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Deal extra damage when using a sword!

In-game description.

Dark Fencer is a crown in Final Fantasy: The 4 Heroes of Light obtained by defeating Satan in the Magic Laboratory.

The Dark Fencer's special ability allows the user to deal more damage when equipped with a sword. Like traditional Dark Knights in the series, the Dark Fencer can sacrifice their HP to perform stronger attacks. The crown's third ability, Eye for an Eye, can be useful when the player is in a tough situation and can deal incredible damage to bosses if their health is low enough. Players should be cautious using the crown's final ability, Amok, since the user will repeatedly use Darkside until they have only 1 HP left.

When players use any of the crown's health-consuming moves, they should have Curaga prepared to heal their wounds or else the enemy can KO the party's Dark Fencer fairly quick. The crown provides a strong Strength and health multipliers, but it lacks in Intellect and Spirit multipliers. The job's special armor, Dark Fencer Armor, provides a 10% boost to the user's Attack power and Strength.

Stats[]

HP Strength Intellect Spirit
1.3 1.6 1.0 1.0


Short Sword Sword Bow Staff Spear Axe Book Harp
A A C B B A C C


Offensive Magic Recovery Magic Evade Magic Evade
C C B C

Abilities[]

Name Description AP Gems to unlock Image
Darkside Sacrifice some of your own HP to deal heavy damage to a foe. 1 None FF4HoL Darkside
Effect: Expend 20% of the user's max HP to inflict a strong physical attack on an opponent, dealing more damage the higher the amount of HP spent.

(Triggering this ability at 20% max HP or below will result in the user being KO'ed)

Darker Side Sacrifice some of your own HP to deal heavy damage to all foes. 2 Topaz ×5
Sapphire ×5
Darkerside
Effect: Expend 30% of the user's max HP to inflict a strong physical attack on all individual opponents, dealing more damage the higher the amount of HP spent.

(Damage remains consistent regardless of the number of opponents present. Triggering this ability at 30% max HP or below will result in the user being KO'ed)

Eye for an Eye Make your attacks stronger as your HP falls. 3 Ruby ×2
Emerald ×6
Topaz ×6
Amethyst ×1
Eye for an Eye
Effect: Inflict up to twice the damage of a standard physical attack to an opponent, dealing more damage the higher the difference the user's current HP is in relation to his/her max HP.
Amok Unleash Darkside repeatedly until all your HP is consumed. 5 Topaz ×7
Lapis ×3
Aquamarine ×7
Amethyst ×2
Diamond ×1
Amok
Effect: Trigger Darkside up to five times depending on the user's current HP, and set the user's current HP at 1.

(This ability seems to attract a lot of enmity for the user)

Gallery[]

Etymology[]

In European history, dark knights, also known as black knights, were a minority group of knights who refused to serve lords or kings. Instead they either looted and raided, hunted bounties, or lived off the charity from the more humble folk, in much the same manner as a Japanese ronin. As they had no master, and thus no squire, they would paint their armor a signature black color to prevent rust and damage. Dark knights were considered by many a necessary evil, as they would protect villages and lesser people from invaders and bandits, but would also cause problems in the regions they dwelt in to sustain themselves. In some legends, black knights were reputed to be nigh-invincible in combat.

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