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The Amam is an enemy in Final Fantasy XIII. It is the mark of Cie'th Stone Missions 32 and 36.

Mission Edit

32 - And Then There Was OneEdit

Mark: Amam
Locale: Archylte Steppe - Western Benchland
Class: B

Fate is not without a sense of irony, it seems. I am commanded to hunt the amam that stalks a pond in the steppe's western benchland—just as the rest of my family were once charged, to their doom. They are Cie'th now, and I alone am left to put an end to the abomination's bloody reign.

I am coming for you creature.
I will have my revenge.

36 - Dark DeliveranceEdit

Mark: Amam
Locale: Faultwarrens - A Dance of Shadow
Class: C

Souls are wrought of shadow or of light; harmony, of a balance between the two.

Rejoin the harmonious circle. Feed the sharpened fangs of the amam, here at the source of shadow's flow.

Stats Edit

Battle Edit

Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy XIII. You can help the Final Fantasy Wiki by expanding it.

Strategy Edit

Best party for this battle is characters with high Magic power with Magic-boosting accessories and Lightning damage-reducing accessories (such as Spark Rings). Hope and Vanille thus are good party members to have. Good paradigms to have are Guerrilla (SAB/SYN/RAV) and Relentless Assault (COM/RAV/RAV) or Tri-disaster (RAV/RAV/RAV).

The party should cast Deshell and Slow on the Amam while the SYN casts Haste on the party. The party can then switch to either Relentless Assault or Tri-Disaster.

Etymology Edit

Ammit is a mythological beast that devoured people's souls if they were judged impure by Anubis after they died.

Related enemies Edit

Final Fantasy XIII-2 Edit

Lightning Returns: Final Fantasy XIII Edit