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Archer (Tactics Advance)

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Viera
See also: Ranger

FFTA-job-archerH
FFTA-job-archerV
Archers are essential for long-range combat.
—In-Game Description

The Archer (弓使い, Yumi Tsukai?) Job class is available to humes and viera as a basic Job class in Final Fantasy Tactics Advance. Archers are well-known for their long range combat via bow and arrows wielding. The range of their attack varies depending on what bow they are wielding.

When two Archery skills are mastered by humans, they can become Hunters. When two Archery skills are mastered by viera, they can become Snipers. They are also one of two Job classes that can ward off the undead for good, the other being the White Monk.

StatsEdit

Move Rate Jump Rate Evade Rate
4 2 50
Weapon Head Body Equip Shields?
Bows Hats Clothing No

Growth ChartEdit

HumeEdit

Ffta-job-human-archer

Hume Archers are almost completely inferior to Soldiers and Thieves, the other two basic physical-damage hume jobs. The only stat that isn't outclassed by either the Soldier or the Thief is the Archer's Resistance, which combined with their long ranged physical damage makes them useful as an anti-mage job early in the game. Compared to the viera Archer, again the only notably higher stat is Resistance.

HP MP Attack Defense Magic Power Magic Resistance Speed
7.2 B- 1.1 E 7.2 C- 7.2 C- 6.4 D 8.1 B- 1.4 C

VieraEdit

Ffta-job-viera-archer

Viera Archers are inferior to Fencers, the Archer being only a tenth of a point faster, having slightly better resistance, and having marginally higher MP, while the rest of their stats are noticeably lower. Although viera Archers may seem superior to hume Archers, the fact is that Fencers are even better than either of them. In theory, viera Archers could also be used as an anti-mage job, but the difference in Resistance between the viera Archer and Fencer is negligible.

HP MP Attack Defense Magic Power Magic Resistance Speed
7.2 B- 1.6 D 8.1 B- 6.8 D+ 7.2 C- 7.6 C 1.6 B

AbilitiesEdit

AimEdit

Archer command. Shoot a well-aimed arrow.

Skill Source Equipment Effect AP to Master Power Range
Boost Longbow Increase Weapon Attack power by 50% for next attack. Wears off if the unit counter-attacks or uses an Action on the next turn. Inflicts Boost status. 100 Self
Aim: Legs Thorn Bow Inflicts Immobilize. 200 As Weapon
Aim: Arm Nail Bow Inflicts Disable. 200 As Weapon
Cupid Artemis Bow Inflicts Charm. 200 As Weapon
Burial Silver Bow Remove Undead from battle. Low success rate. 300 As Weapon
Take Aim Yoichi Bow 100% accurate, half damage attack. Element is the same as equipped weapon. 300 As Weapon As Weapon
Faster Perseus Bow Attack and nullify R-Abilities. Element is the same as equipped weapon. 300 As Weapon As Weapon
Blackout Char Bow Inflicts Blind. 200 As Weapon

ReactionEdit

Skill Source Equipment Effect AP to Master
Block Arrows* Green Beret Completely avoid all physical attacks from units wielding a bow or greatbow. 300

*Because Block Arrows is a reaction, it does not activate against counterattacks.

SupportEdit

Skill Source Equipment Effect AP to Master
Concentrate Target Bow Greatly increases Accuracy of attacks. 300

ComboEdit

Skill Source Equipment Effect AP to Master
Bow Combo Mythril Bow Allows the unit to start or join in a Combo during combat. 100

Other AppearancesEdit

Final Fantasy Trading Card GameEdit

Archer TCG

A Viera Archer appears in Final Fantasy Trading Card Game with a Wind-elemental card.

GalleryEdit

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