These weapons are upgraded versions of the standard civilian pistols, boasting superior stopping power.
Altair (アルタイル, Arutairu?), also known as Altairs, is a recurring weapon in the series. It is generally a low-ranked gun with no special abilities, oftentimes being the first gun available in the game.
In the Zodiac versions, it now provides 6 Attack, 10 Evade, 50 CT, 5% critical rate, and requires the Guns 1 license for 30 LP. It can be bought in Rabanastre, Giza Plains - The Dry, and Barheim Passage for 400 gil, or found as a treasure in Garamsythe Waterway (East Waterway Control). It is initially equipped on Balthier. It can be equipped by the Machinist.
The Altairs are a Rank 5 weapon for Sazh Katzroy, obtained by using Perovskite as a catalyst material on Vega 42s. They have a minimum strength of 74 and a minimum magic of 84, and their Synthesis ability is Magic Defense. At their maximum level of 61, they provide 380 strength and 390 magic. Leveling them to 61 requires a total of 449,310 exp.
Altair appears not as a firearm but rather a star globe for Astrologians, a possible treasure at the end of the Sunken Temple of Qarn. It requires level 35 or higher to equip, and provides Vitality +8, Mind +9, Piety +7, and Spell Speed +9.
The XII version of the Altair appears as a Rank 2 Gun. At max level it gives 38 attack and 89 Accuracy.
Guns are relatively novel weapons. These relics from another world are currently being analyzed and researched, and while small progress has been made to increase their practicality, they are yet to be safe enough to make them readily available to the public. Guns are believed to hold the potential to overtake the bow and arrow as better long range weapons, but an efficient way to manufacture them must be first established before this can take place. Research facilities are currently naming these weapons after stars from another world.
Altair is the brightest star in the constellation Aquila and the twelfth brightest star in the night sky.