- “The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was their efforts to express the nature of aether in mathematical terms that gave rise to the exacting science that we practice today. These definitive formalas are represented by "arcane geometries"--patterns that allow arcanists to manipulate aetheric energy and produce specific effects. The ability to shape this energy also allow practitioners to manifest arcane entities known collectively as "Carbuncle." This is perhaps the most defining power attributed to the art of arcanima. ”
- —Thubyrgeim, on arcanima
Accompanied by a familiar in battle, adepts of the art of arcanum derive their might from symbols of power born of geometric techniques hailing from across the southern seas. Held within special grimoires, these symbols lend shape to the arcanist's aether, thereby allowing them to produce a myriad of powerful spells.
Using magicked gemstones upon which the selfsame symbols are graven, arcanists are also able to summon forth the ephemeral being Carbuncle to carry out their bidding.
Arcanists wield grimoires in battle, and while lacking in pure damage-dealing abilities, they do possess debilitation spells, spells that deal damage over time and spells capable of healing and reviving allies.
Their defining trait is their ability to summon pets into battle. The Emerald Carbuncle, obtainable at level 4, specializes in wind-elemental attacks, while Topaz Carbuncle focuses on tanking abilities. This allows the Arcanist to be very versatile, effectively switching from a DPS to a tank or a healer when the situation demands, without necessarily excelling in either role.
Note: All spells cost MP to use (unless stated otherwise); however MP cost varies depending on the level and class of the player and the spell in question.
|Ability||Level||Type||Cast||Recast||Range||Radius||Class (Job) Affinity|
|Ruin||1||Spell||2.50s||2.50s||25y||0y||CNJ (WHM), THM (BLM), ACN (SMN, SCH)|
|Deals unaspected damage with a potency of 80.|
|Bio||2||Spell||Instant||2.50s||25y||0y||ACN (SMN, SCH)|
|Deals unaspected damage over time with a potency of 40 for 18 seconds.|
|Summon||4||Spell||6.00s||2.50s||0y||0y||ACN (SMN, SCH)|
|Summons Emerald Carbuncle (Arcanist), Eos (Scholar) or Garuda-Egi (Summoner - after the relevant job quest is cleared).|
|Physick||4||Spell||2.00s||2.50s||30y||0y||GLA, PGL, MRD, LNC, ARC, CNJ (WHM), THM (BLM), ACN (SMN, SCH)|
|Restore target's HP with a potency of 400.|
|Aetherflow||6||Ability||Instant||60.00s||0y||0y||ACN (SMN, SCH)|
|Restores MP equal to 20% maximum MP.|
|Energy Drain||8||Ability||Instant||3.00s||25y||0y||ACN (SMN, SCH)|
|Deals unaspected damage with a potency of 150. Absorbs 50% of damage dealt as HP and restores MP. Only available when under the effect of Aetherflow.|
|Miasma||10||Spell||2.50s||2.50s||25y||0y||ACN (SMN, SCH)|
|Deals unaspected damage with a potency of 20 and unaspected damage over time with a potency of 35 as well as Disease for 24 seconds (reduces HP recovered by cure spells by 50% for the target and inflicts Heavy +40%).|
|Virus||12||Ability||Instant||90.00s||25y||0y||GLA, PGL, MRD, LNC, ARC, CNJ (WHM), THM (BLM), ACN (SMN, SCH)|
|Reduces target's Strength and Dexterity by 15%.|
|Summon II||15||Spell||6.00s||2.50s||0y||0y||ACN (SMN, SCH)|
|Summons Topaz Carbuncle (Arcanist), Selene (Scholar) or Titan-Egi (Summoner - after the relevant job quest is cleared).|
|Sustain||18||Spell||1.00s||2.50s||30y||0y||ACN (SMN, SCH)|
|Sacrifices 10% of own maximum HP to continuously restore 8% of summon's HP over a period of 10 seconds. Cannot execute if HP is below 10%. This spell does not consume MP.|
|Resurrection||22||Spell||8.00s||2.50s||30y||0y||ACN (SMN, SCH)|
|Resurrects target to a weakened state. (Note: can be used in-combat by default, without the need for a trait.)|
|Bio II||26||Spell||2.50s||2.50s||25y||0y||ACN (SMN, SCH)|
|Deals unaspected damage over time with a potency of 35 for 30 seconds.|
|Bane||30||Ability||Instant||10s||25y||8y||ACN (SMN, SCH)|
|Spreads a target's Bio, Bio II, or Miasma to all nearby enemies.|
|Eye for an Eye||34||Ability||Instant||180.00s||25y||0y||GLA, PGL, MRD, LNC, ARC, CNJ (WHM), THM (BLM), ACN (SMN, SCH)|
|Erects a magicked barrier around a single party member or pet for 30 seconds. If the barrier is struck, there is a 20% chance striker will deal 10% less damage for 20 seconds.|
|Ruin II||38||Spell||Instant||2.50s||25y||0y||ACN (SMN, SCH)|
|Deals unaspected damage with a potency of 80 and inflicts Blind for 10 seconds.|
|Rouse||42||Ability||Instant||90.00s||25y||0y||ACN (SMN, SCH)|
|Increases healing magic potency and damage dealt by pet by 40% for 20 seconds. While roused, the pet will be immune to stun, sleep, bind, heavy, paralysis and disease.|
|Miasma II||46||Spell||Instant||2.50s||0y||5y||ACN (SMN, SCH)|
|Deals unaspected damage with a potency of 20 and unaspected damage over time with a potency of 10 as well as Disease to all opponents within radius for 15 seconds.|
|Shadow Flare||50||Spell||3.00s||2.50s||25y||5y||ACN (SMN, SCH)|
|Envelops a designated area in a veil of magicked shadows for 30 seconds, dealing damage with a potency of 25 and a 5% chance of sustained Slow to any who enter.|
|Aetherdam||8||Allows the stacking of one Aetherflow.|
|Enhanced Intelligence||14||Increases intelligence by 2.|
|Enhanced Intelligence II||16||Increases intelligence by 4.|
|Maim and Mend||20||Increases base action damage and HP restoration by 10%.|
|Aetherdam II||20||Allows the stacking of up to two Aetherflows.|
|Enhanced Pet Actions||24||20% chance of increasing spell speed by 20% for 8 seconds when pet deals critical damage.|
|Supervirus||28||Adds 15% intelligence and mind enfeeblement to Virus.|
|Enhanced Intelligence III||32||Increases intelligence by 6.|
|Energy Siphon||36||Doubles the amount of MP restored by Energy Drain.|
|Maim and Mend II||40||Increases base action damage and HP restoration by 30%.|
|Aetherdam III||40||Allows the stacking of up to three Aetherflows.|
|Enhanced Eye for an Eye||44||Shortens Eye for and Eye recast time to 120 seconds.|
|Enhanced Rouse||48||Shortens Rouse recast time to 60 seconds.|
Upon reaching Level 4, Arcanists gain the ability to summon their first pet; the Emerald Carbuncle. At this point a new set of actions exclusive to the Arcanist and their job upgrades are unlocked, enabling them to control their pets actions and positioning. Newly summoned pets start under Guard.
In the PlayStation version, these actions are available on their own hotbar, although players may choose to assign actions on their normal hotbar.
|Away||Order pet to leave the battlefield.|
|Heel||Order pet to follow behind you.|
|Place||Order pet to move to a specified location.|
|Stay||Order pet to remain where it is.|
|Guard||Order pet to refrain from attacking until you attack or are attacked.|
|Steady||Order pet to refrain from attacking until ordered to do so.|
|Sic||Order pet to attack.|
|Obey||Order pet to attack, but refrain from using certain actions until ordered to do so.|
Emerald Carbuncle AbilitiesEdit
|Gust||1||1.00s||3.00s||25y||0y||Deals wind damage with a potency of 90.|
|Backdraft||1||Instant||90.00s||5y||0y||Deals wind damage with a potency of 80. and knocks target back 15 yalms.|
|Downburst||20||3.00s||30.00s||25y||5y||Deals wind damage with a potency of 80 to target and all opponents within radius of it.|
|Shining Emerald||40||Instant||60.00s||25y||0y||Extends duration of damage over time effects already cast by master by 15 seconds.|
Topaz Carbuncle AbilitiesEdit
|Gouge||1||Instant||3.00s||3y||0y||Damages opponent with a potency of 70 and increases enmity in that opponent.|
|Shining Topaz||1||Instant||15.00s||0y||4y||Damages opponents within radius with a potency of 70 and increases enmity in those opponents.|
|Curl||20||Instant||120.00s||0y||0y||Decreases damage suffered by pet by 20%.|
|Storm||40||Instant||40.00s||3y||0y||Damages opponent with a potency of 60 and inflicts Stun for 2 seconds.|
The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival.
In times immemorial, there lived mages who had not only the power to summon the primals, but also the means to transmute the primals' essences, thus binding them to their will. Known simply as summoners, the existence of these men and women and their arcane art have been all but lost to the ages.
Summoners have the ability to summon the "essence" of the Eorzean primals, giving him access to more powerful abilities and summons compared to the Arcanist.
|Summons an attacker-type pet to fight at your side.|
(Only available to Summoner, this summons Ifrit-Egi.)
|Causes wounds inflicted by Bio, Bio II and Miasma to fester, dealing further unaspected damage with a potency of 100 for each spell currently in effect. Only counts effects caused by the casting Summoner in the tally, and only usable under the effect of Aetherflow.|
|Deals unaspected damage with a potency of 30 to the target and all nearby hostile targets.|
Additional Effect: Inflicts Bind on all targets hit.
Duration: 20 seconds
|Increases a pet's physical and magical attack power by 40% for 20 seconds.|
|Commands pet to use its signature attack.|
Ifrit Egi AbilitiesEdit
|Delivers an attack with a potency of 105.
Additional Effect: Stun for 2s
|Delivers an attack with a potency of 120.|
|Delivers an attack with a potency of 50 every time physical damage is suffered for 20s.|
|Delivers an attack with a potency of 105 to all nearby enemies.|
|Deals fire damage with a potency of 200 to all enemies in a cone before it.
Additional Effect: Fire damage over time with potency of 20 for 15s.
Titan Egi AbilitiesEdit
|Delivers an attack with a potency of 85.
Additional Effect: Increased enmity.
|Delivers an attack with a potency of 70 to all nearby enemies.
Additional Effect: Increased enmity
|Decreases damage suffered by pet by 20% for 20s.|
|Delivers an attack with a potency of 70.
Additional Effect: Stun for 2s
|Deals earth damage with a potency of 200 to all nearby targets.
Additional Effect: Razed earth for 15s.
Garuda Egi AbilitiesEdit
|Deals wind damage with a potency of 100.|
|Deals wind damage with a potency of 90.
Additional Effect: 15-yalm knockback
|Deals wind damage with a potency of 90 to target and all enemies nearby it.|
|Extends duration of damage over time effects already cast by master by 15s.|
|Deals wind damage with a potency of 250 to target and all enemies nearby it.|
Editor's Note: This skill can only be activated with the Summoner's Enkindle ability.
In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerors time and again. These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures' magicks to heal the wounded and bolster the strength of their allies.
Scholars are accompanied by a fairy, which aids them in their duties.
|Restores target's HP. Cure Potency: 300
Additional Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored for 30s. When critical HP is restored, damage nullification is doubled.
|Restores own HP and the HP of all nearby party members. Cure Potency: 150
Additional Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored for 30s.
|Removes a single detrimental effect from target.|
|Creates a designated area in which party members will only suffer 90% of all damage inflicted for 15s.
Additional Effect: 20% chance that next Succor will cost no MP for 15s. Can only be used when under the effect of Aetherflow.
|Restores 25% of target's maximum HP. Only available when under the effect of Aetherflow.|
|Restore target's HP. Cure Potency: 300|
|Gradually restores own HP and the HP of all nearby party members for 21s Cure Potency: 100|
|Increases magic defense of self and nearby party members by 20% for 20s.|
|Increases cure magic potency of self and nearby party members by 20% for 20s.|
|Restore target's HP. Cure Potency: 300|
|Silences target for 1s.|
|Increases spell speed of self and nearby party members by 30% for 30s.
Cannot use while Fey Light effect is active.
|Increases skill speed of self and nearby party members by 30% for 30s.
Cannot use while Fey Glow effect is active.
Summoner and Scholar appear in Final Fantasy Trading Card Game. The Summoner has a water-elemental card and the Scholar an ice-elemental.
- The Arcanist class has been present in the game data since the beta of Legacy FFXIV, but was never made playable during the game's original run. Data mined from the client shows it was evidently planned to fight with magical traps and use a mechanical staff. The class had a guild in Limsa Lominsa in the original game, but it was only used in a few quests.
- In A Realm Reborn, the class has been repurposed as a summoner class, and was first seen in an early leak from the Realm Reborn website. The page was quickly taken down after it was discovered by players. The class reveal was later confirmed during the Final Fantasy 25th Anniversary event. The class retains its Lominsan origins, but nearly everything else about their concept was altered.
- Arcanist was the first class in Final Fantasy XIV to receive two branching job options, and the only class to date to receive them before it was even released. Yoshida has indicated other classes will get branching jobs in future updates.
- During Beta 2 of A Realm Reborn, data mined from the client showed that there were plans to give Summoners a Ramuh Egi on top of the existing Ifrit, Garuda and Titan ones. In the final beta/release client, however, this was not implemented, and no model for the Ramuh Egi exists in the client, although Mr. Yoshida admitted at the "F.A.T.E. in Tokyo" event that a Ramuh Egi is planned as a summon in the future, along with a Leviathan Egi.