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Anima (Final Fantasy X boss)

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X

Feel my pain! Come, Anima!
—Seymour

Anima is a boss summoned by Seymour Guado during the first battle against him. After she is defeated, the battle against Seymour will continue. If the player acquires it as a summon for Yuna, Anima is also fought in Remiem Temple in a contest of aeons and during the final battles.

StatsEdit

Macalania

Final Fantasy X enemy stats
#078#079 #080
Location Monster Arena Species Other information
Macalania Temple Does not appear Aeon The party cannot escape.
Sensor description Scan description
Goes into overdrive when its gauge charges up. Immune to scans
Stats
HP MP Strength Magic Defense Magic Defense
18,000 (1,400) 50 25 20 1 1
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
25 30 0 20 2,500 (3,750) 3,000
Elemental affinities
Fire Ice Lightning Water Holy
- - - - -
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom Nul
0 Immune Immune Immune Immune Immune Immune 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 0 0 0 0
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune 0 Immune Lv. 3 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Silence Grenade Farplane Shadow Ability Sphere x1Overkill: x2 Ability Sphere x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
2-4 slots, 1-3 abilities Piercing, Darktouch, Silencetouch, Sleeptouch Dark Ward, Silence Ward, Sleep Ward None
Abilities
Abilities Ronso Rage
Boost, Pain, Oblivion None

Remiem Temple

Final Fantasy X enemy stats
#078#079 #080
Location Monster Arena Species Other information
Remiem Temple Does not appear Aeon Can only be fought by Aeons. Defeat does not result into Game Over.
Sensor description Scan description
Immune to sensors. Immune to scans
Stats
HP MP Strength Magic Defense Magic Defense
54,000 (54,000) 3,000 38 60 1 1
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
15 1 0 15 0 (0) 0
Elemental affinities
Fire Ice Lightning Water Holy
- - - - -
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom Nul
0 Immune Immune Immune Immune Immune Immune 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 0 0 0 0
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune 0 Immune Lv. 1 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
None None None None
Equipment drop (25%) Weapon abilities Armor abilities Bribe
0 slots, 0 abilities None None None
Abilities
Abilities Ronso Rage
Physical attack, Pain, Oblivion, Demi, Dispel None

Sin

Final Fantasy X enemy stats
#078#079 #080
Location Monster Arena Species Other information
Inside Sin Does not appear Aeon N/A
Sensor description Scan description
Strike me down. Immune to scans
Stats
HP MP Strength Magic Defense Magic Defense
Yuna Anima HP (168) 1 Varies Varies Varies Varies
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
Varies Varies Varies 1 0 (0) 0
Elemental affinities
Fire Ice Lightning Water Holy
- - - - -
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom Nul
0 Immune Immune Immune Immune Immune Immune 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 0 0 0 0
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune 0 Immune Lv. 3 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
None None None None
Equipment drop (25%) Weapon abilities Armor abilities Bribe
0 slots, 0 abilities None None None
Abilities
Abilities Ronso Rage
Pain, Oblivion None

BattleEdit

Anima's Pain attack causes Instant Death. Anima alternates between using Pain and Boost. When she uses Boost, it does not increase the rate of her Overdrive charging (which is a fixed amount every time she gets a turn or is attacked), but she does still take extra damage until her next turn.

The damage inflicted by Pain is magical damage, but is not affected by Magic Defense. Therefore, it will always be between 459 and 518, before taking into account protections such as Shell. Anima's Overdrive, Oblivion, on the other hand, can be reduced by the Defense stat.

StrategyEdit

It is best to take Tidus's advice and summon Shiva (presented as "????" at this stage of the game) as aeons are immune and will just suffer damage. Shiva should shield against Anima's Pain and heal using Ice spells until she has a full Overdrive gauge.

Diamond Dust will potentially do near max damage to Anima. The player should aim to keep Shiva alive until Anima unleashes Oblivion; just before Oblivion is launched, Shiva should use Shield. After that, one needs simply attack until Anima is dismissed by Seymour. If Yuna can use Grand Summon and call Shiva with a full Overdrive gauge at the start, this part of the battle will go quicker.

GalleryEdit

TriviaEdit

  • Seymour and Anima are the first two enemies in the game that can drop four-slotted equipment.
  • Like with Yuna's Anima, in the PAL, International and HD versions of the game, Anima's Oblivion deals 16 hits instead of one single hit, but the total damage is reduced to approximately 85.3% of the original amount.
  • Anima has three dummied attacks, which are all variants of a plain physical attack, but with perfect accuracy and no capability of scoring a critical hit. Each one inflicts either Sleep, Silence or Darkness for two turns with a 100% infliction chance.

Related enemiesEdit

Final Fantasy X-2Edit

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