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Ash Wyrm

From Final Fantasy Wiki

Final Fantasy XII Enemy
Ash Wyrm
Image:Ffxii-ashwyrm.jpg
Minimum Stats
Level Evade%
44 0
HP MP
31,919 999
Power Defense
66 28
M. Pwr M. Def
24 33
Vitality Speed
67 16
EXP CP
8,574 1,050
Maximum Stats
Level Evade%
62 0
HP MP
89,103 999
Power Defense
102 38
M. Pwr M. Def
46 40
Vitality Speed
100 25
EXP CP
20,350 2,610
Elemental affinities
Fire Ice Lightning Water
- - - -
Wind Earth Dark Holy
Absorb Weak - -
Japanese アッシュドラゴン
Romaji AsshuDoragon
Location Mosphoran Highwaste,
(Empyrean Seat)
Great Crystal, (Sirhru Pis Avaa, Uldobi Jilaam Praa, Uldobi Jilaam Pratii)
Bestiary Location The Mosphoran Highwaste
LP Awarded 4
Common Steal Wind Crystal
Uncommon Steal 800 gil
Rare Steal Leo Gem
Common Drop Ring Wyrm Scale
Uncommon Drop Wind Crystal
Rare Drop Koga Blade
Very Rare Drop Leo Gem
Monograph Drop Moon Ring (10% - Dragoon's Monograph)
Canopic Jar Drop Arcana (12%)
Common Poach N/A
Rare Poach N/A
Attacks (5-hit max), Rake
Abilities Firaga, Blizzaga, Thundaga, Waterga, Aeroga, Darkra, Restore, Stone Breath
Innate abilities Safety, Null Knockback
Immune to Death, Petrify, Stop, Doom, Disease, Reverse, Disable, Immobilize, Blind, Poison, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information 50% Protect

The Ash Wyrm is a dragon/fell wyrm-type enemy from Final Fantasy XII. It can be found in the Mosphoran Highwaste and the Great Crystal.

Contents

[edit] Bestiary Entry

Genus: Dragon
Class: Fell Wyrm

[edit] Page 1: Observations

"Being a variety of fell wyrm feared since antiquity for its unsurpassed ferocity and strength. The restraining ring set about its body is ensorceled with interwoven magicks for enforcing servitude. But what being could have pressed such a creature into slavery, if not the gods themselves? Many are the alchemists and wizards who have spent sleepless nights struggling in vain to understand the mechanism by which these collars once functioned."

[edit] Page 2: Wind-worn Inscription

"----whence the Sun rise---where it doth set----to rule over-----those it has created that power---o control its warp and weft---taken----ealed away. The moon ring hung from wyrm's neck is----to sea---or that purpose was made----. The God---heir power is great--erefore made they powerless thin---but th-----ould not con---and so it was."

[edit] Battle

  • Location 1: Empyrean Seat (after you defeat the Esper Exodus, must have the Shrine of the West Wind and the Shrine of the Northwest Wind activated to reach Empyrean Seat).

The Ash Wyrm does not re-spawn like most enemies. You have to leave the Mosphoran Highwastes to re-spawn this creature or save game, reset game and try again.

  • Location 2: The Great Crystal (Sirhru Pis Avaa,Uldobi Jilaam Praa,Uldobi Jilaam Pratii).

In order to find the Ash Wyrm in the Great Crystal, you must activate Gemini, Leo, Virgo and Taurus Gate Crystals, and reach the corresponding gates within the given time limit. If you have trouble at the Great Crystal, Ash Wyrm is not immune to Sleep and Oil, so Sleep and Oil him then start spamming Fire spells. Make sure to use Shear and Expose to lower its Magickal and Physical Defense. On top of that, make sure to have Earth-Element Weapons and Ammunitions and/or Scourge/Bio at hand in order to deal extra damage on Ash Wyrm.

[edit] Related enemies