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Arcane Magicks (Final Fantasy XII)

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XII

FFXII Darkga

Darkga is an Arcane Magicks spell.

Arcane Magicks is a skillset in Final Fantasy XII. It deals with spells that inflict direct damage or negative status effects that distort the judgment of either ally or foe.

All characters are able to learn Arcane Magick by buying the appropriate license and by the player buying the spell from a magick shop or traveling merchant.

Mechanics Edit

Damage calculation:

[POW \times RANDOM(1 \sim 1.125) - Magick Resist] \times [2 + {Magick Power \times (Lv+Magick Power) \over 256}][1]

The damage is boosted if the caster is affected by Faith (to 130% of normal), wears equipment with elemental affinity, what augments have been purchased on the License Board, and whether the enemy is weak against the used element.

The success rate of negative status spells are unaffected by the target's magick evasion.

Success~Rate = Base~Rate + (MAG~of~user - VIT~of~target) \%[1]

List of Arcane Magicks Edit

"MP cost" is defined as default MP cost. Channeling Augments can lower the MP cost of any spell.

In the International Zodiac Job System version, certain abilities were re-classified, and most Arcane Magicks were re-classified as Time Magicks. In the Final Fantasy XII International Zodiac Job System version only Red Mage can wield Arcane Magick. In this version, certain spells can be obtained from treasures. In this release, Arcane Magicks can only be used by the Red Mage job. Many Arcane Magick have been moved into the Time Magick category. Also, the powerful Fire-elemental spell, Ardor, has been moved into the Arcane Magick category.

FFXII
Name MP Target Element Base Potency Faith Modifier Accuracy MP Recovery Required License
Initial Switch*With L1 or R1 Area Base EvasionMagick Evasion SafetyNulled by Safety augment ReflectCan be Reflected
Dark 10 Enemy Partial Circle 6 Dark 46 Potency 100% No No Yes Warmage Arcane Magick 1
Deal moderate dark damage to all foes in range.

Effect: Minor Dark elemental damage to all targets in range.
Cost: 500 gil
Location: RabanastreAfter Barheim Passage., Bhujerba, Dreadnought Leviathan, Dalmasca WestersandAfter the Leviathan., Ogir-Yensa Sandsea, Nam-Yensa Sandsea, Tomb of Raithwall

Darkra 20 Enemy Partial Circle 6 Dark 91 Potency 100% No No Yes Warmage Arcane Magick 4
Deal dark damage ot all foes in range.

Effect: Moderate Dark elemental damage to all targets in range.
Cost: 5,800 gil
Location: Phon Coast

Darkga 30 Enemy Partial Circle 6 Dark 130 Potency 100% No No Yes Warmage Arcane Magick 7
Deal heavy dark damage to all foes in range.

Effect: Major Dark elemental damage to all targets in range.
Cost: 9,400 gil
Location: BalfonheimAfter obtaining Treaty-Blade.

Gravity 20 Enemy Partial Circle 6 None Accuracy 70% No Yes Yes Warmage Arcane Magick 2
Reduce HP of one foe by 1/4 of target's max HP.

Effect: Reduces the HP of all targets in range by 25%.
Cost: 2,800 gil
Location: RabanastreAfter defeating Belias., Eruyt Village, Mt Bur-Omisace

Graviga 36 Enemy Partial Circle 6 None Accuracy 40% No Yes Yes Warmage Arcane Magick 7
Reduce HP of one foe by 1/2 of target's max HP.

Effect: Reduces the HP of all targets in range by 50%.
Cost: 6,800 gil
Location: Archades

Reverse 50 Enemy Partial Single None Accuracy 70% No No Yes No Arcane Magick 6
Cause healing and damage to have the opposite effect on one foe.

Effect: Inflicts Reverse on a single target. 70% base hit rate.
Cost: 7,600 gil
Location: Clan ProvisionerRank: Headhunter., Phon Coast, Skyferry (Rabanastre-Bhujerba)After obtaining Treaty-Blade.

Berserk 10 Ally Partial Single None Accuracy 60% No No Yes No Arcane Magick 1
Cause one ally to mindlessly attack with weapon in hand.

Effect: Inflicts Berserk on a single target.
Cost: 1,000 gil
Location: RabanastreAfter the Leviathan., Tomb of Raithwall, Eruyt Village

Confuse 10 Enemy Partial Single None Accuracy 50% No No Yes No Arcane Magick 2
Cause one foe to confuse friend with foe.

Effect: Inflicts Confuse on a single target.
Cost: 1,400 gil
Location: Tomb of RaithwallAfter defeating second Demon Wall., RabanastreAfter defeating Belias., Eruyt Village

Decoy 10 Ally No Single None Accuracy 60% No No Yes No Arcane Magick 3
Cause one ally to be the target of all foes.

Effect: Inflicts Lure on a single target. 60% base hit rate.
Cost: 2,500 gil
Location: Eruyt Village, Mt Bur-Omisace, RabanastreAfter defeating Judge Bergan.

Death 30 Enemy Partial Single None Accuracy 35% No Yes Yes No Arcane Magick 5
Reduce one foe's HP to 0.

Effect: Inflicts Instant Death.
Cost: 5,200 gil
Location: RabanastreAfter defeating Judge Bergan., NalbinaAfter defeating Judge Bergan., Phon Coast

Vanish 24 Ally Partial Single None None Always No No Yes No Arcane Magick 4
Render one ally invisible.

Effect: Inflicts Invisible on a single target.
Cost: 4,900 gil
Location: RabanastreAfter defeating Judge Bergan., NalbinaAfter defeating Judge Bergan., Mt Bur-OmisaceAfter defeating Judge Bergan., Phon Coast

Vanishga 60 Ally Partial Circle 10 None None Always No No Yes No Arcane Magick 6
Render all allies in range invisible.

Effect: Inflicts Invisible on all targets in range.
Cost: 8,700 gil
Location: RabanastreAfter defeating Judge Bergan., NalbinaAfter defeating Judge Bergan., Phon Coast

Bubble 30 Ally Partial Single None None Always No Yes Yes No Arcane Magick 5
Double max HP of one ally.

Effect: Inflicts Bubble on a single target.
Cost: 3,300 gil
Location: Clan ProvisionerRank: Ward of Justice., Skyferry (Rabanastre-Nalbina)After obtaining Treaty-Blade.

Drain 18 Enemy Partial Single None 62 Potency 100% No No No Warmage Arcane Magick 3
Transfer HP from one for to the caster.

Effect: Drains HP from target, healing for the same amount.
Cost: 3,200 gil
Location: Eruyt Village, Mt Bur-Omisace, RabanastreAfter defeating Judge Bergan.

Syphon 2 Enemy Partial Single None 8 Accuracy 60% No Yes No No Arcane Magick 4
Transfer MP from one foe to the caster.

Effect: Drains MP from target, healing for the same amount.
Cost:
Location: Skyferry (All Routes)After defeating Judge Bergan.

IZJS
Name MP Target Element Base Potency Faith Modifier Accuracy MP Recovery Required License
Initial Switch*With L1 or R1 Area Base EvasionMagick Evasion SafetyNulled by Safety augment ReflectCan be Reflected
Dark 10 Enemy Partial Circle 8 Dark 46 Potency 100% No No Yes Warmage Arcane Magick 1
Deal moderate dark damage to all foes in range.

Effect: Minor Dark elemental damage to all targets in range.
Cost: 500 gil
Location: RabanastreAfter obtaining Shadestone., Giza PlainsAfter obtaining Shadestone., NalbinaAfter obtaining Shadestone., Barheim Passage, Bhujerba, Dreadnought Leviathan, Dalmasca WestersandAfter Ondore's Estate.
Users: Red Mage

Darkra 24 Enemy Partial Circle 8 Dark 91 Potency 100% No No Yes Warmage Arcane Magick 1
Deal dark damage ot all foes in range.

Effect: Moderate Dark elemental damage to all targets in range.
Cost: 3,500 gil
Location: Mt Bur-Omisace, Mosphoran HighwasteAfter defeating Judge Bergan., Phon Coast, Archades
Users: Red Mage

Darkga 38 Enemy Partial Circle 8 Dark 130 Potency 100% No No Yes Warmage Arcane Magick 2
Deal heavy dark damage to all foes in range.

Effect: Major Dark elemental damage to all targets in range.
Cost: 7,500 gil
Location: BalfonheimAfter visiting Draklor Laboratory.
Users: Red Mage

Death 20 Enemy Partial Single None Accuracy 50% No Yes Yes No Arcane Magick 5
Reduce one foe's HP to 0.

Effect: Inflicts Instant Death.
Cost:
Location: Paramina Rift (Karydine Glacier)
Users: Red Mage

Ardor 60 Enemy Partial Circle 8 Fire 173 Potency 100% Yes No Yes Warmage Arcane Magick 3
Deal massive fire damage to all foes in range.

Effect: Massive Fire elemental damage to all targets in range.
Cost:
Location: Pharos - Third Ascent (Spire Ravel - 2nd Flight)
Users: Red Mage

Other appearancesEdit

Final Fantasy Airborne BrigadeEdit

FFAB

Edgar - Chainsaw2This article or section is a stub about an ability. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

FFRK

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

EtymologyEdit

Magick is an Early Modern English spelling for magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.

References Edit

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