|Relm: I couldn't miss the chance to practice my drawing!|
This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.
Aura (オーラ, Ōra?) is both a spell and an ability that provides various beneficial effects unique to each game it appears in.
|Effect||Allows the target to learn Aura when used outside of battle. Casts Aura VIII when used in battle.|
|Find In||Fynn Castle, Raqia|
Aura adds the following effects per success:
- 1: Extra damage vs. Magic Beasts
- 2: Extra damage vs. Aquatic
- 3: Extra damage vs. Earth
- 4: Extra damage vs. Giants
- 5: Extra damage vs. Spellcasters
- 6: Extra damage vs. Dragon
- 7: Extra damage vs. Werebeasts
Aura grants the Aura status, which increases the chance of the afflicted character getting a Limit Break and allows them to get Limit Breaks even outside of being in HP Critical health. Being under the effects of Aura boosts the character's Crisis Level, enhancing their Limit Breaks as well. Its effect lasts 6.6 seconds. The afflicted character is shrouded in yellow hues.
Used as junctioning magic, Aura will highly increase the Luck stat and can be junctioned to status defense to make a character immune to Curse. Aura is a very rare magic: the only enemy to carry Aura for Drawing is Seifer. Otherwise, Aura must be refined from items, or drawn from Draw Points, such as on the Island Closest to Heaven and Island Closest to Hell. Aura also cures the negative status Curse.
Aura can also be used on or by opponents, which cause their strength to temporarily increase and may allow them to use new abilities. For example, Aura allows the aerial monster Thrustaevis to use its Wind Blast attack, the mechanical monster GIM52A to use the Blue Magic Ray-Bomb and allows Raijin to use Raijin Special.
|Draw from||Level 30-100: Seifer*|
|Draw Points||Trabia Garden (hidden, never refills), Galbadia Garden (during Garden War, hidden), Ultimecia Castle Wine Cellar (hidden), Island Closest to Heaven, Island Closest to Hell|
|Refine||Supt Mag-RF: 1 Aura Stone refines into 1 Aura, 1 Fury Fragment refines into 5 Auras|
|No effect||No effect||No effect||Curse: +2.00%|
Here, Aura is a white magic and enhancing magic aligned with the light element exclusive to Scholars of level 5 and higher under the effect of Tabula Rasa. The spell's official English translation is Embrava, to match with the theme of giving Scholar's exclusive spells Latin names. The spell takes 20% of one's maximum MP to cast, targets a single player, and lasts for 5 minutes, although Strategems are commonly used to reduce this cost, extend this duration, and target an entire party at a time.
While the precise magnitude of the effect is dependent on the Scholar's Enhancing Magic skill, at the present time the effect gives a substantial Haste, Regen, and Regain effects. Because this effect is its own separate status, it stacks with the Haste and Regen spells.
|Barret: There's no gettin' off this train we on 'till we reach the end of the line.|
|This article is about an ongoing project that's continually being updated. As such, some of the information might be inaccurate or likely to change. Please look over our policy for updating articles covering upcoming games before editing this page.|
The Final Fantasy XI development team has announced plans to nerf the spell in order to de-emphasize "zerg tactics" in favor of a more balanced approach. The re-balanced spell will provide Refresh effects in place of Regain and have a duration of only 1 minute.
Aura is an ability exclusive to Lightning in Conjurer role which is only available in special downloadable content episode, "Requiem of the Goddess". It bestows Haste, Bravery, and Faith on the user removing buffs granted by Mighty Guard for the cost of 5 ATB gauge segments. It is available from Level 5 and higher.
Aura is a Defender ability that grants Regen and Auto-Life, and is learned for 300 AP from the Lohengrin.
Aura is a Defender ability that grants Regen and Auto-Life, and is learned from the Lohengrin for 400 AP. It costs 28 MP to cast.
Aura appears a White Magic spell and costs 2 AP to cast. When the spell is used it increases all status levels by 10%. The spell can be given to any character by having a Aura Tome in the character's inventory. The spell can be purchased for 2,500 gil in Spelvia after darkness floods the world.
- “Reduces physical damage received and increases ATK for a single ally.”
Aura is a Fusion Ability that raises party's attack power. It is exclusive to the Warriors of Light and cost 16 MP to cast. Aura requires the character to have White Mage's Protect and Bard's Power Song mastered.
A different type of Aura is also available in story mode. It fills the EX Gauge by 50% at the start of the next battle.
- “You've awakened the genius!”
- —Laguna Loire when activating EX Mode
Laguna's EX Mode casts Aura on him, coloring his weapons gold and letting him cancel out the lag of his Bravery attacks by using another Bravery attack afterward.
Bahamut also returns to cast Aura on the party, but with modified effect. The manual version raises Bravery by increments of 99, while the automatic version raises it by 66. However, Bahamut's effect lasts for much less time than before.