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TA2

Ffta-moogle-animist
FFTA2-AnimistSprite
Animists have learned the secret language of the animals, tapping their primal powers in battle.
—Description

Animist is a job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by moogles, that calls on animals to help in battles. It primarily focuses on inflicting buffs and debuffs, along with a fairly potent healing ability. It is not recommended to level up this class as it is fairly weak, although the Animist moveset is useful to any moogle class.

The Chocobo Rush and Friend abilities are based upon the user's magick stat, benefiting the Black Mage and Time Mage as support jobs. Although the Friend A-Ability affects an area just as wide a Summoner, it is far from reliable as it summons random summons (similar to the Call command in Final Fantasy V), which can lead to outcomes like healing foes and hurting allies in a large area.

If utilized by magick-focused jobs with elemental absorbing shields made possible via the Shield Bearer passive ability, the Animist can narrow the chances of self harm from summons.

StatsEdit

Weapons Head Body Equip Shields?
Instruments Hats Light Armor No


Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
4 2 0 15 C G D C E D 56%

AbilitiesEdit

CallingEdit

The ANIMIST uses the abilities of the beasts of the wild.

Skill Equipment Range AP MP
100% Wool Glass Bell Self 200 8
Wrap the unit in soft, fluffy wool. Grants Protect and SHELL.
Catnip War Trumpet 1 200 8
Bombard the target with catnip, driving it into a BERSERK frenzy.
Chocobo Rush Satyr Flute Line in front of and behind user 250 8
Send a flock of charging chocobos to trample anything in their path.
Toadsong Blueleaf Flute 4 400 22
This mysterious song transforms the target into a TOAD.
Cuisine Heal Chime 1 350 22
Feed the target a hearty meal that sticks to the ribs. Fully restores HP.
Friend Shining Lute 4 400 4
Calls a random summon.
Tail Wag Frigid Viol 1 350 12
CHARM the target with the wiles of a cute barnyard animal.
Sheep Count Hurdy-Gurdy 4 150 12
Summon a flock of softly bleating sheep. Lulls units in a small area to SLEEP.

ReactionEdit

Skill Equipment Effect AP
Archer's Bane Green Beret Avoid all bow-based basic attacks. 200

NoteEdit

  • Animists' role almost spars with the Beastmasters since their abilities can be both useful and chaotic. Although that Beastmasters' Beast Lore range is just two panels far, using monsters against themselves proves that their abilities can aid be both helpful towards allies and against enemies.
  • Animists' Friend A-ability is similar to all Summoners' summons, despite the different MP cost and the randomness that may happen after it is cast.

GalleryEdit

EtymologyEdit

Animist is someone who practices Animism (from Latin animus "soul, life"). It is the worldview that non-human entities (animals, plants, and inanimate objects or phenomena) possess a spiritual essence. Animism is used in the anthropology of religion as a term for the belief system of some indigenous tribal peoples, especially prior to the development of organized religion.