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Alraune King

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Final Fantasy XII Enemy
Alraune King
キングアルラウネ (KinguAruraune)
Alraune King FFXII HQ
#150#151 #152
Statistics
Level
37
HP MP
3,959 999
Strength Magic
32 26
Defense Mag Def
25 22
Vitality Speed
72 30
Attack Evade%
53 9
EXP LP
0 5
CP Gil
1,200 0
Elemental affinities
Fire Ice Lightning Water
- - - -
Wind Earth Dark Holy
Weak - - -
Bestiary Location The Feywood
Location Sochen Cave Palace (Hall of Lambent Darkness)
Common Steal Screamroot
Uncommon Steal Gimble Stalk, Virgo Gem
Rare Steal Cross Scale
Common Drop Earth Crystal
Uncommon Drop Screamroot
Rare Drop Gold Needle
Very Rare Drop Virgo Gem
Monograph Drop Gimble Stalk (10% - Dragoon's Monograph)
Canopic Jar Drop Arcana (18%)
Common Poach Screamroot
Rare Poach Gimble Stalk
Attacks (5-hit max, may Sap), Ram
Abilities Pollen, Mystery Waltz
Innate abilities Safety, Adrenaline, Item Plus,
If HP <50%, Attack Plus, Parry, Attack CT = 0
Immune to Death, Petrify, Stop, Doom, Confuse, Reverse, Slow, Disable, Immobilize, Sleep, Silence, Blind, Poison, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Addle, Wither, Achilles
Other Information *Boss only
Alraune King
キングアルラウネ (KinguAruraune)
Alraune King FFXII HQ
#150#151 #152
Minimum Stats Maximum Stats
Level Level
42 43
HP MP HP MP
3,959 999 9,069 999
Strength Magic Strength Magic
29 26 31 29
Defense Mag Def Defense Mag Def
24 26 27 27
Vitality Speed Vitality Speed
59 24 64 25
Attack Evade% Attack Evade%
57 15 60 15
EXP LP EXP LP
1,262 1 1,446 1
CP Gil CP Gil
285 0 480 0
Elemental affinities
Fire Ice Lightning Water
- - - -
Wind Earth Dark Holy
Weak - - -
Bestiary Location The Feywood
Location The Feywood (Ice Field of Clearsight)
Common Steal Screamroot
Uncommon Steal Virgo Gem
Rare Steal Cross Scale
Common Drop Earth Crystal
Uncommon Drop Screamroot
Rare Drop Gold Needle
Very Rare Drop Virgo Gem
Monograph Drop Gimble Stalk (10% - Dragoon's Monograph)
Canopic Jar Drop Arcana (18%)
Common Poach Screamroot
Rare Poach Gimble Stalk
Attacks (5-hit max, may Sap), Ram
Abilities Pollen, Mystery Waltz
Innate abilities Adrenaline, Item Plus, Parry,
Immune to Petrify, Stop, Doom, Confuse, Reverse, Disable, Immobilize, Poison, Sap, Lure, Berserk
Other Information None
Alraune King
キングアルラウネ (KinguAruraune)
Alraune King FFXII HQ
#150#151 #152
Minimum Stats Maximum Stats
Level Level
{{{3 Lvl min}}} {{{3 Lvl max}}}
HP MP HP MP
{{{3 HP min}}} {{{3 MP min}}} {{{3 HP max}}} {{{3 MP max}}}
Strength Magic Strength Magic
{{{3 Str min}}} {{{3 Mag min}}} {{{3 Str max}}} {{{3 Mag max}}}
Defense Mag Def Defense Mag Def
{{{3 Def min}}} {{{3 M.Def min}}} {{{3 Def max}}} {{{3 M.Def max}}}
Vitality Speed Vitality Speed
{{{3 Vitality min}}} {{{3 Speed min}}} {{{3 Vitality max}}} {{{3 Speed max}}}
Attack Evade% Attack Evade%
{{{3 Atk min}}} {{{3 Evd min}}} {{{3 Atk max}}} {{{3 Evd max}}}
EXP LP EXP LP
{{{3 EXP min}}} {{{3 LP}}} {{{3 EXP max}}} {{{3 LP}}}
CP Gil CP Gil
{{{3 CP min}}} {{{3 Gil min}}} {{{3 CP max}}} {{{3 Gil max}}}
Elemental affinities
Fire Ice Lightning Water
{{{3 Fire}}} {{{3 Ice}}} {{{3 Lightning}}} {{{3 Water}}}
Wind Earth Dark Holy
{{{3 Wind}}} {{{3 Earth}}} {{{3 Dark}}} {{{3 Holy}}}
Bestiary Location The Feywood
Location {{{3 Location(s)}}}
Common Steal {{{3 Common Steal}}}
Uncommon Steal {{{3 Uncommon Steal}}}
Rare Steal {{{3 Rare Steal}}}
Common Drop {{{3 High Drop}}}
Uncommon Drop {{{3 Medium Drop}}}
Rare Drop {{{3 Low Drop}}}
Very Rare Drop {{{3 Very Low Drop}}}
Monograph Drop {{{3 Monograph}}}
Canopic Jar Drop {{{3 Canopic}}}
Common Poach {{{3 Common Poach}}}
Rare Poach {{{3 Rare Poach}}}
Attacks {{{3 Attack(s)}}}
Abilities {{{3 Abilities}}}
Innate abilities {{{3 Innate}}}
Immune to {{{3 Immune to}}}
Other Information {{{3 Additional}}}
Alraune King
キングアルラウネ (KinguAruraune)
Alraune King FFXII HQ
#150#151 #152
Minimum Stats Maximum Stats
Level Level
{{{4 Lvl min}}} {{{4 Lvl max}}}
HP MP HP MP
{{{4 HP min}}} {{{4 MP min}}} {{{4 HP max}}} {{{4 MP max}}}
Strength Magic Strength Magic
{{{4 Str min}}} {{{4 Mag min}}} {{{4 Str max}}} {{{4 Mag max}}}
Defense Mag Def Defense Mag Def
{{{4 Def min}}} {{{4 M.Def min}}} {{{4 Def max}}} {{{4 M.Def max}}}
Vitality Speed Vitality Speed
{{{4 Vitality min}}} {{{4 Speed min}}} {{{4 Vitality max}}} {{{4 Speed max}}}
Attack Evade% Attack Evade%
{{{4 Atk min}}} {{{4 Evd min}}} {{{4 Atk max}}} {{{4 Evd max}}}
EXP LP EXP LP
{{{4 EXP min}}} {{{4 LP}}} {{{4 EXP max}}} {{{4 LP}}}
CP Gil CP Gil
{{{4 CP min}}} {{{4 Gil min}}} {{{4 CP max}}} {{{4 Gil max}}}
Elemental affinities
Fire Ice Lightning Water
{{{4 Fire}}} {{{4 Ice}}} {{{4 Lightning}}} {{{4 Water}}}
Wind Earth Dark Holy
{{{4 Wind}}} {{{4 Earth}}} {{{4 Dark}}} {{{4 Holy}}}
Bestiary Location The Feywood
Location {{{4 Location(s)}}}
Common Steal {{{4 Common Steal}}}
Uncommon Steal {{{4 Uncommon Steal}}}
Rare Steal {{{4 Rare Steal}}}
Common Drop {{{4 High Drop}}}
Uncommon Drop {{{4 Medium Drop}}}
Rare Drop {{{4 Low Drop}}}
Very Rare Drop {{{4 Very Low Drop}}}
Monograph Drop {{{4 Monograph}}}
Canopic Jar Drop {{{4 Canopic}}}
Common Poach {{{4 Common Poach}}}
Rare Poach {{{4 Rare Poach}}}
Attacks {{{4 Attack(s)}}}
Abilities {{{4 Abilities}}}
Innate abilities {{{4 Innate}}}
Immune to {{{4 Immune to}}}
Other Information {{{4 Additional}}}

The Alraune King is a plant/mandragora-type boss in the game Final Fantasy XII fought in the Sochen Cave Palace, and later a regular enemy found in the Feywood.

Contents

Bestiary EntryEdit

Genus: Plant
Class: Mandragora

Page 1: ObservationsEdit

Being the mutated form of alraune, its horns having acquired strength akin to that of metal through ceaselessly struggling for dominance within the pack. The combat awakened those who survived, and as one they departed. In a secret place they now foregather, locked in combat through day and night, to determine the strongest alraune in the world.

Page 2: A Curious TreasureEdit

The sharp and deadly weapon of the alraune king is indeed but a coiled up vine. They may whirl it around at will, skewering anything which strays too close. The report of one such vine penetrating wyrmscale is no idle rumor. Indeed, the gyrating power of the gimble stalk is greatly to be feared, and if its strength could but be applied to weapons of war, oh, the victories one might claim...

BattleEdit

To spawn the Alraune King, the player must clear out all enemies in Ice Field of Clearsight area in the Feywood. Zone to Redolent Glade area and return to the Ice Field of Clearsight. The Alraune King will spawn with the other four Mandragora-class enemies. To spawn again; return to Redolent Glade and back to Ice Field of Clearsight without leaving the Feywood. All five of the Mandragora-class enemies will have reappeared.

Just like in Sochen Cave Palace, the mandragoras will run away constantly, but instead of the corners of the area, they will run to different Shrines of the Lost. The same strategy could be used for this time, but the player must be more careful and pursue them faster, for the following reason.

Alraune King is one of the few enemies in the game that can reach a level of up to 99. At this level, all physical attacks will be nullified (excluding guns), and only magic attacks can hurt it. They change level when they spend too much time away from the party, when they use the technick Mistery Waltz. One can see from afar a blue aura surrounding the enemies, and it increases about ten levels everytime they use it.

TriviaEdit

Related EnemiesEdit

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