Protective charm worn around the neck. Prevents poison, darkness, and zombie.
The Amulet is a relic that prevents Poison, Blind, and Zombie. It can be bought in Tzen, Albrook, Nikeah, and South Figaro for 5,000 gil, dropped from Borghese and Cloudwraith, or stolen from Borghese, Outcast, and Bit.
There seems to be some use for this...
The Amulet is an accessory that raises the wearer's Magic by 10. It can be bought for 1,000 gil from Rin's Travel Agency in the Calm Lands in (chapters 1/2), dropped by Guardian Beast and stolen from League Mage.
An amulet consisting of a mythril ring and orichalcum setting in which various Eisenberg-mined gemstones are mounted. It is said to raise the wearer's intelligence.
Amulet is a basic accessory that increases Defense during a Chase Sequence by 10%. It can be obtained by trading 1,300 gil, a Gale Powder, and a Lithe Powder.
The Amulet increases Chase Bravery Defense by 5%. It can be obtained by trading Warrior's Dream x3, Lady's Dream x3, Moonflow x3, and 1,500 gil.
An amulet can be any object but its most important characteristic is its alleged power to protect its owner from danger or harm. Amulets are different from talismans as a talisman is believed to bring luck or some other benefit, though it can offer protection as well.