Animist (Final Fantasy Tactics A2)
From Final Fantasy Wiki
- "Animists have learned the secret language of the animals, tapping their primal powers in battle."
- —Description
Animist is a job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by Moogles. This job calls on animals to help them fight battles. It primarily focuses on inflicting Buffs and Debuffs, along with a fairly potent healing ability. It is not recommended that you level up this class as it is fairly weak although his moveset is useful to any Moogle class. Chocobo Rush and Friend is based upon the user's magic stat benefiting the Black Mage and Time Mage. Although the Friend A-Ability effects an area just as wide the Summoners, it is far from reliable as it summons random Espers (similar to the Call command in Final Fantasy V) which can lead to disastrous outcomes like healing foes and severely hurting allies in a large area, however if utilized by magic focused jobs with elemental absorbing shields made possible via Shield Bearer Passive-ability the Animist can practically narrow the chances of possible harmful summons and absorb health while dealing sufficient damage.
Contents |
[edit] Stats
| Weapons | Head | Body | Equip Shields? |
| Instruments | Hats | Light Armor | No |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
| 4 | 2 | 0 | 15 | 70 |
[edit] Abilities
[edit] Calling
The ANIMIST uses the abilities of the beasts of the wild
| Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
|---|---|---|---|---|---|
| 100% Wool | Glass Bell | Bestows Protect and Shell to user | Self | 200 | 8 |
| Catnip | War Trumpet | Inflicts Berserk | 1 | 200 | 8 |
| Chocobo Rush | Satyr Flute | Deals damage in a straight line | Line in front of and behind user | 250 | 8 |
| Toad Song | Blueleaf Flute | Inflicts Frog | 4 | 400 | 22 |
| Cuisine | Heal Chime | Recovers all HP | 1 | 350 | 22 |
| Friend | Shining Lute | Calls a random summon | 4 | 400 | 4 |
| Tail Wag | Frigid Viol | Inflicts Charm | 1 | 350 | 12 |
| Sheep Count | Hurdy-Gurdy | Inflicts Sleep in an area | 4 | 150 | 12 |
[edit] Reaction
| Skill | Armor Learned From | Effect | AP To Master |
|---|---|---|---|
| Archer's Bane | Green Beret | Ignore attacks from Bow or Greatbow. | 200 |
| v · e · dFinal Fantasy Tactics A2 Jobs |
|---|
| Hume |
| Soldier - Thief - White Mage - Black Mage - Archer - Paladin - Fighter - Parivir - Ninja - Illusionist - Blue Mage - Hunter - Seer |
| Moogle |
| Animist - Thief - Black Mage - Moogle Knight - Fusilier - Juggler - Tinker - Time Mage - Chocobo Knight - Flintlock |
| Nu Mou |
| White Mage - Black Mage - Beastmaster - Time Mage - Illusionist - Alchemist - Arcanist - Sage - Scholar |
| Bangaa |
| Warrior - White Monk - Dragoon - Defender - Gladiator - Master Monk - Bishop - Templar - Cannoneer - Trickster |
| Viera |
| Fencer - White Mage - Green Mage - Archer - Elementalist - Red Mage - Spellblade - Summoner - Assassin - Sniper |
| Seeq |
| Berserker - Ranger - Lanista - Viking |
| Gria |
| Hunter - Raptor - Ravager - Geomancer |
| Special Jobs |
| Bard - Sky Pirate - Dancer - Agent - Heritor - Keeper - Nightshade |
