Fandom

Final Fantasy Wiki

Animist (Tactics Advance)

20,540 pages on
this wiki
Add New Page
Talk8 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Ffta-moogle-animist

TA

FFTA-job-animist
Moogle that borrows strength from animals.
—In-Game Description

The Animist (動物使い, Dōbutsu Tsukai?, lit. Animal Envoy) is a job from Final Fantasy Tactics Advance. Moogles can be Animists as a basic job. Animists rely on the aid of the animal kingdom in battle, and can really turn the tide of battle. Most abilities involve using the animal for personal gain, but some abilities can damage opponents. Animists use the power of musical instruments in their time of need. Abilities such as Cuisine, which fully heals a unit, and 100% Wool, which gives a unit the Protect and Shell status effects, make the Animist a good support job.

StatsEdit

Move Rate Jump Rate Evade Rate
4 2 55
Weapon Head Body Equip Shields?
Instruments Hats Clothing No

GrowthEdit

Ffta-job-animist

Statistic-wise, the Animist is the moogle's basic Attack-oriented job, having the highest HP, Attack and Defense of all the basic moogle jobs. However, an Animist's strength lies in its abilities, not its stats. Compared to other basic Attack-oriented jobs like the hume Soldier or the nu mou Beastmaster, the Animist is much more balanced between HP, MP, Attack and Magic Power, and focuses more on Defense and Resistance than anything else.

HP MP Attack Defense Magic Power Magic Resistance Speed
7.2 B- 2.6 D+ 7.6 C 8.8 B+ 7.2 C- 8.8 B+ 1.2 D+

AbilitiesEdit

CallEdit

Animist command. Borrow strength from animals.

Ability Equipment Effect AP MP Power Range
Sheep Count Glass Bell Summons forth sheep to put target to sleep. 100 8 4
100% Wool Earth Bell Soft wool. Improves weapon def. and magic res. 200 8 Self
Cuisine Heal Chime Cook animal and serve it to completely heal HP. 300 32 1
Tail Wag Fairy Harp Wagging tail. Charms target. 200 8 1
Chocobo Rush Satyr Flute Chocobo stampede! Deals damage. 300 12 45 WATK Double Line
Frogsong Aone Flute Lilting refrain. Turns target into a frog. 200 18 4
Friend Blood Strings Summons random creature from the spirit world. 300 12 4
Catnip War Trumpet Catnip! Drives target berserk. 100 12 1

ReactionEdit

Ability Equipment Effect AP
Block Arrows Green Beret Dodge bow and longbow attacks.
Because it's a reaction, it does not activate against counterattacks.
300

ComboEdit

Ability Equipment Effect AP
Animal Combo Mythril Bell Failproof combo ability for animists. 100

GalleryEdit

Relm-ffvi-snes-battleThis gallery is incomplete and requires Animal Combo added. You can help the Final Fantasy Wiki by uploading images.

EtymologyEdit

Animist is someone who practices Animism (from Latin animus "soul, life"). It is the worldview that non-human entities (animals, plants, and inanimate objects or phenomena) possess a spiritual essence. Animism is used in the anthropology of religion as a term for the belief system of some indigenous tribal peoples, especially prior to the development of organized religion.

TriviaEdit

  • Like Beastmasters, Animists are shown holding a Whip in their official artwork despite it not being a weapon type in Final Fantasy Tactics Advance. However, this could just be a reference to their ability to call upon and control animals.

Also on Fandom

Random Wiki