Arcane Magick (裏魔法, Ura Mahō?, lit. Nether Magic), also called Ultimate Magic and Arcane Magicks, is a type of magick that deals with direct damage or negative status effects that distort the judgment of either ally or foe.
Arcane Magicks spells inflict direct damage or negative status effects that distort the judgment of either ally or foe.
In the International Zodiac Job System version, Arcane Magick can only be used by the Red Battlemage job. Many Arcane Magick have been moved into the Time Magick category. Also, the powerful Fire-elemental spell, Ardor, has been moved into the Arcane Magick category.
Ultima, the High Seraph primary action ability is called Arcane Magicks.
The formula for damage is as follows:
|Magick that inflicts damage with pure energy.|
Quote: "Open 7 doors to reach the tower of power! Ultima!"
|Syphon MP from the target, converting it to HP for the user.|
|Sever the target's life thread to KO the target.|
|Create a small gravity well around the target. Reduces HP by 25%.|
|Steal the target's vitality. Transfers HP from the target to the user.|
|Create a large gravity well around the target. Reduces HP by 50%.|
|LV. 3 Dark||Flame Rod||All possible units||450||8|
|Deal dark damage to each unit whose level is a multiple of 3.|
|Lv. 5 Haste||Lilith Rod||All possible units||450||8|
|Grant HASTE to each unit whose level is a multiple of 5.|
|Lv. ? Shadow Flare||Bomb Arm||All possible units||450||20|
|Cast Shadowflare on all units who share the first digit of the caster's level. Deals dark damage.|
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.Magick is an Early Modern English spelling for