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Archeodemon

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V

Final Fantasy V Enemy
{{{RPGe}}}
アルケオデーモン (Arukeodēmon)
Archeodemon-ffv-gba
Statistics
Level HP MP
17 50,000 62,000
Strength Magic
180 90
Defense M. Defense Evasion
40 0 0
EXP Gil
0 0
Elemental Affinities
Fire Ice Lightning Poison
Absorb Absorb Absorb Absorb
Holy Earth Wind Water
Absorb Absorb Absorb Absorb
ABP Yield(s) 40
Location Sealed Temple
Type Undead, Magic Beast
Steal Phoenix Down
Item Dropped Chaos Orb
Abilities Curse, Death, Flare, Giga Flare, Mega Flare, Drain Touch
Blue Magic N/A
Control N/A
Catch N/A
Status Immunity Poison, Mini, Toad, Petrify, Death, Silence, Berserk, Confuse, Paralyze, Sleep, Old, Stop
{{{PS}}}
アルケオデーモン (Arukeodēmon)
Archeodemon-ffv-gba
Statistics
Level HP MP
17 50,000 62,000
Strength Magic
180 90
Defense M. Defense Evasion
40 0 0
EXP Gil
0 0
Elemental Affinities
Fire Ice Lightning Poison
Absorb Absorb Absorb Absorb
Holy Earth Wind Water
Absorb Absorb Absorb Absorb
ABP Yield(s)
Location Sealed Temple
Type Undead, Magic Beast
Steal Phoenix Down
Item Dropped Chaos Orb
Abilities Curse, Death, Flare, Giga Flare, Mega Flare, Drain Touch
Blue Magic N/A
Control N/A
Catch N/A
Status Immunity Poison, Mini, Toad, Petrify, Death, Silence, Berserk, Confuse, Paralyze, Sleep, Old, Stop
Archeodemon
アルケオデーモン (Arukeodēmon)
Archeodemon-ffv-gba
#315#316 #317
Statistics
Level HP MP
17 50,000 62,000
Strength Magic
180 90
Defense M. Defense Evasion
40 0 0
EXP Gil
0 0
Elemental Affinities
Fire Ice Lightning Poison
Absorb Absorb Absorb Absorb
Holy Earth Wind Water
Absorb Absorb Absorb Absorb
ABP Yield(s)
Location Sealed Temple
Type Undead, Magic Beast
Steal Phoenix Down
Item Dropped Chaos Orb
Abilities Curse, Death, Flare, Giga Flare, Mega Flare, Drain Touch
Blue Magic N/A
Control N/A
Catch N/A
Status Immunity Poison, Mini, Toad, Petrify, Death, Silence, Berserk, Confuse, Paralyze, Sleep, Old, Stop
Archeodemon
アルケオデーモン (Arukeodēmon)
Archeodemon-ffv-ios
#315#316 #317
Statistics
Level HP MP
17 50,000 62,000
Strength Magic
180 90
Defense Resistance Evasion
40 0 0
EXP Gil
0 0
Elemental Affinities
Fire Ice Lightning Poison
Absorb Absorb Absorb Absorb
Holy Earth Wind Water
Absorb Absorb Absorb Absorb
ABP Yield(s)
Location Sealed Temple
Type Undead, Magic Beast
Steal Phoenix Down
Item Dropped Chaos Orb
Abilities Curse, Death, Flare, Giga Flare, Mega Flare, Drain Touch
Blue Magic N/A
Control N/A
Catch N/A
Status Immunity Poison, Mini, Toad, Petrify, Death, Silence, Berserk, Confuse, Paralyze, Sleep, Old, Stop

The Archeodemon is a boss in GBA and following versions of Final Fantasy V. It is fought in the Sealed Temple.

Battle Edit

Archeodemon uses Drain Touch and Flare, and like Twintania, will charge up and cast Mega Flare for major damage. Unlike Twintania, it does not become vulnerable to Odin during this period. Once its HP is reduced to 15,000, it will charge up for Giga Flare, which deals even greater damage; once he drops below this threshold, the party must attempt to kill it as quickly as possible.

If attacked physically, Archeodemon will cast Death upon itself, and due to being undead, it will heal itself completely. Phoenix Downs and the Raise spell will fail on it, and it absorbs all elemental magic (including Holy). Archeodemon can counter with Curse or ????, which, given his enormous HP, is likely to kill a character.

Osmose or Osmose Blade do not work as Archeodemon is undead and will drain MP from the caster.

Strategy Edit

The party should focus on dualcasting its most powerful non-elemental spells, namely Flare, Meteor and Bahamut. Meteor is the most recommended, as the damage dealt by the four-hit combo will accumulate quickly due to Archeodemon's negligible Magic Defense.

One way to defeat Archeodemon is to equip Bone Mails on the characters, then cast Reflect on Archeodemon, so the party can attack with their most powerful physical techniques and Archeodemon will reflect Death on the party, but while wearing the Bone Mail it will not hurt.

To defeat it without much trouble, the party can drain its MP via using an Ether on it first (setting its MP to 9999), then spamming the Blue Magic Magic Hammer. Once its MP is down to 0, Archeodemon will no longer be able to cast Death nor any spells outside of Mega Flare or Giga Flare. It can then be brought down with most non-elemental attacks easily.

Another way to defeat it without any trouble is to cast Mute and Archeodemon will be unable to use his Flare or Death. The party can use Rapid Fire for a quicker way than using Magic Hammer to drain his MP to 0.

Another method is to have everyone be a Mime with an Angel Ring equipped. One member should have the Dualcast, White Magic and Summon commands. This member should cast Curaga upon the party, then summon Bahamut and have all party members mimic this until Archeodemon dies.

Other appearances Edit

Pictlogica Final Fantasy Edit

PFF

Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

Etymology Edit

The prefix arch-, as in "archangel" or "archvillain," comes from Greek arkhos meaning "most important."

A demon is "an evil spirit or devil, especially one thought to possess a person or act as a tormentor in hell."

Related enemies Edit

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