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Ashelia B'nargin Dalmasca/Gameplay

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FF12 Char Model - Ashe

Ashe is a playable character in Final Fantasy XII and its sequel, Final Fantasy XII: Revenant Wings. She is a magick-oriented character by her stat growth, good for ranged combat and healing. She is the last character to join the party permanently in Final Fantasy XII, and also joins late in Revenant Wings.


Final Fantasy XIIEdit

XII

Ashe Maelstrom&#039;s Bolt

Ashe performing her Level 3 Quickening, Maelstrom's Bolt.

Ashe's stats make her similar to a Red Mage due to the high potential with Black and White Magicks. Due to her low HP and Vitality, one may want to equip her with long-range weapons: bombs, bows, or crossbows.

Ashe first joins as a guest under the guise of Amalia, and later joins permanently on Dreadnought Leviathan. As she is the last of the six playable characters to join the party, she begins with the most licenses. Her level is determined by the current party's average level when she joins.

Since Ashe has high magickal stats but low HP growth she makes for a good mage-type character, and is a good character to also learn Espers. Teaching her mystic equipment allows Ashe to make the most of her magick-geared stats. Ashe's HP growth is low, but her MP growth is potentially the party's highest. Her Magick Power is tied with Penelo's as the highest, and her Strength, Vitality, and Speed are average.

In the Zodiac Job System releases, she has the highest magick stat out of all the party member at level 99. She ties with Basch and Vaan in having the second highest Strength at level 99. Due to her all around high strength and magick, she can excel in both physical and magic oriented jobs.

Support characterEdit

As Amalia in Garamsythe Waterway, her initial equipment and stats are shared with her playable character equivalent.

StatsEdit

Name Stat
Level 6
Weak
Target Info No
Max HP 280
Max MP 3
Strength 15
Magick Power 10
Vitality 26
Speed 17
Attack Power 16
Defense 6
Magick Resist 16
Evade 20
Magick Evade 5

PropertiesEdit

Name Stat
Status Immunities X-Zone, Petrify, Doom, Disease, Lure, Berserk, Bubble
Innate Statuses
Augments Safety, Shield Block, Counter
Gambits (A)*Very Often Self: HP < 80% ⇛ Potion
(C)*Rarely Foe: nearest visible ⇛ Dark Mote*only used when two or more enemies present
(A)*Very Often Foe: nearest visible ⇛ Attack

EquipmentEdit

Category Name
Weapon Broadsword
Off-Hand Escutcheon

Final Fantasy XII original dataEdit

Name Initial Stats
Level Average of the two highest values +1
LP
Magicks/Technicks
Items
Gil
Gambits 1. Ally: HP < 40% ⇛ Potion
2. Ally: status = KO ⇛ Phoenix Down
3. Foe: dark-weak ⇛ Dark Mote
4. Foe: nearest visible ⇛ Attack

Zodiac Job System dataEdit

Name Initial Stats
Level Average of the two highest values +1
LP
Magicks/Technicks Cure
Items Potion x10, Hi-Potion x1, Phoenix Down x2, Antidote x2, Eye Drops x3
Gil 1,230
Gambits 1. Ally: HP < 50% ⇛ Potion
2. Foe: nearest visible ⇛ Attack

Player characterEdit

Final Fantasy XII originalEdit

Initial dataEdit
Name Initial Stats
Level Average of the two highest values +1
LP Average of the two highest values -100
Magicks/Technicks
Items
Gil 0
Gambits 1. Ally: HP < 70% ⇛ Cure
2. Foe: nearest visible ⇛ Attack
Initial licensesEdit
Name Permits use of
White Magick 1 Cure, Blindna
White Magick 2 Vox, Poisona
Swords 1 Broadsword, Longsword
Swords 2 Iron Sword, Zwill Blade, Ancient Sword
Shields 1 Escutcheon, Leather Shield
Shields 2 Buckler, Bronze Shield, Round Shield
Light Armor 1 Leather Cap, Leather Clothing
Mystic Armor 1 Cotton Cap, Magick Curch, Cotton Shirt, Light Woven Shirt
Heavy Armor 1 Leather Helm, Bronze Helm, Leather Armor, Bronze Armor
Heavy Armor 2 Sallet, Iron Helm, Scale Armor, Iron Armor
Accessories 1 Orrachea Armlet
Accessories 2 Bangle, Steel Gorget
Initial equipmentEdit

Ashe and "Amalia" share the same initial equipment.

Category Name Effect
Weapon Longsword Sword, Attack Power +19, Evade +5, CT 35, Multiple Hits 5
Off-Hand Escutcheon Evade +6
Helm Bronze Helm Magick Resist +6, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Accessory Bangle Equip: Libra
StatsEdit

Ashe and "Amalia" share the same stats.

Level HP MP Strength Magick Power Vitality Speed
3 100-106 31-34 22 22 24 23
10 253-284 43-54 26 25 26 24
20 589-679 66-94 31 30 29 25
30 1,020-1,189 89-135 36 35 33 26
40 1,428-1,671 117-186 42 40 36 28
50 2,081-2,445 142-270 47 45 40 29
60 2,656-3,127 165-298 52 50 43 30
70 2,982-3,511 182-320 58 55 47 32
80 3,359-3,955 199-327 63 60 50 33
90 3,872-4,563 210-344 68 65 53 34
99 4,452-5,827 216-349 78 74 57 36

Zodiac Job SystemEdit

Initial dataEdit
Name Initial Stats
Level Average of the two highest values +1
LP Average of the two highest values -1
Magicks/Technicks
Items High Potion x6, Phoenix Down x2
Gil 0
Gambits 1. Ally: HP < 50% ⇛ Potion
2. Foe: nearest visible ⇛ Attack
Initial licensesEdit
Name Permits use of
Command Attack, Items
White Magick 1 Cure, Blindna
Swords 2 Longsword, Iron Sword
Shields 1 Leather Shield, Buckler
Heavy Armor 1 Leather Helm, Bronze Helm, Leather Armor, Bronze Armor
Accessories 2 Bangle, Firefly
Initial equipmentEdit

Ashe and "Amalia" share the same initial equipment.

Category Name Effect
Weapon Longsword Sword, Attack Power +20, Evade +5, CT 32, Multiple Hits 5
Off-Hand Buckler Evade +9
Helm Bronze Helm Magick Resist +6, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Accessory Bangle Equip: Libra
StatsEdit

Ashe and "Amalia" share the same stats.

Level HP MP Strength Magick Power Vitality Speed
3 99-106 56-65 22 25 24 23
10 251-282 87-116 26 29 26 24
20 584-674 146-219 31 34 29 25
30 1,013-1,180 205-324 36 40 33 26
40 1,418-1,659 278-455 42 45 36 28
50 2,065-2,427 341-566 47 51 40 29
60 2,637-3,104 400-668 52 56 43 30
70 2,960-3,485 443-741 58 62 47 32
80 3,334-3,926 487-814 63 67 50 33
90 3,844-4,530 516-858 68 73 53 34
99 4,420-5,512 529-871 78 78 57 36


Final Fantasy XII: Revenant WingsEdit

FFXIIRW

Mini Ashe

Ashe is a Time Mage who equips hand-bombs as weapons, coats as armor and necklaces as accessories. She has several Time Magicks for skills both offensive and supportive. Her Quickening, Empyrean's Edict, stops the enemy team from summoning Yarhi for a set amount of time. It can be obtained by defeating the Esper Famfrit.

AbilitiesEdit

Name Level Description Image
Slowga Slow the actions of all foes in range. RW Slowga
Combustion Increase attack radius. RW Combustion
Hastega 35 Increase Speed of all allies in range. RW Hastega
Regenga 37 Restore HP to all allies in range over time. RW Regenga
Pyrotechnics 41 Deal ranged damage to multiple foes. RW Pyrotechnicks
Teleport 45 Teleport group's Espers to user's position. RW Teleport
Comet 50 Deal heavy damage to all foes in range. RW Comet
Empyrean's Edict Prevent all foes from summoning Espers. RW Empyrean&#039;s Edict

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