Arcane Magick
From Final Fantasy Wiki
Arcane Magick is a type of magic that deals with direct damage or negative status effects that distort the judgment of either ally or foe. They have been classified in previous Final Fantasy titles as Black Magic, and in Final Fantasy X-2 as the main set of abilities for the Dark Knight job, though only labeled as Arcana.
Contents |
[edit] Appearances
[edit] Final Fantasy XII
NOTE "MP cost" is defined as default MP cost. Channeling Licenses can lower the MP cost of any spell.
| Name | Description | MP cost | Price | License | LP cost |
|---|---|---|---|---|---|
| Dark | Deal moderate dark damage to all foes in range. | 10 | 500 | Arcane Magick 1 | 25 |
| Berserk | Cause one ally to mindlessly attack with weapon in hand. | 10 | 1000 | ||
| Confuse | Cause one foe to confuse friend with foe. | 10 | 1400 | Arcane Magick 2 | 30 |
| Gravity | Reduce the HP of one enemy by 1/4 of target's max HP. | 20 | 2800 | ||
| Decoy | Cause one ally to be the target of all foes. | 10 | 2500 | Arcane Magick 3 | 40 |
| Drain | Transfer HP from one foe to the caster. | 18 | 3200 | ||
| Syphon | Transfer MP from one foe to the caster. | 2 | 4000 | Arcane Magick 4 | 50 |
| Vanish | Render one ally invisible. | 24 | 4900 | ||
| Darkra | Deal dark damage to all foes in range. | 20 | 5800 | ||
| Death | Reduce one foe's HP to 0. | 30 | 5200 | Arcane Magick 5 | 60 |
| Bubble | Double max HP of one ally. | 32 | 3300 | ||
| Vanishga | Render all allies in range invisible. | 60 | 8700 | Arcane Magick 6 | 70 |
| Reverse | Cause healing and damage to have opposite effect on one foe. | 50 | 7600 | ||
| Graviga | Reduces HP by 1/2. | 36 | 6800 | Arcane Magick 7 | 105 |
| Darkga | Deal great dark damage to foes in range. | 30 | 9400 |
[edit] International Zodiac Job System
Arcane Magick can only be used by the Red Mage job. Many Arcane Magick have been moved into the Time Magick category. Also, the powerful fire element spell, Ardor has been moved into the Arcane Magick category for an unknown reason.
| Name | Description | MP cost | Price | License | LP cost |
|---|---|---|---|---|---|
| Dark | Deal moderate dark damage to all foes in range. | 10 | 500 | Arcane Magick 1 | 40 |
| Darkra | Deal dark damage to all foes in range. | 24 | 3500 | ||
| Death | Reduce one foe's HP to 0. | 20 | n/a | Arcane Magick 2 | 50 |
| Darkga | Deal great dark damage to foes in range. | 38 | 7500 | ||
| Ardor | Deal massive fire damage to all foes in range. | 60 | n/a | Arcane Magick 3 | 110 |
[edit] Final Fantasy Tactics A2: Grimoire of the Rift
Arcane Magick is the skillset of the Arcanist. The magicks that comprise it focus primarily on spells attuned with Gravity and Darkness, and include several spells dependent on level.
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| Recurring Magic |
| Black Magic - Blue Magic - Ninjutsu - Summon Magic - Spellblade - Time and Space magic - White Magic |
| Final Fantasy XI |
| Blue Magic - Dark Magic - Divine Magic - Elemental Magic - Enfeebling Magic - Enhancing Magic - Healing Magic - Singing - String Instrument - Summoning - Wind Instrument |
| Final Fantasy XII Magicks |
| Arcane Magick - Black Magick - Green Magick - Time Magick - White Magick |
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