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Archer (Final Fantasy XII)

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XII

FFXII Complete Archer

A completed Archer License Board.

Archer (弓使い, Yumi Tsukai?) is a License Board in Final Fantasy XII International Zodiac Job System. It is represented by the Zodiac Sign of Sagittarius. It is a quick ranged Class, using Bows as its primary weapon and wearing Light Armor.

Archers have limited Magical ability, only able to use a tiny bit of White Magick. They have the largest number of Technicks that can be learned of any of the Classes. In addition, Archers are the only class to possess all three Phoenix Down augments, meaning that they can fully resurrect your party in seconds. They also have access to all three Potion Lores.

However, the accuracy of their main weapon is penalized by 20% in certain weather conditions. Also, they are unable to learn Adrenaline and have few means to augment their attack and magick powers.

The Archer has access to 127 licenses, which require 7,241 LP to unlock, as well as up to 12 additional licenses through summon licenses costing 780 LP, and 1 additional license costing 30 LP through quickening licenses.

License BoardEdit

Legend
edged weapons
blunt weapons
piercing weapons
Armor
Accessory
Magick
Technick
Augment
Command
Gambit
Summon
Quickening
A B C D E F G H I J K L M N O P Q R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

License listEdit

EquipmentEdit

Name Description LP cost
Bows (1) Lets the character equip the Shortbow and Silver Bow. 20
Bows (2) Lets the character equip the Aevis Killer. 30
Bows (3) Lets the character equip the Killer Bow and Longbow. 35
Bows (4) Lets the character equip the Elfin Bow and Loxley Bow. 45
Bows (5) Lets the character equip the Giant Stonebow and Burning Bow. 60
Bows (6) Lets the character equip the Traitor's Bow and Yoichi Bow. 70
Bows (7) Lets the character equip the Perseus Bow and Artemis Bow. 90
Sagittarius Lets the character equip the Sagittarius. 130
Sagittarius Lets the character equip the Sagittarius A. 200
Light Armor (1) Lets the character equip the Leather Cap and the Leather Clothing. 10
Light Armor (2) Lets the character equip the Headgear, Headguard, Chromed Leathers and Leather Breastplate. 15
Light Armor (3) Lets the character equip the Leather Headgear, Horned Hat, Bronze Chestplate and Ringmail. 20
Light Armor (4) Lets the character equip the Balaclava, Soldier's Cap, Windbreaker and Heavy Coat. 25
Light Armor (5) Lets the character equip the Green Beret, Red Cap, Survival Vest and the Brigandine. 30
Light Armor (6) Lets the character equip Headband, Pirate Hat, Jujitsu Gi and Viking Coat. 40
Light Armor (7) Lets the character equip Goggle Mask, Adamant Hat, Metal Jerkin and Adamant Vest. 50
Light Armor (8) Lets the character equip Officer's Hat, Chakra Band, Barrel Coat and Power Vest. 60
Light Armor (9) Lets the character equip the Thief's Cap, Gigas Hat, Ninja Gear and Gigas Chestplate. 70
Light Armor (10) Lets the character equip the Chaperon and the Minerva Bustier. 75
Light Armor (11) Lets the character equip the Crown of Laurels and the Rubber Suit. 80
Light Armor (12) Lets the character equip the Renewing Morion and the Mirage Vest. 90
Light Armor (13) Lets the character equip the Dueling Mask and the Brave Suit. 110
Heavy Armor (10) Lets the character equip the Dragon Helm and the Dragon Mail. 80
Heavy Armor (11) Lets the character equip the Magepower Shishak and the Maximillian. 90
Heavy Armor (12) Lets the character equip the Grand Helm and the Grand Armor. 110
Accessory (1) Lets the character equip Orrachea Armlet. 5
Accessory (2) Lets the character equip Bangle and Firefly. 20
Accessory (3) Lets the character equip Diamond Armlet and Argyle Armlet. 25
Accessory (4) Lets the character equip Battle Harness and Steel Gorget. 35
Accessory (5) Lets the character equip Tourmaline Ring and Embroidered Tippet. 35
Accessory (6) Lets the character equip Golden Amulet and Leather Gorget. 35
Accessory (7) Lets the character equip Rose Corsage and Turtleshell Choker. 40
Accessory (8) Lets the character equip Thief's Cuffs and Gauntlets. 45
Accessory (9) Lets the character equip Amber Armlet and Black Belt. 30
Accessory (10) Lets the character equip Jade Collar and Nishijin Belt. 40
Accessory (11) Lets the character equip Pheasant Netsuke and Blazer Gloves. 45
Accessory (12) Lets the character equip Gillie Boots and Steel Poleyns. 60
Accessory (13) Lets the character equip Berserker and Magick Gloves. 60
Accessory (14) Lets the character equip Sage Ring's and Agate Ring. 70
Accessory (15) Lets the character equip Ruby Ring and Bowline Sash. 70
Accessory (16) Lets the character equip Cameo Belt and Cat-ear Hood. 70
Accessory (17) Lets the character equip Bubble Belt and Fuzzy Mitre. 80
Accessory (18) Lets the character equip Sash and Power Armlet. 80
Accessory (19) Lets the character equip Indigo Pendant and Winged Boots. 100
Accessory (20) Lets the character equip Opal Ring and Hermes Sandals. 115
Accessory (21) Lets the character equip Quasimodo Boots and Nihopalaoa. 130
Accessory (22) Lets the character equip Germinas Boots and Ring of Renewal. 160
Equip Ribbon Lets the character equip a Ribbon. 215

MagickEdit

Name Description LP cost
White Magick 4 Lets the character cast Cura and Raise. 30

TechnicksEdit

Name Description LP cost
1000 Needles Deal 1000 damage to one enemy. 40
Achilles Adds one additional elemental weakness to one enemy. 40
Shear Reduce a target's Magick Defense. 50
Addle Reduce a target's Magick power. 50
Charm Causes Confuse to one enemy. 30
First Aid Heals an ally with critical health. 20
Gil Toss Throw Gil to damage all enemies in range. 30
Libra Makes user able to view detailed information of a targeted enemy, as well as hidden traps. 25
MP-HP Fully consume user's MP, changing one ally's HP to 10 times of that amount. 30
Poach Captures a HP critical foe to obtain loot. 30
Shades of Black Cast random Black Magick. 70
Revive Consume user's all HP to revive and fully restore HP of a KO'd ally. 40
Steal Steal item(s) from an enemy. 20
Traveler Deals damage to all enemies in range based on total steps taken. 50

AugmentsEdit

Name Description Amount LP cost
HP+30/70/110/150/190/230/270/310/390/435 Increases HP by numbered amount. 10 20/30/40/50/60/70/80/90/115/130
Focus Attack is 20% stronger while at Full HP. 1 70
Battle Lore Increases Strength, making physical damage stronger. 2 30/30/30
Remedy Lore 1-2-3 Increases Remedy potency to include curing more status effects. 3 20/30/70
Phoenix Lore Greater amount of HP restored with use. 3 30/50/90
Magick Lore Increases Magick Power, making spells stronger. 6 30/30/30/50/50
Swiftness Action time is reduced by 10%. 3 30/50/80
Martyr Recover MP after taking damage. 1 30
Inquisitor Recover MP after dealing damage. 1 30
Headsman Recover MP when you kill an enemy. 1 30
Potion Lore 1-2-3 Potions restore 10% more HP per augment. 3 20/35/70
Spellbound Positive buffs last 50% longer. 1 30
Last Stand Defense increases when HP critical. 1 70

Espers and QuickeningsEdit

Name Licenses unlocked LP cost
Quickening White Magick (4) 50
Quickening None 70
Quickening None 100
Quickening None 125
Belias None 20
Mateus None 30
Zalera None 30
Adrammelech None 35
Shemhazai Heavy Armor (10), Heavy Armor (11), and Heavy Armor (12) 50
Hashmal None 50
Cúchulainn None 50
Zeromus None 65
Exodus None 65
Famfrit HP +390 and HP +435 100
Chaos Magick Lore (x5) 100
Ultima HP-MP and 1000 Needles 115
Zodiark 1000 Needles and HP-MP 200

TriviaEdit

  • The License board for the Archer Class is shaped like a bow and arrow, representing the signature weapon of the class and their Zodiac sign Sagittarius.

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