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Alraune King

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XII

The Alraune King is a plant/mandragora-type boss in Final Fantasy XII fought in the Sochen Cave Palace, and later a regular enemy found in the Feywood.

Bestiary entry Edit

Page 1: Observations Edit

Being the mutated form of alraune, its horns having acquired strength akin to that of metal through ceaselessly struggling for dominance within the pack. The combat awakened those who survived, and as one they departed. In a secret place they now foregather, locked in combat through day and night, to determine the strongest alraune in the world.

Page 2: A Curious Treasure Edit

The sharp and deadly weapon of the alraune king is indeed but a coiled up vine. They may whirl it around at will, skewering anything which strays too close. The report of one such vine penetrating wyrmscale is no idle rumor. Indeed, the gyrating power of the gimble stalk is greatly to be feared, and if its strength could but be applied to weapons of war, oh, the victories one might claim...

StatsEdit

Sochen Cave

Final Fantasy XII enemy stats
#150#151 #152
Location Species Aggression Movement type Rare Game Other information
Sochen Cave Palace (Hall of Lambent Darkness) Plant/Mandragora Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
37 9,069 999 32 26
Vitality Speed Attack Power Defense Magick Resist
72 30 53 25 22
Evade EXP LP CP Gil
9 0 5 1,200 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 150% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune 0% 0% Immune Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 5
Added status effect: Sap

None Ram, Pollen, Mystery Waltz Innate: Safety, Low-HP ATK+, Medicine Lore
Conditional: If HP <50%, Normal Damage+, Evade+, Attack CT0
None

Feywood

Final Fantasy XII enemy stats
#150#151 #152
Location Species Aggression Movement type Rare Game Other information
The Feywood (Ice Field of Clearsight) Plant/Mandragora Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
42 - 43 3,959 - 4,199 999 - 999 29 - 31 26 - 29
Vitality Speed Attack Power Defense Magick Resist
59 - 64 24 - 25 57 - 60 24 - 27 26 - 27
Evade EXP LP CP Gil
15 - 15 1,262 - 1,446 1 285 - 480 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 150% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune 0% 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% Immune Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[10%] Monograph: Gimble Stalk (Dragoon)
[18%] Canopic Jar: Arcana
[95%] Screamroot
[5%] Gimble Stalk;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 5
Added status effect: Sap)

None Ram, Pollen, Mystery Waltz Low-HP ATK+, Medicine Lore, Evade+ None

Battle Edit

To spawn the Alraune King in the Feywood, the player must clear out all enemies in Ice Field of Clearsight, zone to Redolent Glade area and return to the Ice Field of Clearsight. The Alraune King will spawn with the other four Mandragora-type enemies. To spawn it again after it has been killed the player must return to Redolent Glade and back to Ice Field of Clearsight without leaving the Feywood. All five of the Mandragora-type enemies will have reappeared.

The mandragoras will run away constantly: In Sochen Cave Palace they run to the corners of the area, and in Feywood will run to different Shrines of the Lost. The player must be more careful in Feywood and pursue them faster, as Alraune King is one of the few enemies in the game that can reach a level of up to 99. At this level, all physical attacks will be nullified (excluding guns), and only magick attacks can hurt it. They change level when they spend too much time away from the party, when they use the technick Mystery Waltz. One can see from afar a blue aura surrounding the enemies, and it increases about ten levels whenever they use it.

Other appearancesEdit

Final Fantasy Record KeeperEdit

FFRK

FFRK Alraune King FFXII
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


Gallery Edit

Etymology Edit

Alraune is the German word for mandrake and is also the title of a German novel published in 1911 about the daughter, named Alraune, of a prostitute that has an overactive sex drive and no concept of love. This is based on legends which state that witches who make love to the mandrake root produce offspring that have no soul or feelings of love.

Trivia Edit

Related enemies Edit

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