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XIII-2

The Apotamkin is an enemy in Final Fantasy XIII-2. It appears in groups with other Apotamkin. It is resistant to every element and physical attacks, so the party should use non-elemental magic attacks such as Ruin to defeat it. They are a good enemy to fight to farm Potent Orbs.

StatsEdit

Paradigm Pack Edit

For 66 Monster materials, Apotamkin gets every basic spell, every elemental strike, and every second level spell (eg Thundara). It also gets Item Collector, which is useful until the end of the storyline, whereupon its effects are superfluous to the available Durable Collector Catalog, and Gilfinder II, which is less useful but can be used all game long. As an Early Peaker, though, it never gets to infuse very many abilities at one time; monsters can only infuse one role ability for each level of their Crystarium advancement. It can endure a lot of magical damage (less if it is typeless like Ruin), as it halves not only magic but elements also.

Monster statsEdit

AbilitiesEdit

Ability Level Type Infuse
Fire Initial Command Y
Blizzard Initial Command Y
Thunder Initial Command Y
Aero Initial Command Y
Gilfinder II Initial Passive N
Pack Mentality Initial Passive N
Flamestrike 3 Command N
Froststrike 5 Command N
Sparkstrike 10 Command N
Galestrike 13 Command N
Item Collector 14 Passive Y
Fira 15 Command Y
Blizzara 16 Command Y
Thundara 17 Command Y
Aerora 18 Command Y

Gallery Edit

Other appearances Edit

Final Fantasy Trading Card Game Edit

TCG

Apotamkin TCG

Apotamkin appears in Final Fantasy Trading Card Game with a Fire-elemental card.

Etymology Edit

The Apotamkin is a vampire-like creature in Native American mythology.

Trivia Edit

  • Apotamkin is the only Spook to not sport an Etro's gate-like symbol on it.

Related enemies Edit

Final Fantasy XIII Edit

Lightning Returns: Final Fantasy XIII Edit