From Final Fantasy Wiki
- "Animists have learned the secret language of the animals, tapping their primal powers in battle."
- —Description
Animist is a job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by Moogles. This job calls on animals to help them fight battles.
| Weapons
| Head
| Body
| Equip Shields?
|
| Instruments
| Hats
| Light Armor
| No
|
| Move
| Jump
| Evasion
| Unarmed Attack Raise
| Resilience
|
| 4
| 2
| 0
| 15
| 70
|
[edit] Abilities
The ANIMIST uses the abilities of the beasts of the wild
[edit] Calling
| Skill
| Weapon Learned From
| Effect
| Range
| AP To Master
| MP Use
|
| 100% Wool
| Glass Bell
| Bestows Protect and Shell
| Self
| 200
| 8
|
| Catnip
| War Trumpet
| Inflict Berserk
| 1
| 200
| 8
|
| Chocobo Rush
| Satyr Flute
| Deal damage in a straight line
| Line in front of and behind user
| 250
| 8
|
| Toad Song
| Blueleaf Flute
| Inflict Frog
| 4
| 400
| 22
|
| Cuisine
| Heal Chime
| Recover all HP
| 1
| 350
| 22
|
| Friend
| Shining Lute
| Calls random summon
| 4
| 400
| 4
|
| Tail Wag
| Frigid Viol
| Inflicts Charm
| 1
| 350
| 12
|
| Sheep Count
| Hurdy-Gurdy
| Inflict Sleep in an area
| 4
| 150
| 12
|
[edit] Reaction
| Skill
| Armor Learned From
| Effect
| AP To Master
|
| Archer's Bane
| Green Beret
| Ignore attacks from Bow or Greatbow.
| 200
|