Template:Sideicon Template:FFVII multi Enemies The Armored Golem is an enemy from Final Fantasy VII. It will slowly approach and retreat from the party, its stats changing each time. In the shown template, the second tab is its stats if it doesn't advance after the first two, while the third through fifth tabs are its stats after it advances once, twice, and three times.
The golem normally attacks with Snap and Golem Laser, both of which hit the party for mediocre damage. Once it is close enough because it advance three times, it uses the strong Megaton Punch attack, but the party should be able to kill it before that happens.
Formations
# | Formation |
---|---|
894 | Armored Golem |
Locations
Northern Cave | |
---|---|
Vertical Fork | 894 |
Light Cavity | 894 |
Rocky Descent | 894 |
Above Mako Stream | 894 |
Mako Stream | 894 |
AI script
AI: Setup {
- TempVar:Row = 4
- TempVar:DfltAtt = Armored Golem's Att
- TempVar:DfltMAt = Armored Golem's MAt
- TempVar:DfltDef = Armored Golem's Def
- TempVar:DfltMDf = Armored Golem's MDf
- TempVar:LastHP = Armored Golem's HP
} AI: Main {
- TempVar:TurnTaken = 0
- If ((Armored Golem's HP < 50% of Armored Golem's Max HP)
- AND (Stage == 0) AND (TempVar:JustLeftDefense == 0)) Then
- {
- Choose Self
- Use <Defense Start> on Target
- Armored Golem's IdleAnim = Defense Mode
- Armored Golem's HurtAnim = Flinch (Defense Mode)
- Stage = 1
- TempVar:TurnTaken = 1
- }
- If ((TempVar:JustLeftDefense == 1) AND (TempVar:TurnTaken == 0)) Then
- {
- Choose All Opponents
- Use Golem Laser on Target
- TempVar:JustLeftDefense = 0
- } Else If (TempVar:TurnTaken == 0) Then {
- If (TempVar:Row == 1) Then
- {
- If (Stage == 0) Then
- {
- Choose Random Opponent
- Use Megaton Punch on Target
- } Else {
- Choose Self
- Use <Defense Down> on Target
- Armored Golem's IdleAnim = Normal Mode
- Armored Golem's HurtAnim = Flinch (Normal Mode)
- TempVar:JustLeftDefense = 1
- Stage = 0
- }
- } Else {
- If ((1/2 Chance) AND (Stage == 0)) Then
- {
- Choose All Opponents
- 2/3 Chance: Use Snap on Target
- 1/3 Chance: Use Golem Laser on Target
- } Else {
- If (TempVar:Row > 1) Then
- {
- Choose Self
- If (Stage == 1) Then
- {
- Use <Advance> (Defense Version) on Target
- } Else {
- Use <Advance> (Normal Version) on Target
- }
- TempVar:Row = TempVar:Row - 1
- }
- }
- }
- }
- If (Stage == 1) Then
- {
- Armored Golem's Def = 400
- Armored Golem's MDf = 470
- } Else {
- Armored Golem's Att = TempVar:DfltAtt - TempVar:Row * 4
- Armored Golem's MAt = TempVar:DfltMAt - TempVar:Row * 6
- Armored Golem's Def = TempVar:DfltDef + TempVar:Row * 8
- Armored Golem's MDf = TempVar:DfltMDf + TempVar:Row * 10
- }
} AI: Counter - General {
- TempVar:TurnTaken = 0
- TempVar:DmgCounter = TempVar:DmgCounter +
- (TempVar:LastHP - Armored Golem's HP)
- TempVar:LastHP = Armored Golem's HP
- If ((TempVar:DmgCounter > 1000) AND (TempVar:TurnTaken == 0)) Then
- {
- Choose Self
- If (TempVar:Row < 4) Then
- {
- If (Stage == 0) Then
- {
- Use <Retreat> (Normal Version) on Target
- } Else {
- Use <Retreat> (Defense Version) on Target
- }
- TempVar:Row = TempVar:Row + 1
- }
- TempVar:DmgCounter = 0
- }
- If (Stage == 1) Then
- {
- Armored Golem's Def = 400
- Armored Golem's MDf = 470
- } Else {
- Armored Golem's Att = TempVar:DfltAtt - TempVar:Row * 4
- Armored Golem's MAt = TempVar:DfltMAt - TempVar:Row * 6
- Armored Golem's Def = TempVar:DfltDef + TempVar:Row * 8
- Armored Golem's MDf = TempVar:DfltMDf + TempVar:Row * 10
- }
}
Gallery
Etymology
golem is an animated anthropomorphic being, magically created from inanimate matter. The word was used to mean an amorphous, unformed material (usually out of stone and clay) in Psalms and medieval writing. Adam, the first man created by God in the Holy Bible, was a golem since he was created from dust and sand. Having a golem servant was seen as the ultimate symbol of wisdom and holiness, with stories of prominent Rabbis owning golems throughout the middle ages. In modern times, the word golem, sometimes pronounced goilem in Yiddish, has come to mean one who is slow, clumsy, and generally dimwitted.
In Jewish and medieval folklore, a