Being the mutated form of alraune, its horns having acquired strength akin to that of metal through ceaselessly struggling for dominance within the pack. The combat awakened those who survived, and as one they departed. In a secret place they now foregather, locked in combat through day and night, to determine the strongest alraune in the world.
The sharp and deadly weapon of the alraune king is indeed but a coiled up vine. They may whirl it around at will, skewering anything which strays too close. The report of one such vine penetrating wyrmscale is no idle rumor. Indeed, the gyrating power of the gimble stalk is greatly to be feared, and if its strength could but be applied to weapons of war, oh, the victories one might claim...
To spawn the Alraune King, the player must clear out all enemies in Ice Field of Clearsight area in the Feywood. Zone to Redolent Glade area and return to the Ice Field of Clearsight. The Alraune King will spawn with the other four Mandragora-class enemies. To spawn again; return to Redolent Glade and back to Ice Field of Clearsight without leaving the Feywood. All five of the Mandragora-class enemies will have reappeared.
Just like in Sochen Cave Palace, the mandragoras will run away constantly, but instead of the corners of the area, they will run to different Shrines of the Lost. The same strategy could be used for this time, but the player must be more careful and pursue them faster, for the following reason.
Alraune King is one of the few enemies in the game that can reach a level of up to 99. At this level, all physical attacks will be nullified (excluding guns), and only magic attacks can hurt it. They change level when they spend too much time away from the party, when they use the technick Mistery Waltz. One can see from afar a blue aura surrounding the enemies, and it increases about ten levels everytime they use it.