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Artemia Venus is a non-player character in Bravely Default, Bravely Default: Praying Brage, and Bravely Second: End Layer. She is a member of the Bloodrose Legion, the youngest of the Venus Sisters, and keeper of the Ranger asterisk.
D's Journal entries Edit
A legion member who infiltrated Florem. She is a master archer who enjoys the thrill of battle, and lives to challenge powerful foes.
A seventeen-year-old girl from Eternia. Her name is Artemia Venus, holder of the ranger asterisk. She is the youngest of the Venus sisters, and worships her eldest sister to the point of neglecting all other relationships.
- Likes: Einheria, worthy prey
- Dislikes: Conversation, relationships, weak foes
Artemia is a young 17 year old (14 in the Japanese version) girl with short black hair and grey eyes. She wears a yellow robe with fur around the neck and bottom rim. It is closed with a brown belt and a circular buckle possibly made from a bone. She wears a purple rabbit mask and a purple fox tail. She wears a brown tube top and knee braces. She is barefoot.
A feral, wild child in personality, Artemia is loyal to her older sister Einheria without question. She wears a wolf pelt like a mask, the tail serving as a quiver to hold her arrows when not in use. Due to her time raised by Frostis, Artemia speaks in broken sentences and refers to herself in the third person.
By the time the party runs into her, she has completely given herself to the thrill of the hunt and the bloodlust that soon follows. She is aware of this, however, and does not seem to care that she has become so addicted to the hunt that she is even more of a feral animal than the animals she hunts. Hunting becomes the one thing that seems to be her entire reason for living, and happily does so.
Artemia grew up with her two sisters Einheria and Mephilia. At one point, the two older sisters received special training opportunities, and left immediately, each assuming that Artemia would be in the care of the other. Left alone, Artemia ended up being lost in Eternia's wilderness for a year, and was raised by Frostis. By the time her older sisters returned, having been found in Yunohana, Artemia became a feral child before being made a member of the Bloodrose Legion.
Deployed with the rest of the Bloodrose Legion, Artemia is given the task to hunt the Orochi of Florem and provide their venom to Fiore DeRosa, who creates a hair dye that poisons the mind. Confronted by Edea and her companions, Artemia attacks them and is defeated soon after.
Alternate versions of Artemia appear in the other worlds Edea and her companions travel to. In the second world, Artemia is once again killing the Orochi of Florem. After being confronted, she once again attacks the group, but is defeated.
In the third world, Artemia, alongside her sisters Einheria and Mephilia, corners Olivia Oblige at the Western Hidden Village and confronts Tiz and his group. Once again, she is defeated. In order to protect herself and her sisters, despite that it will defy Fiore DeRosa's orders, Einheria orders the group to retreat.
In the fourth world, Artemia attends a secret "Girl Power" meeting at the Florem Gardens, alongside Victoria F. Stein and Konoe Kikyo. Edea's group happens upon them, and the two groups engage in battle. Artemia's group is defeated, but is able to escape, though Edea and Agnès are left angered by the Eternian girls' insults. In the fifth world, Artemia, alongside the rest of the Bloodrose Legion is ordered to return to Eternia for a final showdown against Agnès's companions.
Agnès's group confronts the group just as they are preparing to leave and a battle begins. Artemia battles well in concert with her sisters, with each covering the other, eventually allowing the entire legion to retreat. Back in Eternia, Artemia is placed in the final group alongside Khamer, Victor S. Court, and Braev Lee. The group is defeated by Agnès's group, but encourages them to return if their resolve waivers.
Two years after the defeat of Ouroboros, Artemia ends up becoming a member of Ominas Crowe's party so she can test herself against the Femto Flare that he seeks. When the entrance to Grapp Keep caves in, Artemia questions Ominas as his ideals clashed against mutual survival while winning the support of the Yunohana teens as she felt obligated to their parents. Two days later after Bahamut ate the last of the rations, Artemia considers a mutiny against Ominas when the food Edea's group hid is found.
If Edea gives the food to Ominas as she understands his reasons, Artemia feels betrayed and gets knocked out long enough for the food to be given to the black mage. Leaving after being freed, Artemia runs off and later sends Edea a freshly killed boar as her way of thanks.
As a boss, Artemia uses the skills of the Ranger job, which focuses on targeting weaknesses. Artemia often defaults to save up BP for her Multiburst ability, which can deal four random attacks; she also uses Targeting, which does 25% more damage than a standard attack. In her first appearance, she fights alongside a Legion Impaler and a Legion Mage.
Bravely Second: End LayerEdit
Artemia is fought as part of a sidequest.
Creation and development Edit
Artemia is voiced by Hiroka Nishizawa in the Japanese version.
She is voiced by Kira Buckland in the English version.
Other appearances Edit
Non-Final Fantasy guest appearances Edit
Fantasy Earth Zero Edit
Artemia's weapon appeared in a collaboration event.
Other media Edit
Artemia appears on a sticker set for the LINE communications app. The sticker set she appears in is titled "Bravely Stickers - Volume 2".
- Bravely Default
- Bravely Second: End Layer
Artemia is named after Artemis. Artemis is the Greek goddess of the moon who was often depicted as a huntress with a bow and arrows.
Venus is the second-closest planet to the Sun. Venus is also the Roman goddess of love, beauty and fertility, and in Greek mythology, she is known as Aphrodite. The noun form venus means "love" and "sexual desire" in Latin.
- While her job is a Ranger, Artemia's attire and introduction scenes where she enters her feral state harken to aspects of the Berserker job.