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Dissidiassistmenu

The Assist Menu.

The Assist system is a gameplay feature introduced in Dissidia 012 Final Fantasy that allows for a fighter to call an ally into battle to perform an attack. It is designed to oppose EX Mode as a game mechanic—accessories that enhance Assists negatively affect EX Mode and vice-versa, and EX Break and Assist Break allow one mechanic to cancel out the other.

Function[]

DissidiaAssist

Cloud calls Tifa as an Assist against Sephiroth.

The player can set their Assist and his/her outfit freely in some battle modes, while in others, such as in storyline gameplay, their Assist is preset although they can still change the Assist's outfit.

As characters perform attacks, the Assist gauge under their HP bar fills, a section turning orange when it is filled. After a few moments of inactivity from the player, their Assist Gauge will start to drain, so aggressive actions keep the meter filled. Any attack will fill the meter, even if it does not connect. Entering EX Mode depletes the Assist Gauge to zero.

Counter-attacking when low on either Bravery or HP can trigger an Assist Charge, wherein the attacker's Assist Gauge instantly fills by half or all the way, depending on the circumstances. Countering an opponent's Bravery attack when the character's Bravery is low will fill Assist Gauge halfway. Countering an HP attack while under Near Death status will completely fill the character's Assist Gauge.

When an Assist is summoned, the "Assist" tag next to the summoned Assist glows blue if s/he is Assisting the player, and red if s/he is Assisting the opponent (in an early screenshot the opponent's "Assist" tag glowed yellow).

A Bravery Assist attack, known as "Assist-B", is triggered by pressing Left shoulder button and Circle, which consumes one assist bar. HP Assists, known as "Assist-H," are triggered by pressing Left shoulder button and Square, consuming two assist bars. The Assist will react, and appear according to what conditions were in the assist ability customization screen. While an Assist attacks, their blows do not produce EX Force. Depending on the Assist character's amount of damage dealt, the opponent's EX Force meter is reduced by a proportionate amount.

After an Assist attacks, depending on the attack used, one of two things can occur. If the Assist's attack inflicted Wall Rush, the opponent is still vulnerable, and the player can attack them while they are recovering to press their offensive further. If the Assist's attack began a Chase Sequence, pressing X will teleport the player character behind the opponent while they are recovering, allowing them to attack again. These two abilities allow the potential for Assistance attacks and main player attacks to be chained in different ways.

Assist Lock and Assist Change[]

If the Assist character is staggered or attacked before they can leave the field, it will result in an Assist Lock. Once the player's Assist is locked, they can no longer build or use the Assist character for about twenty-two seconds. The opponent who locked the Assist out receives all of the EX Force on the field. The more times the Assist is locked, the longer the time required for it to recover. When the Assist Lock wears off, the Assist Gauge returns to whatever state it was in when it was locked, and retains any charge it had at that time.

DissidiaAssistLock

Tidus uses an Assist Change by calling out Bartz to take a blow for him.

Players may use an Assist to perform an Assist Change, wherein they call their Assist while being attacked to have their Assist take the blow for them, with the main character being flung up or down out of the opponent's attack to avoid damage. Calling the Assist while consuming one bar will perform "Change-1", wherein the main character escapes, but is inflicted with Assist Lock.

Using two bars will cause the Assist to perform "Change-2" where the character evades the attack and the opponent is staggered, but the Assist Gauge is not locked. Timing an Assist Change properly is important, as some attacks will continue to home in on the player and hit them if they perform an Assist Change too early, such as Cloud's Omnislash Version 5, Tidus's Slice & Dice, or Onion Knight's Guiding Swipe and Swordshower.

Assists can inflict Assist Lock by hitting the opponent's Assist with their attacks, but this cannot be done on purpose as Assists will target the opponent regardless of whom the player is currently targeting. Thus, locking an opponent's Assist with the player's own Assist is down to the luck of calling an Assist against the opponent while their own Assist is present and happens to get in the way. As with two attacks cancelling each other out, if two Assists happen to hit each other simultaneously, they will both inflict Assist Lock.

EX Break & Assist Break[]

If a character calls their Assist to attack an opponent in EX Mode, an EX Break will occur if the Assist's attack connects granting the player who called the Assist the Stage Bravery, as though they had inflicted Bravery break, and the opponent's EX Gauge depletes to zero, their EX Mode ending.

If an Assist character is attacked in EX Mode, an Assist Break occurs—the EX Mode character receives the Stage Bravery in addition to their opponent being inflicted with Assist Lock. There are two exceptions: Gabranth's EX Mode ability Jamming prevents the opponent from gaining the Map Bravery when he is afflicted with EX Break, but his EX Gauge is still canceled; and Feral Chaos is unable to be inflicted with EX Break during his EX Burst.

List of Assistance attacks[]

Though the player can set their Assist freely, the attack that their Assist uses is set to one of four attacks. The attack they use changes depending on whether the opponent or the player's character is in the air or on the ground. The Assist character appears near the opponent or the player depending on the attack used. Feral Chaos is the only playable character who cannot be used for assist.

Character Ground Bravery Assist Midair Bravery Assist Ground HP Assist Midair HP Assist
Warrior of Light Sword Thrust
Opponent is on the ground
Additional effect: Wall Rush
Rising Buckler
Opponent is in the air
Additional effect: Wall Rush
Shining Wave
Player is on the ground
Additional effect: Chase
Shield of Light
Player is in the air
Additional effects: Block, Wall Rush
Garland Round Edge
Opponent is on the ground
Additional effect: Wall Rush
Bardiche
Opponent is in the air
Additional effect: Wall Rush
Tsunami
Opponent is on the ground
Additional effect: Wall Rush
Cyclone
Opponent is in the air
Additional effect: Absorb
Firion Rope Knife (Always uses punch follow-up)
Opponent is on the ground
Additional effect: Wall Rush
Magic Arts: Flame (Always uses three Fire attacks)
Opponent is in the air
Straightarrow
Opponent is on the ground
Additional effect: Wall Rush
Weaponsmaster
Opponent is in the air
Additional effect: Wall Rush
Emperor Thunder Crest
Player is on the ground
Additional effect: Chase
Mine
Player is in the air
Additional effect: Chase, Absorb
Flare
Player is on the ground
Flare
Player is in the air
Additional effect: Wall Rush
Onion Knight Blizzard (Combos to Blizzaga if successful)
Opponent is on the ground
Additional effect: Chase
Turbo-Hit (Combos to Extra Lunge if successful)
Opponent is in the air
Additional effect: Wall Rush
Blade Torrent
Opponent is on the ground
Additional effect: Wall Rush
Comet
Opponent is in the air
Additional effect: Chase
Cloud of Darkness Tentacle of Pain (two whips)
Opponent is on the ground
Additional effect: Wall Rush
Tentacle of Suffering (two whips)
Opponent is in the air
Additional effect: Chase
[Anti-air] Particle Beam
Opponent is on the ground
Additional effect: Chase
[Fusillade] Particle Beam
Opponent is in the air
Additional effect: Wall Rush
Cecil Shadow Lance
Opponent is on the ground
Additional effect: Wall Rush
Radiant Wings
Opponent is in the air
Additional effect: Wall Rush
Soul Eater
Opponent is on the ground
Additional effect: Wall Rush
Saint's Fall
Opponent is in the air
Additional effect: Wall Rush
Kain Lance Burst
Opponent is on the ground
Additional effect: Chase
Crashing Dive
Opponent is in the air
Additional effect: Wall Rush
Jump
Opponent is on the ground
Additional effect: Wall Rush
Dragon's Fang
Opponent is in the air
Additional effect: Wall Rush
Golbez Glare Hand
Opponent is on the ground
Additional effects: Chase, Wall Rush
Attack System
Opponent is in the air
Additional effect: Chase
Nightglow
Player is on the ground
Additional effect: Wall Rush
Genesis Rock
Player is in the air
Additional effect: Wall Rush
Bartz Blade Crash
Opponent is on the ground
Additional effect: Chase
Slide Shooter
Opponent is in the air
Additional effect: Wall Rush
Dark Flame
Player is on the ground
Additional effect: Wall Rush
Ragnarok Blade
Player is in the air
Additional effect: Wall Rush
Exdeath Sword Dance
Opponent is on the ground
Additional effect: Wall Rush
Hurricane
Opponent is in the air
Additional effects: Chase, Absorb
Grand Cross
Opponent is on the ground
Additional effects: Chase, Absorb
Delta Attack
Opponent is in the air
Additional effects: Chase, Absorb
Gilgamesh Cross Slash
Opponent is on the ground
Additional effect: Wall Rush
Tsubamegaeshi
Opponent is in the air
Additional effect: Wall Rush
Death Claw
Opponent is on the ground
Additional effect: Wall Rush
Hurricane
Opponent is in the air
Additional effect: Chase
Terra Graviga
Player is on the ground
Additional effects: Absorb, Wall Rush
Blizzara
Player is in the air
Additional effects: Magic Block, Wall Rush
Flood
Player is on the ground
Additional effect: Chase
Meltdown
Player is in the air
Additional effect: Wall Rush
Kefka Meteor
Player is on the ground
Additional effect: Chase
Extra-Crispy Firaga
Player is in the air
Additional effect: Chase
Hyperdrive
Opponent is on the ground
Additional effect: Chase
Havoc Wing
Opponent is in the air
Additional effect: Wall Rush
Cloud Sonic Break
Opponent is on the ground
Additional effect: Wall Rush
Slashing Blow
Opponent is in the air
Additional effect: Wall Rush
Cross-slash
Opponent is on the ground
Additional effect: Wall Rush
Braver
Opponent is in the air
Additional effect: Wall Rush
Tifa Beat Rush
Opponent is on the ground
Additional effect: Chase
Falcon's Dive
Opponent is in the air
Additional effect: Wall Rush
Meteodrive
Opponent is on the ground
Additional effect: Wall Rush
Rolling Blaze
Opponent is in the air
Additional effect: Wall Rush
Aerith Cure
Player is on the ground
Seal Evil
Player is in the air
Planet Protector
Player is on the ground
Holy
Player is in the air
Additional effects: Wall Rush, Block
Sephiroth Reaper
Opponent is on the ground
Additional Effect: Chase
Sudden Cruelty
Opponent is in the air
Additional effect: Chase
Octaslash
Opponent is on the ground
Additional effect: Wall Rush
Hell's Gate
Opponent is in the air
Additional effect: Chase
Squall Solid Barrel
Opponent is on the ground
Additional effect: Chase
Heel Crush
Opponent is in the air
Additional effect: Wall Rush
Blasting Zone
Opponent is on the ground
Additional effect: Chase
Aerial Circle
Opponent is in the air
Additional effects: Wall Rush, Absorb
Laguna Machine Gun
Opponent is on the ground
Shotgun
Opponent is in the air
Additional effect: Wall Rush
Satellite Laser
Player is on the ground
Additional effect: Wall Rush
Ragnarok Blade
Player is in the air
Additional effect: Wall Rush
Ultimecia Knight's Axe (uncharged)
Opponent is on the ground
Additional effect: Chase
Knight's Axe (charged)
Opponent is in the air
Additional effect: Wall Rush
Hell's Judgment
Player is on the ground
Additional effect: Chase
Apocalypse
Player is in the air
Additional effect: Chase
Zidane Rumble Rush
Opponent is on the ground
Additional effect: Chase
Vortex
Opponent is in the air
Additional effect: Wall Rush
Stellar Circle 5
Opponent is on the ground
Additional effects: Chase, Absorb
Free Energy
Opponent is in the air
Additional effect: Chase
Kuja Snatch Blow
Opponent is on the ground
Additional effect: Chase
Strike Energy
Opponent is in the air
Additional effect: Chase
Flare Star
Opponent is on the ground
Additional effect: Wall Rush
Force Symphony
Opponent is in the air
Additional effect: Chase
Tidus Sonic Buster
Opponent is on the ground
Additional effect: Wall Rush
Hop Step
Opponent is in the air
Additional effect: Chase
Spiral Cut
Opponent is on the ground
Additional effects: Chase, Magic Block
Slice & Dice
Opponent is in the air
Additional effect: Chase
Yuna Meteor Strike
Opponent is on the ground
Additional effect: Wall Rush
Heavenly Strike
Opponent is in the air
Additional effect: Wall Rush
Hellfire
Opponent is on the ground
Additional effect: Chase
Diamond Dust
Opponent is in the air
Additional effect: Chase
Jecht Jecht Rush
(CircleCircleUp + Circle)
Opponent is on the ground
Additional effect: Wall Rush
Jecht Stream
(CircleCircleDown + Circle)
Opponent is in the air
Additional effect: Wall Rush
Jecht Blade
Opponent is on the ground
Additional effect: Wall Rush
Triumphant Grasp
Opponent is in the air
Additional effect: Wall Rush
Shantotto Bind
Opponent is on the ground
Bio
Opponent is in the air
Spirit Magic: Earth
Opponent is on the ground
Additional effect: Chase
Spirit Magic: Ice
Opponent is in the air
Additional effect: Chase
Prishe Howling Fist -> Raging Fists
Opponent is on the ground
Additional effect: Chase
Backhand Blow -> Shoulder Tackle
Opponent is in the air
Additional effect: Wall Rush
Nullifying Dropkick
Opponent is on the ground
Additional effect: Wall Rush
Auroral Uppercut
Opponent is in the air
Additional effect: Wall Rush
Vaan Greatsword
Opponent is on the ground
Additional effect: Wall Rush
Staff
Opponent is in the air
Additional effect: Chase
Cataclysm
Opponent is on the ground
Additional effect: Chase
Inferno
Opponent is in the air
Additional effect: Wall Rush
Gabranth Enrage
Opponent is on the ground
Additional effect: Wall Rush
Aero
Opponent is in the air
Additional effects: Chase, Absorb
Execution
Opponent is on the ground
Additional effects: Chase, Magic Block, Absorb
Hatred
Opponent is in the air
Additional effects: Wall Rush, Absorb
Lightning Aerora
Opponent is on the ground
Smite
Opponent is in the air
Additional effect: Wall Rush
Lightning Strike
Opponent is on the ground
Additional effect: Chase
Thunderfall
Opponent is in the air
Additional effect: Wall Rush, Magic Block
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