scholars]] of level 5 and higher under the effect of [[Tabula Rasa]]. The spell's official English translation is Embrava, to match with the theme of giving Scholar's exclusive spells Latin names. The spell takes 20% of one's maximum MP to cast, targets a single player, and lasts for 5 minutes, although [[Strategems]] are commonly used to reduce this cost, extend this duration, and target an entire party at a time.
   
 
While the precise magnitude of the effect is dependent on the Scholar's [[Magic Skill|Enhancing Magic skill]], at the present time the effect gives a substantial [[Haste (Status)|Haste]], [[Regen (Status)|Regen]], and [[Regain]] effects. Because this effect is [[Aura (Status)|its own separate status]], it stacks with the [[Haste (Ability)|Haste]] and [[Regen (Ability)|Regen]] spells.
 
While the precise magnitude of the effect is dependent on the Scholar's [[Magic Skill|Enhancing Magic skill]], at the present time the effect gives a substantial [[Haste (Status)|Haste]], [[Regen (Status)|Regen]], and [[Regain]] effects. Because this effect is [[Aura (Status)|its own separate status]], it stacks with the [[Haste (Ability)|Haste]] and [[Regen (Ability)|Regen]] spells.
   
 
{{Ongoing}}
 
{{Ongoing}}
The ''Final Fantasy XI'' development team has announced plans to nerf the spell in order to de-emphasize "zerg tactics" in favor of a more balanced approach. The rebalanced spell will provide [[Refresh (Status)|Refresh]] effects in place of Regain and have a duration of only 1 minute.
+
The ''Final Fantasy XI'' development team has announced plans to nerf the spell to de-emphasize "zerg tactics" in favor of a more balanced approach. The rebalanced spell will provide [[Refresh (Status)|Refresh]] effects in place of Regain and have a duration of only 1 minute.
   
 
===''[[Final Fantasy XIII-2]]''===
 
===''[[Final Fantasy XIII-2]]''===
 
{{sideicon|XIII2}}
 
{{sideicon|XIII2}}
Aura is an ability exclusive to [[Lightning (Final Fantasy XIII)|Lightning]] in [[Synergist (Final Fantasy XIII-2)|Conjurer]] [[Paradigm|role]] which is only available in special [[List of Final Fantasy XIII-2 Downloadable Content|downloadable content]] episode, "[[Lighting's Story: Requiem of the Goddess|Requiem for the Goddess]]". It bestows Haste, Bravery, and Faith on the user removing buffs granted by [[Mighty Guard]] for the cost of 5 ATB gauge segments. It is available from Level 5 and higher.
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Aura is an ability exclusive to [[Lightning (Final Fantasy XIII)|Lightning]] in [[Synergist (Final Fantasy XIII-2)|Conjurer]] [[Paradigm|role]] available in special [[List of Final Fantasy XIII-2 Downloadable Content|downloadable content]] episode, "[[Lighting's Story: Requiem of the Goddess|Requiem for the Goddess]]". It bestows Haste, Bravery, and Faith on the user removing buffs granted by [[Mighty Guard]] for the cost of 5 ATB gauge segments. It is available from Level 5 and higher.
   
 
===''[[Final Fantasy XIV]]''===
 
===''[[Final Fantasy XIV]]''===
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{{sideicon|FFD}}
 
{{sideicon|FFD}}
 
{{Q|Reduces physical damage received and increases ATK for a single ally.|Description}}
 
{{Q|Reduces physical damage received and increases ATK for a single ally.|Description}}
Aura is a [[Fusion Ability]] that raises party's attack power. It is exclusive to the [[Warriors of Light]] and cost 16 MP to cast. Aura requires the character to have [[White Mage (Dimensions)|White Mage's]] [[Protect (Ability)|Protect]] and [[Bard (Dimensions)|Bard's]] Power Song mastered.
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Aura is a [[Fusion Ability]] that raises party's attack power. It is exclusive to the [[Warriors of Light#Final Fantasy Dimensions|Warriors of Light]] and cost 16 MP to cast. Aura requires the character to have [[White Mage (Dimensions)|White Mage's]] [[Protect (Ability)|Protect]] and [[Bard (Dimensions)|Bard's]] Power Song mastered.
   
 
===''[[Final Fantasy Legends: Toki no Suishō]]''===
 
===''[[Final Fantasy Legends: Toki no Suishō]]''===
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{{sideicon|D012}}
 
{{sideicon|D012}}
 
{{Q|You've awakened the genius!|Laguna Loire when activating EX Mode}}
 
{{Q|You've awakened the genius!|Laguna Loire when activating EX Mode}}
[[Laguna Loire/Dissidia|Laguna's]] EX Mode casts Aura on him, coloring his weapons gold and letting him cancel out the lag of his Bravery attacks by using another Bravery attack afterward.
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[[Laguna Loire/Dissidia|Laguna's]] [[EX Mode]] casts Aura on him, coloring his weapons gold and letting him cancel out the lag of his Bravery attacks by using another Bravery attack afterward.
   
Bahamut also returns to cast Aura on the party, but with modified effect. The manual version raises Bravery by increments of 99, while the automatic version raises it by 66. However, Bahamut's effect lasts for much less time than before.
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Bahamut also returns to cast Aura on the party, but with modified effect. The manual version raises Bravery by increments of 99, while the automatic version raises it by 66. However, Bahamut's effect duration is shorter than before.
   
 
===''[[Pictlogica Final Fantasy]]''===
 
===''[[Pictlogica Final Fantasy]]''===

Revision as of 15:00, 6 July 2015

Template:Images

FFVIII Aura

Aura, as seen in Final Fantasy VIII.

Aura (オーラ, Ōra?) is both a spell and an ability that provides various beneficial effects unique to each game it appears in.

Appearances

Final Fantasy II

Template:Sideicon Aura is a Black Magic spell that adds monster types to physical attacks depending on its level. Any character can learn Aura by the use of Aura Tome (called the Aura Scroll in the Origins release).

Aura Tome
Effect Allows the target to learn Aura when used outside of battle. Casts Aura VIII when used in battle.
Buy None
Find Fynn Castle, Raqia
Drop Sorcerer
Cost N/A

Aura adds the following effects per success:

  1. Extra damage vs. Flying
  2. Extra damage vs. Aquatic
  3. Extra damage vs. Earth
  4. Extra damage vs. Giants
  5. Extra damage vs. Spellcasters
  6. Extra damage vs. Dragon
  7. Extra damage vs. Werebeasts
  8. Extra damage vs. Undead

The spell is bugged in the NES version, as it does not grant its extra bonus at level 8.

Final Fantasy III

Template:Sideicon Aura is Bahamut's "White" effect and grants the party Haste. A similar effect can be gained by singing the Minuet song with the Loki Harp equipped.

Final Fantasy VIII

Template:Sideicon Aura grants the Aura status, which increases the chance of the affected character getting a Limit Break and allows them to get Limit Breaks outside of being in HP Critical health. Being under the effects of Aura boosts the character's Crisis Level, enhancing their Limit Breaks as well. Its effect lasts 6.6 seconds. The affected character is shrouded in yellow hues.

Used as junctioning magic, Aura will highly increase the Luck stat and can be junctioned to status defense to make a character immune to Curse. Aura is a very rare magic: the only enemy to carry Aura for drawing is Seifer. Otherwise, Aura must be refined from items, or drawn from Draw Points, such as on the Island Closest to Heaven and Island Closest to Hell. Aura also cures the negative status Curse.

Aura can also be used on or by opponents, which causes their strength to temporarily increase and may allow them to use new abilities. For example, Aura allows the aerial monster Thrustaevis to use its Wind Blast attack, the mechanical monster GIM52A to use the Blue Magic Ray-Bomb and allows Raijin to use Raijin Special.

Casting Aura in battle increases compatibility with Carbuncle by 1, and with Cerberus by 0.2, but lowers compatibility with Eden by 0.2.

Template:FFVIII Spell

Final Fantasy IX

Template:Sideicon Aura is Amarant's Flair ability that grants Regen and Auto-Life. It can be learned by equipping the Scissor Fangs or Duel Claws. It takes 25 AP to learn and 12 MP to cast. When Amarant is in Trance, Flair changes into Elan and all Flair skills affect all targets in a group, either enemies or allies.

Final Fantasy XI

Template:Sideicon Aura is a white magic and enhancing magic aligned with the light element exclusive to Scholars of level 5 and higher under the effect of Tabula Rasa. The spell's official English translation is Embrava, to match with the theme of giving Scholar's exclusive spells Latin names. The spell takes 20% of one's maximum MP to cast, targets a single player, and lasts for 5 minutes, although Strategems are commonly used to reduce this cost, extend this duration, and target an entire party at a time.

While the precise magnitude of the effect is dependent on the Scholar's Enhancing Magic skill, at the present time the effect gives a substantial Haste, Regen, and Regain effects. Because this effect is its own separate status, it stacks with the Haste and Regen spells.

Userbox ff7-barret
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The Final Fantasy XI development team has announced plans to nerf the spell to de-emphasize "zerg tactics" in favor of a more balanced approach. The rebalanced spell will provide Refresh effects in place of Regain and have a duration of only 1 minute.

Final Fantasy XIII-2

Template:Sideicon Aura is an ability exclusive to Lightning in Conjurer role available in special downloadable content episode, "Requiem for the Goddess". It bestows Haste, Bravery, and Faith on the user removing buffs granted by Mighty Guard for the cost of 5 ATB gauge segments. It is available from Level 5 and higher.

Final Fantasy XIV

Template:Sideicon

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Final Fantasy Type-0

Template:Sideicon

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Final Fantasy Tactics Advance

Template:Sideicon Aura is a Defender ability that grants Regen and Auto-Life, and is learned for 300 AP from the Lohengrin.

Final Fantasy Tactics A2: Grimoire of the Rift

Template:Sideicon Aura is a Defender ability that grants Regen and Auto-Life, and is learned from the Lohengrin for 400 AP. It costs 28 MP to cast.

Final Fantasy: The 4 Heroes of Light

Template:Sideicon

FF4HoL Aura Slot

Aura appears a White Magic spell and costs 2 AP to cast. When the spell is used it increases all status levels by 10%. The spell can be given to any character by having a Aura Tome in the character's inventory. The spell can be purchased for 2,500 gil in Spelvia after darkness floods the world.

Final Fantasy Dimensions

Template:Sideicon

Reduces physical damage received and increases ATK for a single ally.

Description

Aura is a Fusion Ability that raises party's attack power. It is exclusive to the Warriors of Light and cost 16 MP to cast. Aura requires the character to have White Mage's Protect and Bard's Power Song mastered.

Final Fantasy Legends: Toki no Suishō

Template:Sideicon

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Dissidia Final Fantasy

Template:Sideicon Aura is Bahamut's ability when summoned. It increases the summoner's Brave by increments of 20 or 40 over a period of time, depending on if Bahamut was summoned manually or automatically.

A different type of Aura is also available in story mode. It fills the EX Gauge by 50% at the start of the next battle.

Dissidia 012 Final Fantasy

Template:Sideicon

You've awakened the genius!

Laguna Loire when activating EX Mode

Laguna's EX Mode casts Aura on him, coloring his weapons gold and letting him cancel out the lag of his Bravery attacks by using another Bravery attack afterward.

Bahamut also returns to cast Aura on the party, but with modified effect. The manual version raises Bravery by increments of 99, while the automatic version raises it by 66. However, Bahamut's effect duration is shorter than before.

Pictlogica Final Fantasy

Template:Sideicon

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Final Fantasy Airborne Brigade

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Final Fantasy Record Keeper

Template:Sideicon

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Final Fantasy Trading Card Game

Template:Sideicon

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Gallery

Template:Gallery

Etymology

In parapsychology and many forms of spiritual practice, an aura is a field of subtle, luminous radiation surrounding a person or object (like a halo or aureola in religious art). The depiction of such an aura often connotes a person of particular power or holiness.

Template:Black Magic Template:White Magic Template:FFVIII Template:Status