Final Fantasy XIII-2 Enemy
アプカルル (Apukaruru)
FFXIII2 enemy Apkallu
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
42,860 850 350
Stagger Icon FFXIII Chain Icon FFXIII
300 66
Keep Launch Libra
40 Weakness 20
CP Gil
180 500
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- Resistant Weakness
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
90% 90% 50% 50% 50%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
50% 70% 70% 20% 20%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
50% 0% 30% 50% 20%
Location Academia -500 AF-
Type Feral Creature
Subtype Sahagin
Recruit Chance 10%
Common Drop Potent Orb (15%)
Rare Drop Magistral Crest (5%)
Abilities Power Spritz, Rush
Notes - Capable of inflicting Daze.
- Delivers devastating physical attacks.

The Apkallu is an enemy in Final Fantasy XIII-2. It is always encountered alone.

Paradigm PackEdit

The Apkallu is a Commando. It has attack speed nearly on par with Chichu's, and if maxed out with Power materials, can have Strength in excess of 1,500. Apkallu's Attack animation consists of two pecks per attack; if taught these abilities, it can restore its ATB via Siphon Boost II and Attack: ATB Charge II, resulting in continuous attacking.

Its Area Sweep can wipe out large groups of enemies, such as farming Microchu in the Archylte Steppe or even PuPu. It naturally halves Ice and Wind damage. Its Feral Link, Abyssal Breath, can inflict Deprotect and Deshell and has a synchronization rate of 300%, but is magical and thus does not benefit from Apkallu's good Strength stat.

Its downsides include not being able to physically attack launched and flying opponents, resorting to Ruin and Ruinga; it has poor Magic, but good casting speed. Apkallu is weak to Fire and Lightning and lacks beneficial Chaser and Feeder abilities; its Slow Chaser is not so useful as Slow is a rare status ailment only inflicted via another Paradigm Pack ally's Feral Link.

It is still highly recommended the player pick up an Apkallu as it is a cheap and powerful Commando.

Tameable Monster
Name Apkallu Role Commando
Traits Well-Grown - Flameprone - Fishy
Composition Biological Start Grade Monster Grade 3
Max Level 45 HP 1,967
Strength 100 Magic 62
ATB Segments 3 Stages 3
Innate Affinities Halves: All Elements
Weak: Fire, Lightning
Feral Link Abyssal Breath (Inflict long-lasting status ailments on target and nearby foes. Input Type: Timing)
Ability Type Level Infusible
Attack Command Initial N
Ruin Command Initial N
Area Sweep Command Initial N
Attack: ATB Charge Passive Initial Y
Powerchain Auto 5 Y
Strength: +16% Passive 12 Y
Slow Chaser Auto 18 N
Scourge Auto 21 Y
Strength: +20% Passive 27 Y
Resist Dispel: +10% Passive 35 Y
Strength: +25% Passive 41 Y
Resist Dispel: +44% Passive 42 Y
Ruinga Command 45 Y


The Apkallu in Sumerian myth are a group of benevolent demigods that taught mankind the tenets of civilization. They appear fishlike, or half-human half-fish.

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit