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The Antlion is a boss from Final Fantasy IX. The party fights it in Cleyra after it attempts to eat Prince Puck.

StatsEdit

Boss

#110

Battle Edit

When attacked physically, it responds with its Counter Horn. The Antlion's Sandstorm ability reduces all allies' HP to single digits and inflicts the Blind status ailment. This is especially dangerous when Trouble is inflicted on a unit with its Trouble Mucus attack. Antlion can cast Fira. Antlion is vulnerable to Sleep and Slow, which are useful for buying time while its items are stolen. Silence is not as effective, as only Fira will be disabled. Antlion is weak to Ice.

Stronger Antlions appear as regular enemies if the player chooses the wrong sand pit when attempting to enter the Desert Palace on the Outer Continent. These Antlions have the same attacks as the first Antlion. Unlike the one fought in Cleyra these Antlions are able to be instantly killed by Level 5 Death without fail.

Strategy Edit

If Antlion's Trouble Mucus causes a character to become Troubled, an Annoyntment can be stolen to cure it.

Vivi can take the Antlion out in a few turns with Blizzara. It is possible for Quina to have learned Limit Glove from a Mandragora in the forest near Chocobo's Forest and Auto-Life from a Carrion Worm in Cleyra's Trunk, so that combination can be used for a quick kill.

AI Script Edit

Function Antlion_Init


   set attacklist = [ Sandstorm ; Fira ; Fira ; Trouble Mucus ; Trouble Mucus ]

Function Antlion_Loop
   if ( !initflag )
      set SV_FunctionEnemy[SHADOW] = 0
      set initflag = TRUE
      RunBattleCode( Enable ATB )
      while ( GetBattleState != 4 )
         Wait( 1 )
   if ( ( SV_FunctionEnemy[HP] <= 10000 ) && !endflag )
      set endflag = TRUE
      set SV_FunctionEnemy[DEFEATED_ON] = 1
      while ( IsAttacking != 0 )
         Wait( 1 )
      RunBattleCode( Disable ATB )
      while ( GetBattleState != 1 )
         Wait( 1 )
      set SV_Target = SV_FunctionEnemy
      AttackSpecial( Death )
      while ( IsAttacking != 0 )
         Wait( 1 )
      RunBattleCode( End Battle, Victory )
      return
   Wait( 1 )
   loop

Function Antlion_ATB
   set selectedattack = RandomAttack( attacklist )
   if ( selectedattack == Sandstorm )
      set SV_Target = SV_PlayerTeam
   elseif ( selectedattack == Fira )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Fira )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Trouble Mucus )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Trouble Mucus )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   if ( skipturn )
      set skipturn = FALSE
      set SV_Target = 0
      Attack( Sandstorm )
   if ( SV_FunctionEnemy[HP] - 10000 < ( SV_FunctionEnemy[MAX_HP] - 10000 ) / 2 )
      set sandstormtarget = SV_FunctionEnemy
   else
      set sandstormtarget = 0
   if ( !sandstormflag && #sandstormtarget ) {
      set sandstormflag = TRUE
      set SV_Target = SV_PlayerTeam
      set selectedattack = Sandstorm
   if ( selectedattack == Sandstorm )
      set skipturn = TRUE
   Attack( selectedattack )

Function Antlion_Counter
   if ( ( GetAttackCommandId == Skill ) && ( GetAttackId == What's That?! ) )
      return
   set SV_Target = GetAttacker
   if ( GetAttackCommandId != Attack )
      return
   if ( !( #( NotMatching(SV_Target[STATUS_CURRENT], PETRIFY | DEATH | JUMP) ) ) )
      return
   if ( GetRandom % 3 )


      Attack( Counter Horn )

Tetra Master Edit

Tetra Master
Card023
#023
Location: Lindblum Business District, Mario in Treno Slums


Other appearances Edit

Pictlogica Final FantasyEdit

Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper Edit

FFRK Antlion FFIX

Antlion from Final Fantasy IX appears as an enemy in Final Fantasy Record Keeper.

Gallery Edit

Etymology Edit

Antlions are a family of insects, known by the scientific name Myrmeleontidae. "Antlion" usually refers to the larval form of the insect, and they are so named because the larva's typical food is ants, though they will eat other insects as well. Antlions will dig pits in sand inches deep and lurk in the bottom waiting for prey to come close. When the prey falls into the pit, the loose sand on the sides of the pit prevents them from escaping and causes them to fall further down towards the antlion. The antlion's jaws are hollow, and upon biting its prey it will suck out its juices rather than actually eat it. When the antlion is finished, it flicks the husk out of its sandpit and fixes any damage done to the walls, then waits for its next meal to pass by.