The Arcane Magicks skillset in Final Fantasy XII differs in the original release compared to the Zodiac releases. It deals with spells that inflict direct damage or negative status effects that distort the judgment of either ally or foe. All characters are able to learn Arcane Magick by buying the appropriate license and by the player buying the spell from a magick shop or traveling merchant. Additionally, it is a much larger skilset, as most Arcane Magicks were re-classified as Time Magicks.
The damage is boosted if the caster is affected by Faith (to 130% of normal), wears equipment with elemental affinity, what augments have been purchased on the License Board, and whether the enemy is weak against the used element.
The success rate of negative status spells are unaffected by the target's magick evasion.
List of Arcane MagicksEdit
"MP cost" is defined as default MP cost. Channeling Augments can lower the MP cost of any spell.
|Name||MP||Target||Element||Base Potency||Faith Modifier||Accuracy||MP Recovery||Required License|
|Initial||Switch*With or||Area||Base||EvasionMagick Evasion||SafetyNulled by Safety augment||ReflectCan be Reflected|
|Dark||10||Enemy||Partial||Circle 6||Dark||46||Potency||100%||No||No||Yes||Warmage||Arcane Magick 1|
|Deal moderate dark damage to all foes in range.|
Effect: Minor Dark elemental damage to all targets in range.
|Darkra||20||Enemy||Partial||Circle 6||Dark||91||Potency||100%||No||No||Yes||Warmage||Arcane Magick 4|
|Deal dark damage ot all foes in range.|
Effect: Moderate Dark elemental damage to all targets in range.
|Darkga||30||Enemy||Partial||Circle 6||Dark||130||Potency||100%||No||No||Yes||Warmage||Arcane Magick 7|
|Deal heavy dark damage to all foes in range.|
Effect: Major Dark elemental damage to all targets in range.
|Gravity||20||Enemy||Partial||Circle 6||None||―||Accuracy||70%||No||Yes||Yes||Warmage||Arcane Magick 2|
|Reduce HP of one foe by 1/4 of target's max HP.|
Effect: Reduces the HP of all targets in range by 25%.
|Graviga||36||Enemy||Partial||Circle 6||None||―||Accuracy||40%||No||Yes||Yes||Warmage||Arcane Magick 7|
|Reduce HP of one foe by 1/2 of target's max HP.|
Effect: Reduces the HP of all targets in range by 50%.
|Reverse||50||Enemy||Partial||Single||None||―||Accuracy||70%||No||No||Yes||No||Arcane Magick 6|
|Cause healing and damage to have the opposite effect on one foe.|
Effect: Inflicts Reverse on a single target. 70% base hit rate.
|Berserk||10||Ally||Partial||Single||None||―||Accuracy||60%||No||No||Yes||No||Arcane Magick 1|
|Cause one ally to mindlessly attack with weapon in hand.|
Effect: Inflicts Berserk on a single target.
|Confuse||10||Enemy||Partial||Single||None||―||Accuracy||50%||No||No||Yes||No||Arcane Magick 2|
|Cause one foe to confuse friend with foe.|
Effect: Inflicts Confuse on a single target.
|Decoy||10||Ally||No||Single||None||―||Accuracy||60%||No||No||Yes||No||Arcane Magick 3|
|Cause one ally to be the target of all foes.|
Effect: Inflicts Lure on a single target. 60% base hit rate.
|Death||30||Enemy||Partial||Single||None||―||Accuracy||35%||No||Yes||Yes||No||Arcane Magick 5|
|Reduce one foe's HP to 0.|
Effect: Inflicts Instant Death.
|Vanish||24||Ally||Partial||Single||None||―||None||Always||No||No||Yes||No||Arcane Magick 4|
|Render one ally invisible.|
Effect: Inflicts Invisible on a single target.
|Vanishga||60||Ally||Partial||Circle 10||None||―||None||Always||No||No||Yes||No||Arcane Magick 6|
|Render all allies in range invisible.|
Effect: Inflicts Invisible on all targets in range.
|Bubble||30||Ally||Partial||Single||None||―||None||Always||No||Yes||Yes||No||Arcane Magick 5|
|Double max HP of one ally.|
Effect: Inflicts Bubble on a single target.
|Drain||18||Enemy||Partial||Single||None||62||Potency||100%||No||No||No||Warmage||Arcane Magick 3|
|Transfer HP from one for to the caster.|
Effect: Drains HP from target, healing for the same amount.
|Syphon||2||Enemy||Partial||Single||None||8||Accuracy||60%||No||Yes||No||No||Arcane Magick 4|
|Transfer MP from one foe to the caster.|
Effect: Drains MP from target, healing for the same amount.
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.Magick is an Early Modern English spelling for