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Archylte Steppe

Lightning running through the Archylte Steppe, with Cocoon floating on the horizon.

These vast plains are a playground for Pulse's deadly monsters. They share the land with its original inhabitants, a clan of hunters, who have built themselves a comfortable life on this grand terrain.
FFXIII-2 Online Description

The Archylte Steppe (アルカキルティ大平原, Arukakiruti-daiheigen?) is a location on Gran Pulse in Final Fantasy XIII and Final Fantasy XIII-2. It is a massive open area where most of Pulse's wildlife roam.

In Final Fantasy XIII, it is the only place in the game where the player can ride wild chocobos. The area links the Vallis Media, Faultwarrens, and Mah'habara Subterra. In Final Fantasy XIII-2, another part of the Steppe is explored, possibly the western side, where it is now the home of a hunters' settlement in possession of a weather changing device.

DatalogEdit

Final Fantasy XIIIEdit

See also: Datalog/Locales (Final Fantasy XIII)

These great plains cover a vast expanse of Gran Pulse.

With an unobstructed view clear to the horizon, creatures can easily spot intruders into their territory. Perhaps this explains why so many beasts of the steppe are merciless predators—victors of the unending struggle for survival.

Final Fantasy XIII-2Edit

See also: Fragment/Academic Reward

Travel Guide: Archylte Steppe

Area Information

The Archylte Steppe is a broad plain located in a remote corner of Pulse. The few explorers who reach the steppe return with reports of a tribe of fiercely independent nomadic hunters who have lived off the land here for centuries, cut off from the rest of human civilization.

The actual location has not been made public, but tourists with a bent for adventure might consider renting an airship and putting together their own expedition.

From the Editor's Desk:

Some believe that the hunters are descendents of the original inhabitants of Pulse, while others claim they are a lost tribe of Cocoon. If you could get close enough to win their trust, they might tell you their story.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XIIIEdit

After departing the Vallis Media, the party finds themselves in the Archylte Steppe and come across a Cie'th Stone. Fang explains the purpose, and the party accepts their first mission. After completing another mission, they head for the Mah'habara Subterra in hopes of reaching Oerba, Vanille and Fang's home.

An optional cutscene involving Sazh and Fang talking about Dajh can be accessed in the Font of Namva.

Final Fantasy XIII-2Edit

FFXIII-2 New Area

The Archylte Steppe -??? AF- in Final Fantasy XIII-2.

Serah, Mog, and Noel travel here to fix an anomaly affecting the Sunleth Waterscape 300 AF, and find themselves in a sandstorm-filled field. They come across a hunter's settlement that possesses a weather-changing device that Serah and Noel can access after completing several missions for them.[1]

After earning the hunters' trust, by defeating a pack of Goblins and retrieving wool, they are taught how to use the weather machine. By using it, they uncover the Faeryl, a monster which is sucking up Miniflan. However, the path to the Faeryl is blocked by a Long Gui making Serah and Noel use the device again to remove the Long Gui. They fight the Faeryl and upon defeating it discover that it accidentally ate an artefact which meant whatever Miniflan it would swallow would be transported to the Sunleth Waterscape. With artefact in hand and paradox seemingly solved, the two return to the Sunleth Waterscape.

Lightning Returns: Final Fantasy XIIIEdit

After Gran Pulse and Valhalla merge and form Nova Chrysalia, Archylte Steppe dries up and turns into a desert that becomes known as the Dead Dunes. This reveals a vast maze of temples underground that predates even Cocoon's building and contains murals that relate the story of gods and mankind's beginnings. Oretoise skeletons, the formant fal'Cie Atomos and the scattered parts of fal'Cie Titan remain as remnants of the Steppe.

Grinding SpotEdit

Final Fantasy XIIIEdit

FFXIII battle event 02

Behemoth King and Megistotherian fighting each other.

The Archylte Steppe has a good grinding spot on the northern expanse near the passage to Mah'habara Subterra. A Behemoth King and Megistotherian are constantly fighting down the path from the Save Station, and all the player needs to do to get the pair to respawn is to backtrack a little and come back.

The pair gives an automatic preemptive strike every time, and rewards the player with 6,600 CP after each battle, 13,200 with the Growth Egg accessory. An easy strategy is to instantly stagger the Behemoth King and then juggle it with a Commando's Launch skill, so it will not be able to replenish its HP.

In addition, players can battle groups of three Gorgonopsid for 1300CP in a very simple battle. Three groups of Gorgonopsid are arranged closely together and respawn on the Western edge of the map, near the Uridimmu mark.

Final Fantasy XIII-2Edit

There are several notable grinding locations in this area, or rather 'farming' locations for the components needed to level up the paradigm pack monsters.

In the areas of Stonestump Wastelands and Grave Ridge (Sunny), there are plentiful numbers of Buccaboos which drop the Grade 3 Biological monster component Potent Orb.

In Clearwater Marsh (Rainy), the player can encounter Hedge Frogs, Mud Frogs, Swampmonks, and Caterchipillars, all of which drop Potent Essence, a Grade 4 Biological monster component.

In Clearwater Marsh (Sunny), the Microchu spawns in mass numbers allowing the player to collect many Potent Crystals as well as the rare item component Sunpetal, making this the best location for farming Grade 5 Biological monster components. This opponent is also reasonably frequent during the rainy season, allowing the player to collect a number of Potent Crystals at the same time as collecting Potent Essences.

The Vampire Cie'th on Grave Ridge, Stonestump Wastelands, and the Clearwater Marsh (Stormy) offer a 20% chance of dropping Potent Generators, making them the only realistically farmable choice for this Grade 5 Mechanical monster component.

AreasEdit

In Final Fantasy XIII, the Archylte Steppe is a vast plain connecting Vallis Media, Faultwarrens, and the Mah'habara Subterra. Oretoises inhabit only these lands due to their immense size. In the west, there is a small corridor blocked off with a Cie'th Paling leading to the Font of Namva where chocobos live. To reach the Faultwarrens, unlocking chocobos is required as the path leading there is located high. On the way to the Faultwarrens there is a small plain called Aggra's Pasture where the mighty Ochu resides and further along the way there are also ruins of the city of Haerii.

In Final Fantasy XIII-2, a different part of the Steppe is shown, and there is no sign of Cocoon on the horizon; being possibly located early after the second fall of Cocoon. In the northeastern side of the Steppe there is nomad village where hunters live and possess a device that can change weather on the Steppe.

Final Fantasy XIIIEdit

Final Fantasy XIII-2Edit

  • Western Benchland
  • Central Expanse
  • Northern Antrepass
  • Eastern Tors
  • Northern Highplain
  • Arid Strath
  • Southern Funnelway
  • The Font of Namva
  • Aggra's Trough
  • Aggra's Pasture
  • The Haerii Oldroad
  • The Haerii Archaeopolis
  • Way of the Ancients
  • Plains of Eternity
  • Sanctorium
  • Nomad Camp
  • Grave Ridge
  • Stonestump Wastelands
  • Clearwater Marshes


Castle Cornelia PS This article or section is a stub about a location. You can help Final Fantasy Wiki by expanding it.

MapsEdit

TreasureEdit

Final Fantasy XIIIEdit

Item Location
Lightning Charm Central Expanse
Rod of Thorns Central Expanse
Zephyr Ring Central Expanse
Mnar Stone x2 Central Expanse
Wind Charm Central Expanse
Scarletite Central Expanse
Severed Wing x5 Western Benchland
Librascope x5 Western Benchland
Smooth Hide x8 Western Benchland
Ice Charm Western Benchland
Fire Charm Western Benchland
Millerite Western Benchland
2,615 Gil Western Benchland
Monstrous Fang x11 Northern Highplain
Gold Nugget Northern Highplain
Platinum Bangle x2 Northern Highplain
Gold Nugget Northern Highplain
Gold Nugget Northern Highplain
Speed Sash Eastern Tors
Cactuar Doll Eastern Tors
Clay Ring Eastern Tors
Earth Charm Eastern Tors
Diabolic Tail x7 Eastern Tors
Water Charm The Font of Namva
Seapetal Scale x6 The Font of Namva
Gloomstalk x6 Aggra's Pasture
Platinum Bangle Aggra's Pasture
Collector Catalog The Haerii Archaeopolis
Fractured Horn x9 The Haerii Archaeopolis
Witch's Bracelet The Haerii Archaeopolis

Final Fantasy XIII-2Edit

Item Location Requirements
2 Remedies Plains of Eternity None
3 Potions Plains of Eternity None
8 Mana Droplets Nomad Camp None
Grimoire Hat Nomad Camp None
600 gil Nomad Camp None
8 Power Slivers Sanctorium Moogle Throw
2 Fractured Horns Plains of Eternity None
6 Vitality Droplets Stonestump Wastelands None
8 Mana Chips Grave Ridge Moogle Throw
Phoenix Down Grave Ridge Moogle Hunt
8 Mana Bolts Grave Ridge None
9 Vitality Slivers Grave Ridge Moogle Hunt
Single Horn Grave Ridge Moogle Hunt
Guardian's Edge Clearwater Marshes Moogle Throw
Wild Artefact Clearwater Marshes Moogle Throw
3 Gysahl Greens Clearwater Marshes Moogle Hunt
700 gil Clearwater Marshes None
Unicorn Horn Clearwater Marshes Moogle Hunt
Dragon Hide Backpack & Mog's Clock Sanctorium Defeat Faeryl
Chichu Plains of Eternity Improved Moogle Throw
Nanochu Clearwater Marshes Improved Moogle Throw

Enemy FormationsEdit

Final Fantasy XIIIEdit

Central ExpanseEdit

Eastern TorsEdit

  • Navidon
  • Navidon x2
  • Navidon, Rangda x3
  • Navidon x2, Rangda x3
  • Megistotherian, Gorgonopsid x3
  • Adamantortoise, Gorgonopsid x2
  • Amphisbaena
  • Adamantortoise
  • Adamanchelid
  • Cactuar
  • Shaolong Gui (after missions 56-62)
  • Long Gui (after missions 56-62)

Northern HighplainEdit

  • Amphisbaena
  • Adamanchelid
  • Gorgonopsid x4
  • Megistotherian, Gorgonopsid x4
  • Behemoth King, Gorgonopsid x4
  • Behemoth King
  • Behemoth King x2
  • Behemoth King, Megistotherian
  • Cactuar

Western BenchlandEdit

  • Amphisbaena
  • Gorgonopsid x4
  • Megistotherian, Gorgonopsid x3
  • Rangda x3
  • Leyak
  • Rangda x2, Leyak
  • Rangda, Leyak x4
  • Rangda x3, Leyak x2
  • Goblin x4
  • Cactuar

Arid StrathEdit

  • Dire Flan
  • Dire Flan x2

The Font of NamvaEdit

Aggra's PastureEdit

The Haerii OldroadEdit

  • Goblin x4

The Haerii ArchaeopolisEdit

Final Fantasy XIII-2Edit

The appearance of enemies depends on the area's weather. Defeating the Ochu during rainy weather, Long Gui during sunny weather, Immortal during cloudy weather (listed in the following table as Windy), and Yomi during stormy weather, earns the player the "Big Game Hunter" achievement/trophy.

Weather can be changed by moving the levers on the weather machine in the hunter's camp.

Monster Area Weather Notes
Barbed Specter Stonestump Wastelands, Grave Ridge Windy
Blue Chocobo Clearwater Marshes Sunny, Rainy, Windy
Buccaboo Stonestump Wastelands, Grave Ridge Sunny, Rainy, Windy
Buccaboo Ace Stonestump Wastelands Sunny, Rainy, Windy
Buccaboo Ace Grave Ridge Sunny, Rainy
Cactuar Sanctorium, Plains of Eternity Sunny
Cactuaroni Plains of Eternity Rainy, Windy
Caterchipillar Clearwater Marshes Rainy
Chelicerata Sanctorium, Plains of Eternity Windy Stops appearing after Goblin Fragment is obtained.
Chelicerata Sanctorium, Plains of Eternity Sunny Stops appearing after Faeryl is defeated.
Chocobo Sanctorium, Plains of Eternity Sunny, Rainy, Windy This is a normal yellow chocobo.
Chonchon Sanctorium, Plains of Eternity Stormy
Clione Sanctorium, Plains of Eternity Sunny Stops appearing after defeating Faeryl.
Clione Sanctorium, Plains of Eternity Windy Stops appearing after obtaining the Goblin Fragment.
Cloudburst Stonestump Wastelands Windy Good ravager to have in your monster pack.
Debris Grave Ridge Sunny, Rainy, Windy
Faeryl (Boss) Sanctorium Any Must first be triggered through Sunny weather and story events before it may be fought in any other weather.
Flanbanero Sanctorium, Plains of Eternity Sunny Appears after Faeryl is defeated.
Flangonzola Sanctorium, Plains of Eternity Sunny Appears after Faeryl is defeated.
Flowering Cactuar Sanctorium, Plains of Eternity Sunny
Fomoire Clearwater Marshes, Grave Ridge Stormy
Gancanagh Stonestump Wastelands, Clearwater Marshes Sunny, Rainy, Windy
Gancanagh Ace Stonestump Wastelands, Clearwater Marshes Sunny, Rainy, Windy
Ghast Sanctorium, Plains of Eternity Stormy
Gigantuar (Fixed) Stonestump Wastelands, Clearwater Marshes Any Cactuar tablets must be found using Moogle Hunt in Clearwater Marshes Rainy or Sunny to fight Gigantuars in Clearwater Marshes. All three tablets only appear once Faeryl is defeated.
Goblin Sanctorium, Plains of Eternity Sunny, Rainy, Windy Appears after obtaining Goblin Fragment.
Goblin Chieftain Sanctorium, Plains of Eternity Sunny, Rainy, Windy Appears after obtaining Goblin Fragment.
Hedge Frog Clearwater Marshes Sunny, Rainy, Windy
Immortal (Fixed) Stonestump Wastelands Windy Sidequest target. Available only after defeating Faeryl. Will reappear after defeat when weather is changed from and back to Windy.
Ispusteke Stonestump Wastelands, Grave Ridge, Clearwater Marshes Stormy
Long Gui (Fixed) Sanctorium Sunny Appears as a fixed encounter whenever Sunny weather appears. Will reappear after defeat when weather is changed from and back to Sunny.
Major Moblin Stonestump Wastelands, Grave Ridge, Clearwater Marshes Sunny, Rainy, Windy
Malebranche Clearwater Marshes Stormy
Metal Gigantuar Stonestump Wastelands Sunny, Rainy, Windy Rare monster. Appears as space-time distortion.
Mewmao Clearwater Marshes Rainy
Microchu Stonestump Wastelands, Clearwater Marshes Sunny, Rainy, Windy
Miniflan Sanctorium, Plains of Eternity Sunny
Moblin Stonestump Wastelands, Grave Ridge, Clearwater Marshes Sunny, Rainy, Windy
Mud Frog Clearwater Marshes Rainy
Navidon Clearwater Marshes Rainy
Ochu (Fixed) Clearwater Marshes Rainy Sidequest target. Available only after Faeryl is defeated. Will reappear after defeat when weather is switched from and back to Rainy.
Pulsework Gladiator Stonestump Wastelands, Grave Ridge Windy
Reaver Sanctorium, Plains of Eternity Sunny
Red Chocobo Stonestump Wastelands, Grave Ridge Sunny, Rainy, Windy
Samovira Grave Ridge Sunny, Windy
Scutari Stonestump Wastelands, Grave Ridge Sunny, Rainy, Windy
Seeker Sanctorium, Plains of Eternity Stormy
Silver Lobo Sanctorium, Plains of Eternity Sunny, Rainy, Windy
Swampmonk Clearwater Marshes Rainy
Testudo Stonestump Wastelands, Grave Ridge Windy
Triffid Sanctorium, Plains of Eternity Sunny
Vampire Stonestump Wastelands, Grave Ridge, Clearwater Marshlands Stormy
Varcolaci Stonestump Wastelands, Grave Ridge, Clearwater Marshlands Stormy
Vodianoi Grave Ridge Sunny, Windy
Vouivre Sanctorium, Plains of Eternity Sunny, Rainy, Windy
Wladislaus Stonestump Wastelands, Grave Ridge, Clearwater Marshes Stormy Previously seen in XIII where he was a sub boss in the Orphan's Cradle.
Yomi (Fixed) Grave Ridge Stormy Sidequest target. Available only after Faeryl is defeated. Will reappear after defeat when weather is switched from and back to Stormy.

*The cycle that causes a boss to reappear is as follows; To respawn bosses Yomi, Long Gui, Immortal and Ochu return to the Nomad Camp, shift the weather away from the boss you wish to respawn, exit to the Historia Crux, reenter, shift the weather back to the favorable conditions for the boss, battle, rinse, repeat. Happy hunting.

Creation and DevelopmentEdit

Archylte-Steppe-900AF-Artwork

Archylte Steppe 900 AF, concept art for Final Fantasy XIII-2.

The In Final Fantasy XIII Archylte Steppe is a single-loading map, meaning it only loads once per visit, or only when the player leaves the map, or saves then loads that file.

Final Fantasy XIII-2 Ultimania Omega has a concept art that depicts the capital of Cocoon, Eden, crashed to Archylte Steppe after the events of Final Fantasy XIII.[2] This idea was never used. Other concept artworks depict Archylte Steppe in 900 AF covered in a vast city with a building reminiscent of the government building in Eden in Final Fantasy XIII. This area would have had two versions: daytime and sunset.[2]

There were also plans to have a downloadable scenario to take place in the Archylte Steppe where Snow would have ridden his Shiva Sisters motorbike across the steppe, killing monsters, but this idea was abandoned.[3][2]

MusicEdit

Final Fantasy XIIIEdit

{{{image}}}
"The Archylte Steppe" from Final Fantasy XIII
Music-harp
FFXIII - The Archylte Steppe
Trouble with the audio sample?

Archylte Steppe has its eponymous theme as a background theme. "Pulse de Chocobo" also plays exclusively in this area, since chocobos can only be ridden here.

The theme also plays in Dissidia 012 Final Fantasy as Lightning's world map theme.

Final Fantasy XIII-2Edit

{{{image}}}
"Plains of Eternity"
Music-harp
Plains Of Eternity
Trouble with the audio sample?

The Archylte Steppe has multiple themes, with each playing depending on the type of weather. During sunny weather, the two electronic themes "Plains of Eternity" composed by Naoshi Mizuta and with vocals performed by Joelle, serves as the background theme, while its non-lyrical counterpart, "Plains of Eternity -Aggressive Mix-" plays whenever enemies appear. For rainy weather, the "Gapra Whitewood" theme plays. During cloudy weather, the "Vile Peaks" theme plays, and for stormy weather, "Will to Fight" is the background theme.

"Plains of Eternity" LyricsEdit

Our prayers meet no matter where we're going
In unison, they beat, the sky is glowing
Above our thoughts, we'll find a key together
To fill the day with all the things we treasure
A crystal view, I'll follow you
An open gate invites me through
Our prayers meet no matter where we're going
In unison, they sing with love
Above our thoughts, we'll find a key together
To fill the day with all the things we treasure
All we treasure
A crystal view, I sing to you
And in my sleep, you softly speak
In stormy seas, or sunny blue
I'll remember to trust in you

Other AppearancesEdit

Final Fantasy All the BravestEdit

The Archylte Steppe ATB

Archylte Steppe in All the Bravest.

The Archylte Steppe appears as a downloadable world in Final Fantasy All the Bravest.

GalleryEdit

TriviaEdit

  • The Archylte Steppe resembles the Calm Lands from Final Fantasy X: both have vast plains and are surrounded by valleys and mountains. The Gate Seal that enables the player to reverse the events in the Archylte Steppe is called "The Calm".

ReferencesEdit

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