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Angra Mainyu (Final Fantasy X-2)

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Final Fantasy X-2 Boss
Angra Mainyu
アンラ・マンユ (Anra Man'yu)
Angra Mainyu
None
Statistics
Level HP MP
47 333,444 9,999
Strength Magic Defense
73 97 124
M. Defense Agility Accuracy
114 68 0
Evasion Luck
0 2
EXP AP Gil
5,000 30 5,000
Elemental affinities
Fire Lightning Water
- - -
Ice Gravity Holy
- Halves -
Location Bikanel
Chapter(s) 1, 2, 3, 5
Common Steal Megalixir
Rare Steal Megalixir
Gil Steal 2,000
Common Drop Ribbon
Rare Drop Ribbon
Bribe Amount {{{Bribe Amount}}}
Common Bribe Nothing
Rare Bribe None
Abilities Unnatural Selection (only before final fight), Perdition's Flame, Osmose, Demi, Bio, Flare, Curaga, Full-Life, Dispel
Blue Bullet N/A
Status Resist None
Status Immunity All but Power Break, Magic Break, Luck Change, Evasion Change, Accuracy Change
Other Information This enemy does not Oversoul. Recovers HP outside of battle.
A terrible fiend that has awakened from slumber beneath the desert sands. Bent on destroying all it encounters, it is a fiendish fiend indeed.
Scan

Angra Mainyu is an optional boss in Final Fantasy X-2 found wandering Bikanel Desert during the excavation minigame. Angra Mainyu was a fiend the Cactuars of Cactuar Nation sealed away long ago, but was released after the Al Bhed began their excavation. In Chapter 5, it attacks the excavation camp and the Gullwings must fight it, but for this to happen, they must find the Ten Cactuar Gatekeepers.

Angra Mainyu is one of the few monsters in Final Fantasy X-2 with a unique design and not identical with or a palette swap of a monster from Final Fantasy X. Based solely on visual comparison, Angra Mainyu's design resembles the front view of the Celsius.

Battles Before Chapter 5Edit

Angra Mainyu can be encountered before Chapter 5, flying around randomly during desert digs. Picket will warn the player of unidentified object when it appears on the field. It travels quickly and is invisible on the field, only appearing on the minimap. Despite being invisible it can get stuck behind objects, such as the Hover.

The party can encounter it and steal items and gil and attack it, but it will always eject the party, even if its HP were to be technically reduced to 0. It is still a useful encounter for the gil and items that can be stolen, and if the party attacks it, it will have less HP when attacked full on in Chapter 5, although Angra Mainyu still recovers his HP by a large amount. The arms cannot be targeted.

Battle in Chapter 5Edit

When the Ten Gatekeepers are found they ward away Angra Mainyu from their home, but it attacks the Al Bhed excavation site instead, prompting the Gullwings to stop the menace. Angra Mainyu is the last boss of the Bikanel episode, and is one of the most difficult bosses of the game with 333,444 HP and 9,999 MP. Angra Mainyu uses the devastating Perdition's Flame attack, which deals major non-elemental physical damage. It is accompanied by Tawrich, which is immune to magical attacks and uses physical attacks and the Status Effect-inducing Bloody Breath; and Zarich, which is immune to physical attacks and uses magical attacks as well as Glimmer of Despair, which lowers stats and deals MP damage. Once the boss's MP is below 200 it will start casting Osmose. If out of MP it only uses this move.

Defeating it nets the Ribbon.

StrategyEdit

The best strategy is to have two Dark Knights casting Darkness, as it is neither a physical or magical, and have an Alchemist using a Mega-Potion from her Stash command.

The player can stock up on several Soul Springs or Mana Springs and use them to deplete Angra Mainyu's MP. It has 9,999 MP, and each Soul Spring can absorb on average 1,000 MP from it. Other ways to attack its MP include a Gunner's Target MP and Samurai's Magicide.

While using a Dark Knight to cast Darkness, another character must support the party with items such as Mega-Potions. If a Lady Luck has learned Item Reels, lining up three BARs grants the party Mighty Guard+ with Protect, Shell, Regen and maximum Defense and Magic Defense. A Songstress can help counter the boss's ability to decrease stats via Sing abilities. Magic Break from the Warrior dressphere can help lower the boss's magic damage while another character is busy siphoning its MP.

Once the boss's MP is below 200 it will start casting Osmose. With no MP left on the party it will not have a chance to regain enough to cast magic. Once both the party's and the boss's MP are low it will continuously cast Osmose allowing the player to attack for an easy victory.

Angra Mainyu can be defeated in under a minute with a Gunner in HP Critical with the Cat Nip accessory using Trigger Happy. This method is not available in the International and HD Remaster versions due to Cat Nip now having Auto-Berserk.

An alternative strategy in the International and HD Remaster versions is to have either Yuna, Rikku, or Paine teamed up with two other small type fiends (e.g. a Tonberry and a Dark Elemental). If the two fiends are above level 50, they can likely deal more than 9999 damage with an Invincible equipped (such as Dark Elemental's Flare). The player-controlled girl should be an Alchemist to heal and revive the party. Equipping Ribbon and Adamantite helps greatly. This strategy can defeat Angra Mainyu within 10 minutes.

Sphere BreakEdit

Angra Mainyu Coin
Ffx2-coin55-angramainyu-frontFfx2-coin55-angramainyu-frontg
Coin No. 55 Coin Value 3
Trait Quota x4
Location Win from the Marvelous Core Sphere player in the Luca Stadium.

GalleryEdit

EtymologyEdit

Main article: Angra Mainyu#Etymology

TriviaEdit

  • Angra Mainyu, along with Humbaba and Anything Eater, are the only enemies in the game to use the aeon-battle exclusive music piece known in Final Fantasy X-2 as "Summoned Beasts" or "Aeons".

Related EnemiesEdit

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