# Arithmetician

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The Arithmetician (算術士, Sanjutsushi?), also known as Calculator, is a Job class from Final Fantasy Tactics. A high-level magic class, the Arithmetician use Arithmeticks ("Math Skill" for the PlayStation version) can cast most magick for free and without a Charge Time, assuming they already know the spell and they can do the right calculations for it. Calculations are done by choosing a condition, like Level, then choosing a number, like 5.

With those conditions, Arithmeticians will cast a selected spell targeting all units (allies and foes) whose level is a multiple of 5. To counter their powerful abilities, Arithmeticians suffer from having fairly low Magick attack power among the mage classes and the lowest Speed rating in the entire game, and other units may take many turns before the Arithmetician's even comes up. An easy way to counter this is to send the unit on errands. It costs 4,200 JP to master this Job.

## StatsEdit

A learned warrior who uses Arithmeticks to analyze natural phenomena and pinpoint magickal attacks.

Prerequisite Weapons Helmet Armor Equip Shields?
PS1 PSP
Level 4 White Mage,
Level 4 Black Mage,
Level 3 Mystic,
Level 3 Time Mage
Level 5 White Mage,
Level 5 Black Mage,
Level 4 Mystic,
Level 4 Time Mage
Poles, Books Hats Clothes, Robes No

Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 3 5 Low Low Low Average

## AbilitiesEdit

### Math Skill/ArithmeticksEdit

Arithmetician job command. Employs arithmetick algorithms to pinpoint targets for magickal attacks.

The damage/healing formula for Arithmeticks is as follows:

$Magick Attack \times PWR \times (Faith/100) \times (Target Faith/100)$

The success rate of inflicting statuses is as follows:

$(Magick Attack + PWR) \times (Faith/100) \times (Target Faith/100)$
PS1 Name PSP Name Description Range Effect Speed JP Needed
CT Base arithmetick algorithm on the target's CT. - - - 250
Level Base arithmetick algorithm on the target's level. - - - 350
EXP Base arithmetick algorithm on the target's EXP. - - - 200
Height Base arithmetick algorithm on the height of the target's current tile. - - - 250
Prime An algorithm for targeting units whose specified attribute is a prime number. A prime number is a number only divisible by 1 and itself. A list of the prime numbers under 100 follows. 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97. - - - 300
5 Multiple of 5 An algorithm for targeting units whose specified attribute is a multiple of 5. - - - 200
4 Multiple of 4 An algorithm for targeting units whose specified attribute is a multiple of 4. - - - 400
3 Multiple of 3 An algorithm for targeting units whose specified attribute is a multiple of 3. - - - 600

### Reaction AbilitiesEdit

PS1 Name PSP Name Description Trigger JP Needed
Distribute Cup of Life When HP is restored, distribute any excess among one's allies. HP Restored 200
Damage Split Soulbind Split any damage taken with the opponent who inflicted it. HP Loss 300

### Support AbilitiesEdit

PS1 Name PSP Name Description JP Needed
Gained Exp UP EXP Boost Earn more EXP for the same actions. 350

### Movement AbilitiesEdit

PS1 Name PSP Name Description JP Needed
Move-Get Exp Accrue EXP Obtain EXP upon moving. 400
Move-Get JP Accrue JP Obtain JP upon moving. 400

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