I will share your pain with you.
- —Yuna, Final Fantasy X.
Feel my pain! Come, Anima!
- —Seymour Guado, Final Fantasy X.
Anima also made several cameo appearances in other spin-off Final Fantasy titles.
Anima appears in Luca when Maester Seymour summons her to rid the area of fiends that appear during the blitzball final. Yuna is in awe of the aeon's power, which is exactly what Seymour wanted. He later summons Anima against Yuna's party when they confront him in Macalania Temple.
Like all aeons, Anima is the physical manifestation of a dream of a specific fayth—in this case, Seymour's mother, whose real name remains unidentified. She could be named Anima herself; Yojimbo implies the aeons' names are those of their respective fayth, but this is unconfirmed (Jecht in his aeon form is called Braska's Final Aeon). Other than Jecht, Anima is the only fayth to have significant details about her origin and past revealed.
It is revealed in a vision shown by pyreflies as the party travels through Zanarkand ruins that Seymour's mother brought Seymour to meet Yunalesca to become an aeon for Seymour to use and defeat Sin. Seymour never fought Sin with Anima however, and her fayth was brought to the abandoned Baaj Temple by Seymour who sealed it up. It appears Seymour's mother was acting against her son's wishes in becoming a fayth, as Seymour was reluctant to go through with the plan in the vision the party views at Zanarkand ruins, not wanting to lose his mother.
To receive Anima as an aeon, the player must have unlocked all of the treasures using the Destruction Spheres in each Cloister of Trials, including Zanarkand Dome. At Baaj Temple, the player must fight a boss named Geosgaeno (the first boss Tidus faces when he comes to Spira) in order to gain entrance to a sealed underwater room. Afterwards, the player views a cutscene and Yuna harnesses Anima's power.
The symbol for Anima and Baaj is annotated with the kanji for darkness (闇, yami?). It appears in the middle of Anima's seal that also blocks the player's path to the Baaj Chamber of the Fayth until they meet all the prerequisites for unlocking it. The seal appears whenever the player opens a hidden treasure chest in the various Cloisters of Trials, a clue the player must find the chests to pass through the barrier in Baaj. The glyph also appears at the end of Anima's Overdrive.
Anima is called from an underworld of sorts: a portal opens in the sky, from which a chain falls, into and through the ground. The chain rises and pulls Anima from the ground, revealing her further chain-bound form. Upon her first summoning, Yuna is usually heard saying "I will share your pain with you."
Anima's Overdrive is even more extravagant than her entrance. She opens a gateway into her world beneath the enemy party, sinking them down. The world shifts to a crimson-red dimension, where an even darker form of Anima shatters the chains binding her fists and unleashes a devastating sixteen-hit combo to each enemy that can inflict a grand total of 1,599,984 damage in the PAL, International, and HD Remaster versions, as each hit can deal up to 99,999 damage. In the original version, Oblivion cannot exceed 99,999 damage.
If the player has the game set to display the short summon sequence, Oblivion will only hit and the player will see the total damage at the end effected as one hit.
Anima is an aeon that deals immense damage. Pain, her special attack, is an instant kill, which also deals colossal damage to enemies immune to death spells. It ignores defense and is actually more effective than her Overdrive, Oblivion, versus some stronger enemies like Dark Bahamut.
Pain is a magical attack, but due to the high power and ignoring defense, it is likely to hit for maximum damage against any enemy not fully immune to magic. Anima is arguably the strongest aeon as Oblivion deals nearly 99,999 damage upon receiving her, and in the PAL, International, and HD Remaster versions, can inflict nearly 3,600,000 damage altogether.
Stats and AbilitiesEdit
|Anima's Default Abilities|
|Sleep Attack, Silence Attack|
Dark Attack, Sleep Buster,
Silence Buster, Dark Buster
Final Fantasy XEdit
- Main article: Anima (Final Fantasy X Boss)
Anima is fought as a boss summoned in Macalania Temple. A dark version of Anima is fought as an optional superboss on Mt. Gagazet in the International, PAL and HD Remaster versions of Final Fantasy X.
Final Fantasy X-2Edit
- Main article: Anima (Final Fantasy X-2)
In Final Fantasy X-2, Anima is a boss fought on the road to the Farplane.
Anima appears as a dark-elemental summon based on her original Final Fantasy X appearance. Anima's special attack is Chaotic Dimension (Oblivion) which deals dark-elemental damage to all enemies. Summoning Anima costs 3 points from the Consumption Gauge.
Depending on the Anima's type and rank, the user is able to learn the following abilities:
This cursed aeon is horrible to look upon and possesses terrible power. The chains that bind her body do little to check the destruction she is capable of. If she goes into a rage, you will share her great pain...
- —Anima's CollectaCard
Anima appears as an enemy.
Anima appears in Pictlogica Final Fantasy as a boss.
Yuna can summon Anima.
Anima appears as a mini boss in the in game add-on Zanarkand.
- That which falls into infinite darkness, Silent Black!
- One that hates the pain of lament, Pain Blue!
- And finally, to restrain all things, Chain Gold!
Follow by saying: "Resonate! I summon you, ANIMA!"
Anima's Theatrhythm Final Fantasy appearance has a card in this trading card game.
Non-Final Fantasy AppearancesEdit
Etymology and SymbolismEdit
Anima is a feminine Latin noun for "soul" or "breath". Ancient Romans believed that one's anima resided in the chest; when a person died, his or her soul escaped from the body with the breath. Anima was associated with emotion and the heart; its metaphysical counter part, animus, was manifested in the brain and in one's sense of logic.
In Jungian psychology, the Anima can be defined as two things:
- One's inner self, which is in contact with the subconscious, as opposed to one's outward persona.
- The subconscious (yet partially conscious) female psychological qualities, which Jung said reside in all males and is usually an aggregate of a man's mother, but may also incorporate aspects of sisters, aunts, and other important female figures.
May also refer to the Anima Sola, or lonely soul in Roman Catholicism. Usually pictured as a soul in Purgatory, she has chains that have bound her wrists, which when broken mean she has repented for her sins. The Anima Sola requires not only divine assistance but also the help from the living.
In the scene in Luca where Seymour summons her, blood can be seen trailing from her visible eye, implying either a further Roman Catholic connection with the Virgin Mary, or that her attacks also cause her physical pain. This is not seen in battles with her, however.
- An action figure of Anima exists as part of Final Fantasy X Monster Collection series.
- Anima's design in Final Fantasy X is similar to Ultimecia's final form from Final Fantasy VIII.
- Anima is the only secret aeon who is controlled like a typical aeon.
- Anima is one of only two aeons called by name in Final Fantasy X; the other being Yojimbo.
- Hanging from Anima's neck is a picture of her fayth, Seymour's mother, portrayed with a glowing halo like a saint.
- In the original version, Dark Anima doesn't have the picture of her fayth but in the HD Remaster version, she does.
- If Anima is summoned during the Seymour Omnis battle, he will react with surprise that even Anima is against him, but continues to fight her regardless.
- Gogmagog in Final Fantasy XIII-2 resembles Anima, with both their faces wrapped in bandages.
- Anima's flavor text in All the Bravest states she "is indeed, the Final Aeon of Seymour. Let the debate be ended once and for all".
- Although obtaining Anima as one of Yuna's aeons is optional in gameplay terms, her appearance in the ending FMV indicates that doing so is canon.