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Animists have learned the secret language of the animals, tapping their primal powers in battle.
Description
Animist is a job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by moogles, that calls on animals to help in battles. It primarily focuses on inflicting buffs and debuffs, along with a fairly potent healing ability. It is not recommended to level up this class as it is fairly weak, although the Animist moveset is useful to any moogle class.
The Chocobo Rush and Friend abilities are based upon the user's magick stat, benefiting the Black Mage and Time Mage as support jobs. Although the Friend A-Ability affects an area just as wide a Summoner, it is far from reliable as it summons random summons (similar to the Call command in Final Fantasy V), which can lead to outcomes like healing foes and hurting allies in a large area.
If utilized by magick-focused jobs with elemental absorbing shields made possible via the Shield Bearer passive ability, the Animist can narrow the chances of self harm from summons.
Stats
Skill | Source Equipment | Effect | AP To Master |
---|---|---|---|
Instruments | Hats | Light Armor | No |
Move | Jump | Evasion | Unarmed Attack Raise |
HP | MP | Atk | Def | Mgk | Res | Spd |
---|---|---|---|---|---|---|---|---|---|---|
4 | 2 | 0 | 15 | C | G | D | C | E | D | 56% |
Abilities
Calling
The ANIMIST uses the abilities of the beasts of the wild.
Skill | Source Equipment | Effect | Range | AP To Master | MP Use |
---|---|---|---|---|---|
100% Wool | Glass Bell | Bestows Protect and Shell to user. | Self | 200 | 8 |
Catnip | War Trumpet | Inflicts Berserk. | 1 | 200 | 8 |
Chocobo Rush | Satyr Flute | Deals damage in a straight line. | Line in front of and behind user | 250 | 8 |
Toad Song | Blueleaf Flute | Inflicts Frog. | 4 | 400 | 22 |
Cuisine | Heal Chime | Recovers all HP. | 1 | 350 | 22 |
Friend | Shining Lute | Calls a random summon. | 4 | 400 | 4 |
Tail Wag | Frigid Viol | Inflicts Charm. | 1 | 350 | 12 |
Sheep Count | Hurdy-Gurdy | Inflicts Sleep in an area. | 4 | 150 | 12 |
Reaction
Skill | Source Equipment | Effect | AP To Master |
---|---|---|---|
Archer's Bane | Green Beret | Ignore attacks from Bow or Greatbow. | 200 |
Note
- Animists' role almost spars with the Beastmasters since their abilities can be both useful and chaotic. Although that Beastmasters' Beast Lore range is just two panels far, using monsters against themselves proves that their abilities can aid be both helpful towards allies and against enemies.
- Animists' Friend A-ability is similar to all Summoners' summons, despite the different MP cost and the randomness that may happen after it is cast.
Gallery
Etymology
Animism (from Latin animus "soul, life"). It is the worldview that non-human entities (animals, plants, and inanimate objects or phenomena) possess a spiritual essence. Animism is used in the anthropology of religion as a term for the belief system of some indigenous tribal peoples, especially prior to the development of organized religion.
Animist is someone who practicesTemplate:FFTA2