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Arise (アレイズ, Areizu?), also known as Life 2, Full-Life, or Araise, is a recurring White Magic spell and the upgrade to Raise. It usually resurrects a KOed ally and completely restores their HP. It can also destroy undead monsters if used against them in some games. Its upgrade is Reraise.
Arise, also known as Life2 or Full-Life, can be used by Rosa and Porom. Fusoya starts off with the spell, Tellah learns it after Cecil becomes a Paladin in the DS version and Rosa learns it at level 55. It has a casting time of 2, costs 52 MP in all versions but the Nintendo DS where it costs 70 MP.
Arise returns as a White Magic spell, usable by Rosa at level 55, Porom at level 56, and Leonora at level 62, while Fusoya starts with the spell. It costs 52 MP to cast and fully revives a KOed ally.
Arise is a Level 6 White Magic spell and costs 50 MP to cast. This spell can only be bought in Phantom Village for 10,000 gil. Purobolos is the only enemy in the game to use this spell. Arise is one of the spells that can be cast from the Wonder Wand for free.
Arise, or Life 2, is learned from the esper Phoenix at a rate of x2. Terra also learns it automatically at level 49. It costs 60 MP to cast and is vulnerable to Runic. Arise can be cast by Curlax, Magic Urn, and Lady.
Full-Life revives one character from KO and restores their HP to full. It is a rare spell and can only be drawn from bosses. It is the second-best spell to junction onto HP-J, Vit-J, and Spr-J. Casting Full-Life in battle increases compatibility with Carbuncle and Alexander by 0.2, but lowers compatibility with Eden by 0.2 as well.
|Draw from||Level 1-100: Bahamut|
Level 30-100: Fujin*, Tonberry King
|Draw Points||Missile Base (silo room, hidden), Balamb Garden - MD Level, Fishermans Horizon at Master Fisherman's fishing spot (hidden, never refills), Ragnarok (hidden, never refills), Ultimecia Castle Prison Cell (hidden), Island Closest to Heaven, Island Closest to Hell|
|Refine||L Mag-RF: 1 Regen Ring refines into 20 Full-Lives; 1 Phoenix Spirit refines into 100 Full-Lives|
|no effect||All: +0.4%||no effect||Instant Death: +0.40%|
It restores the target's HP with the following formula:
Full-Life is a spell that can be used only by the White Mage dressphere. It costs 160 AP and costs 60 MP to cast. It also can be used on the Immortal Soul Garment Grid after going through all the nodes.
Moogle Life and Moogle Lifeja are a form of Full-Life, available only on Yuna's Mascot dressphere. Moogle Life revives one KOed ally with full HP and MP, while Moogle Lifeja revives and fully restores up to two KO'd party members with full HP and MP. Moogle Life is initially learned and cost 40 MP to cast, while Moogle Lifeja requires 40 AP to master and costs 60 MP to cast.
Arise is a spell that can only be learned by the White Mage job at level 99. The spell functions similar to Raise, except that the target of the spell is weakened for only 3 minutes instead of the usual 5, has a Reraise effect bestowed on them upon accepting the Raise, and finally is restored to 100% of their (weakened) maximum HP. Both the raise and re-raise effects of the spell restore 90% of exp lost upon death.
Arise is a White Magick spell that can be purchased in Balfonheim for 9,700 gil, but cannot be used until the White Magick 6 license is learned for 50 LP. The spell costs 50 MP to cast. In the International Zodiac Job System version, Arise is a White Magick 10 License only the White Mage and Monk can learn.
Arise revives an ally in full health and may restore more than 9,999 HP when cast, as the game has an invisible Break HP Limit. When cast on the undead, Arise has a 35% chance of inflicting instant death, which, surprisingly, is lower than that of regular Raise (70%).
Arise is a spell automatically cast by Eidolons when their summoner's HP reaches zero or when the Eidolon's SP reaches zero and the summoner's Gestalt gauge is depleted. It revives the party leader with full HP but the Eidolon is instantly dismissed.
Arise appears as an Energy Point ability in Lightning Returns: Final Fantasy XIII, the ability revives Lightning to full health after being defeated in battle and costs 2 EP (easy mode) or 3 EP (normal/hard mode) to use. It could still be cast when the current EP is already fewer than the EP required, even 0.1 EP, but the health will be restored according to the EP used.
- “White Magick to fetch a warrior from the brink of death and fully restore HP as well.”
- “Spirits of life, give a new life to the soul! Raise2!”
- —Upon casting in PlayStation version.
Arise, also known as Raise2, is learned by the White Mage. It costs 600 JP to learn. It costs 20 MP to use and has a speed of 10. When used against Undead units, it will result in a KO if it hits.
Full-Life is learned by White Mages. It is acquired through the Nirvana Staff for 300 AP. It costs 20 MP to cast, has a Magic Power of 100, and has a range of 4. It fully revives one KO'd unit, or inflicts Instant Death to an undead unit. It is stealable through the ability Steal: Ability.
Full Life is the result of a spell fusion. It requires 2 players to concentrate on the same target when casting Life.
Arise can be cast by piling two Raise spells. It restores 100% HP and 50% SP.
Arise is cast by stacking two Raise spells.
Arise appears a White Magic spell and costs 4 AP to cast. The spell can be given to any character by having an Arise Tome in the character's inventory. The spell can be purchased only in Urbeth after darkness floods the world for 5,000 gil.
The Seamstress's third ability, Refurbish, works the same as the Arise spell.
Arise is a level 6 White Magic spell. It brings back on target from K.O. and restores all HP (up to 9,999 HP unless Bravely Second is used). It also has a 70% chance to cause death on undead enemies if used on them. It costs 80 MP.
Known as Araise instead, it is a level 8 white magic spell, it costs 54 MP and can be acquired at Level 20 Seer.
Arise appears as a spell selectable during Onion Knight's Spellbook EX Burst, but it does nothing at all.
One of Lenna's cards has Arise as its ability. Arise can only be used during the player's turn, and returned a targeted Forward in their Break zone to the field. It can be used by Dulling Lenna, discarding a Lenna card, and paying four Water CP.
- Spanish: Lázaro+ (after Final Fantasy VIII) or Vida 2 (in Final Fantasy VII).
- Italian: Miracolo / Areiz - miracle / From the German word Reiz (Stimulus).
- German: Erzengel - translates to "Archangel".
- Russian: Полно-Жизнь (Polno-Zhizn) - a direct translation of "Full-Life".
In the Japanese version, the spell name is intended to apply the prefix "A" to indicate the higher tier of Raise (as opposed to apply suffix "ra" or "ga" for the similar purpose) instead of actually romanizing the English word "Arise". Arise is the only example of the affix "A" that still makes its appearance constantly.
Few spells in the later installments bring out this affix again; the English localization generally does not carry it over. For example, Purotea (プロテア) is localized Protectra in Final Fantasy XI, Kearua (ケアルア) becomes Curasa in Final Fantasy XIII.
|Final Fantasy XIII Abilities|
|Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline|
|Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist|
|Vigor - Overwhelm - Fearsiphon|
|Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort|
|Evade - Counter - Deathward - Fringeward - Reprieve|
|Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard|
|Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death|
|Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil|
|Cure - Cura - Curasa - Curaja - Esuna - Raise|
|Summon - Libra - Renew - Quake - Dispelga - Stopga|
|High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent|
|Eidolons: Normal Mode|
|Common Abilities: Arise - Penetration - ATB Charge|
|Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette|
|Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call|
|Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst|
|Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis|
|Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge|
|Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath|
|Eidolons: Gestalt Mode|
|Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust|
|Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken|
|Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame|
|Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare|
|Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment|
|Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo|