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Armored Golem (Final Fantasy VII)

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VII

Final Fantasy VII Enemy
Armored Golem
フルアーマーゴーレム (Furu Āmā Gōremu)
Armored Golem FF7
Statistics
Level HP MP
41 10,000 200
Attack Magic Defense
110 98 100
M. Defense Dexterity Evade
120 110 1
EXP AP Gil
2,500 100 2,680
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Northern Cave
Steal Turbo Ether
Item Dropped Echo Screen (14.06%)
Morph Guard Source
Abilities Golem Punch*, Snap, Megaton Punch, Golem Laser, Advance, Retreat
Enemy Skill N/A
Status Immunity Sadness, Berserk, Fury, Paralyze, Sleep, Confuse, Frog, Death Sentence, Darkness, Poison, Small, Manipulate
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-*Armored Golem will never use this ability.
-Armored Golem gets different stats as it advances towards the party.
Armored Golem
フルアーマーゴーレム (Furu Āmā Gōremu)
Armored Golem FF7
Statistics
Level HP MP
41 10,000 200
Attack Magic Defense
94 74 132
M. Defense Dexterity Evade
160 110 1
EXP AP Gil
2,500 100 2,680
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Northern Cave
Steal Turbo Ether
Item Dropped Echo Screen (14.06%)
Morph Guard Source
Abilities Golem Punch*, Snap, Megaton Punch, Golem Laser, Advance, Retreat
Enemy Skill N/A
Status Immunity Sadness, Berserk, Fury, Paralyze, Sleep, Confuse, Frog, Death Sentence, Darkness, Poison, Small, Manipulate
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-*Armored Golem never uses Golem Punch.
-Armored Golem gets different stats as it advances towards the party.
Armored Golem
フルアーマーゴーレム (Furu Āmā Gōremu)
Armored Golem FF7
Statistics
Level HP MP
41 10,000 200
Attack Magic Defense
98 80 124
M. Defense Dexterity Evade
150 110 1
EXP AP Gil
2,500 100 2,680
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Northern Cave
Steal Turbo Ether
Item Dropped Echo Screen (14.06%)
Morph Guard Source
Abilities Golem Punch*, Snap, Megaton Punch, Golem Laser, Advance, Retreat
Enemy Skill N/A
Status Immunity Sadness, Berserk, Fury, Paralyze, Sleep, Confuse, Frog, Death Sentence, Darkness, Poison, Small, Manipulate
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-*Armored Golem never uses Golem Punch.
-Armored Golem gets different stats as it advances towards the party.
Armored Golem
フルアーマーゴーレム (Furu Āmā Gōremu)
Armored Golem FF7
Statistics
Level HP MP
41 10,000 200
Attack Magic Defense
102 86 116
M. Defense Dexterity Evade
140 110 1
EXP AP Gil
2,500 100 2,680
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Northern Cave
Steal Turbo Ether
Item Dropped Echo Screen (14.06%)
Morph Guard Source
Abilities Golem Punch*, Snap, Megaton Punch, Golem Laser, Advance, Retreat
Enemy Skill N/A
Status Immunity Sadness, Berserk, Fury, Paralyze, Sleep, Confuse, Frog, Death Sentence, Darkness, Poison, Small, Manipulate
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-*Armored Golem never uses Golem Punch.
-Armored Golem gets different stats as it advances towards the party.
Armored Golem
フルアーマーゴーレム (Furu Āmā Gōremu)
Armored Golem FF7
Statistics
Level HP MP
41 10,000 200
Attack Magic Defense
106 92 108
M. Defense Dexterity Evade
130 110 1
EXP AP Gil
2,500 100 2,680
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Northern Cave
Steal Turbo Ether
Item Dropped Echo Screen (14.06%)
Morph Guard Source
Abilities Golem Punch*, Snap, Megaton Punch, Golem Laser, Advance, Retreat
Enemy Skill N/A
Status Immunity Sadness, Berserk, Fury, Paralyze, Sleep, Confuse, Frog, Death Sentence, Darkness, Poison, Small, Manipulate
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-*Armored Golem never uses Golem Punch.
-Armored Golem gets different stats as it advances towards the party.

The Armored Golem is an enemy from Final Fantasy VII. It will slowly approach and retreat from the party, its stats changing each time. In the shown template, the second tab is its stats if it doesn't advance after the first two, while the third through fifth tabs are its stats after it advances once, twice, and three times.

The golem normally attacks with Snap and Golem Laser, both of which hit the party for mediocre damage. Once it is close enough because it advance three times, it uses the strong Megaton Punch attack, but the party should be able to kill it before that happens.

FormationsEdit

# Formation
894 Armored Golem

LocationsEdit

Northern Cave
Vertical Fork 894
Light Cavity 894
Rocky Descent 894
Above Mako Stream 894
Mako Stream 894

AI scriptEdit

AI: Setup {

TempVar:Row = 4
TempVar:DfltAtt = Armored Golem's Att
TempVar:DfltMAt = Armored Golem's MAt
TempVar:DfltDef = Armored Golem's Def
TempVar:DfltMDf = Armored Golem's MDf
TempVar:LastHP = Armored Golem's HP

} AI: Main {

TempVar:TurnTaken = 0
If ((Armored Golem's HP < 50% of Armored Golem's Max HP)
AND (Stage == 0) AND (TempVar:JustLeftDefense == 0)) Then
{
Choose Self
Use <Defense Start> on Target
Armored Golem's IdleAnim = Defense Mode
Armored Golem's HurtAnim = Flinch (Defense Mode)
Stage = 1
TempVar:TurnTaken = 1
}
If ((TempVar:JustLeftDefense == 1) AND (TempVar:TurnTaken == 0)) Then
{
Choose All Opponents
Use Golem Laser on Target
TempVar:JustLeftDefense = 0
} Else If (TempVar:TurnTaken == 0) Then {
If (TempVar:Row == 1) Then
{
If (Stage == 0) Then
{
Choose Random Opponent
Use Megaton Punch on Target
} Else {
Choose Self
Use <Defense Down> on Target
Armored Golem's IdleAnim = Normal Mode
Armored Golem's HurtAnim = Flinch (Normal Mode)
TempVar:JustLeftDefense = 1
Stage = 0
}
} Else {
If ((1/2 Chance) AND (Stage == 0)) Then
{
Choose All Opponents
2/3 Chance: Use Snap on Target
1/3 Chance: Use Golem Laser on Target
} Else {
If (TempVar:Row > 1) Then
{
Choose Self
If (Stage == 1) Then
{
Use <Advance> (Defense Version) on Target
} Else {
Use <Advance> (Normal Version) on Target
}
TempVar:Row = TempVar:Row - 1
}
}
}
}
If (Stage == 1) Then
{
Armored Golem's Def = 400
Armored Golem's MDf = 470
} Else {
Armored Golem's Att = TempVar:DfltAtt - TempVar:Row * 4
Armored Golem's MAt = TempVar:DfltMAt - TempVar:Row * 6
Armored Golem's Def = TempVar:DfltDef + TempVar:Row * 8
Armored Golem's MDf = TempVar:DfltMDf + TempVar:Row * 10
}

} AI: Counter - General {

TempVar:TurnTaken = 0
TempVar:DmgCounter = TempVar:DmgCounter +
(TempVar:LastHP - Armored Golem's HP)
TempVar:LastHP = Armored Golem's HP
If ((TempVar:DmgCounter > 1000) AND (TempVar:TurnTaken == 0)) Then
{
Choose Self
If (TempVar:Row < 4) Then
{
If (Stage == 0) Then
{
Use <Retreat> (Normal Version) on Target
} Else {
Use <Retreat> (Defense Version) on Target
}
TempVar:Row = TempVar:Row + 1
}
TempVar:DmgCounter = 0
}
If (Stage == 1) Then
{
Armored Golem's Def = 400
Armored Golem's MDf = 470
} Else {
Armored Golem's Att = TempVar:DfltAtt - TempVar:Row * 4
Armored Golem's MAt = TempVar:DfltMAt - TempVar:Row * 6
Armored Golem's Def = TempVar:DfltDef + TempVar:Row * 8
Armored Golem's MDf = TempVar:DfltMDf + TempVar:Row * 10
}

}

GalleryEdit

EtymologyEdit

In Jewish and Medieval folklore, a golem is an animated anthropomorphic being, magically created entirely from inanimate matter. The word was used to mean an amorphous, unformed material (usually out of stone and clay) in Psalms and medieval writing. Adam, the first man created by God in the Holy Bible, was a golem since he was created from dust and sand. Having a golem servant was seen as the ultimate symbol of wisdom and holiness, with stories of prominent Rabbis owning golems throughout the middle ages. In modern times, the word golem, sometimes pronounced goilem in Yiddish, has come to mean one who is slow, clumsy, and generally dimwitted.

Related enemiesEdit

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