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Apotamkin (Final Fantasy XIII-2)

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XIII-2

Final Fantasy XIII-2 Enemy
Apotamkin
アポタムキン (Apotamukin)
FFXIII2 enemy Apotamkin
Statistics
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
6,640 10 170
Stagger Icon FFXIII Chain Icon FFXIII
200% 95
Keep Launch Libra
25 Weakness 20
CP Gil
100 100
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Halved Halved Halved
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Halved Halved -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
30% 30% 30% 30% 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
0% 30% 30% 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% 0% 30% 30% 20%
Location A Dying World -700 AF-
Type Feral Creature
Subtype Spook
Recruit Chance 2%
Common Drop Potent Orb (30%)
Rare Drop Enigmatic Fluid (5%)
Abilities Multicast
Notes - Executes powerful magic attacks.
- Susceptible to Curse.

The Apotamkin is an enemy in Final Fantasy XIII-2. It appears in groups with other Apotamkin. It is resistant to every element and physical attacks, so the party should use non-elemental magic attacks such as Ruin to defeat it. They are a good enemy to fight to farm Potent Orbs.

Paradigm Pack Edit

For 66 Monster materials, Apotamkin gets every basic spell, every elemental strike, and every second level spell (eg Thundara). It also gets Item Collector, which is useful until the end of the storyline, whereupon its effects are superfluous to the available Durable Collector Catalog, and Gilfinder II, which is less useful but can be used all game long. As an Early Peaker, though, it never gets to infuse very many abilities at one time; monsters can only infuse one role ability for each level of their Crystarium advancement. It can endure a lot of magical damage (less if it is typeless like Ruin), as it halves not only magic but elements also.

Tameable Monster
Name Apotamkin Role Ravager
Traits Early Peaker - Resourceful - Cute
Composition Biological Start Grade Monster Grade 3
Max Level 20 HP 1,100
Strength 110 Magic 110
ATB Segments 3 Stages 1
Innate Affinities Halves: Magic, all Elements
Feral Link Multicast (Deal magic damage to target. Input Type: Multiple)
Ability Type Level Infusible
Fire Command Initial Y
Blizzard Command Initial Y
Thunder Command Initial Y
Aero Command Initial Y
Gilfinder II Passive Initial N
Pack Mentality Passive Initial N
Flamestrike Command 3 N
Froststrike Command 5 N
Sparkstrike Command 10 N
Galestrike Command 13 N
Item Collector Passive 14 Y
Fira Command 15 Y
Blizzara Command 16 Y
Thundara Command 17 Y
Aerora Command 18 Y

Gallery Edit

Other appearances Edit

Final Fantasy Trading Card Game Edit

TCG

Apotamkin TCG

Apotamkin appears in Final Fantasy Trading Card Game with a Fire-elemental card.

Etymology Edit

The Apotamkin is a vampire-like creature in Native American mythology.

Trivia Edit

  • Apotamkin is the only Spook to not sport an Etro's gate-like symbol on it.

Related enemies Edit

Final Fantasy XIII Edit

Lightning Returns: Final Fantasy XIII Edit

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