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Alexander - The Burden of the Son

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XIV

FF4PSP Cid PortraitCid: Oh, shut up and help me remodel the Alexander - The Burden of the Son page!
Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.

Alexander - The Burden of the Son, known by players as A8 or M4, is the final turn of the raid Alexander: Midas in Final Fantasy XIV: Heavensward.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)
You have delved into the deepest parts of Midas, and its power source lies but a short distance ahead. For the sake of Idyllshire, and Roundrox, you must disable the core before Alexander awakes to wreak havoc on the realm. Your allies stand at the ready─steel yourself to break through the Illuminati's last line of defense.
—In-game Description


Spoilers end here.

ObjectivesEdit

  1. Defeat Onslaughter: 0/1

ProgressionEdit

The Burden of the Son consists of a boss gauntlet in a single room.

First the party faces Onslaughter, a robot which attacks the tank with Perpetual Ray, inflicting Vulnerability stacks and dealing heavy damage. It also fires a line AoE, Mega Beam, at a random party member, as well as casting Discoid — but unlike The Manipulator's Discoid, if these orbs hit their target, they instantly kill him, and so they must be intercepted by party members.

After some time, Onslaughter casts Execution, spawning four Steam Regulators. These must be destroyed or the party will be inflicted with Vulnerability Up and Damage Down stacks for each add remaining when the cast completes.

When Onslaughter is defeated, it flies away and drops two of the bosses from the Cuff of the Son: Brawler and Vortexer. Each tank should pick up one boss; mechanics are similar to how they were two turns ago, except that Vortexer does not use Compressed Water or Ultra Flash.

After Vortexer and Brawler are defeated, the High and Low Arithmeticks floor pattern from Machinery Bay 69 forms and Blaster and Swindler spawn. Swindler still uses Bio-Arithmeticks and Enumeration, while Blaster continuously spawns clones, just as they did when they were last fought.

Once all five robots are destroyed, they reform and fuse together to form Brute Justice. Brute Justice retains the ability to use Mega Beam, but drops Onslaughter's other attacks for a host of other mechanics:

  • Long Needle and Apocalyptic Ray - Area-of-effect missiles fire and must be dodged, then the party must stack to split the damage of this arrow-like marker (recycled from King Thordan's Minstrel's Ballad encounter). After Long Needle explodes, Apocalyptic Ray casts, inflicting Vulnerability stacks and dealing heavy damage on anyone who does not run behind the boss.
  • Double Rocket Punch - Brute Justice fires a tank buster which can be soaked by both tanks or the party.
  • Super Jump - Brute Justice jumps on a random party member, doing splash damage which should be mitigated by splitting, anyone other than the initial target that gets hit will also be knocked back and stunned.
  • J Kick - The boss deals proximity damage, then repeats several mechanics from the Cuff of the Son.
  • Flarethrower - Brute Justice fires an area-of-effect attack near the tank.
  • Short Needle - The entire party takes unavoidable damage.

Eventually, an Alarum announces that auto-clean will occur in 10 seconds, killing any surviving party members. This functions as the hard enrage of Normal difficulty.

On Savage difficulty, the encounter does not end when Brute Justice is defeated: the boss simply restores itself to full health, grows wings, and begins using a new set of mechanics. After a certain amount of time passes, the boss will engulf the room in fire and begin spinning rapidly, dealing increasingly heavier damage to the party with each tick. This mechanic is a burn phase and the soft enrage of Savage difficulty, similar to ADS' Object199.

EnemiesEdit

NormalEdit

SavageEdit

LootEdit

NormalEdit

NameDataType
Tarnished Midan Crank
Icon-ffxiv-026273
Level 1 (Item Level 220)
Untradable.
A uniquely crafted crank discovered in Alexander's Midas sector.

Two cranks can be traded for special arm gear.

Miscellany
Tarnished Midan Shaft
Icon-ffxiv-023105
Level 1 (Item Level 220)
Untradable.
A uniquely crafted shaft discovered in Alexander's Midas sector.

Four shafts can be traded for special body gear.

Miscellany
Tarnished Midan Spring
Icon-ffxiv-020916
Level 1 (Item Level 220)
Untradable.
A uniquely crafted spring discovered in Alexander's Midas sector.

Four springs can be traded for special leg gear.

Miscellany

The following items also have a small probability of dropping:

NameDataType
Brute Justice Card
Icon-ffxiv-027665
Level 1 (Item Level 1)
Untradable.
An epic (★★★★) card used in the game Triple Triad.

Triple Triad Card
Midan Gear
Icon-ffxiv-026271
Level 1 (Item Level 230)
Untradable.
A round cog removed from Alexander's Midas sector.

Miscellany
NameDataType
Faust Armor Plating
Icon-ffxiv-020958
Level 1 (Item Level 210)
A heavy square of body armor removed from the Illuminati-constructed battlemachina Faust.

Metal

SavageEdit

NameDataType
Midan Manifesto - Page 4
Icon-ffxiv-026199
Level 1 (Item Level 240)
Untradable.
The fourth page of the Illuminati's lesser-known catechismal masterwork.

Manifesto pages of the same type can be traded for special gear or materials.

Miscellany

The following items have a small chance of dropping:

NameDataType
Faustlet
Icon-ffxiv-028676
Level 1 (Item Level 1)
Unique. Untradable.
He will shelter you from the sturms.

Use item to acquire the faustlet minion.

Minion

Chests contain three of the following items:

NameStatsCrafting
Midan Metal Astrometer
Icon-ffxiv-034867
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals slashing damage.
Astrologian's star globe
Equipped by AST
Physical Damage: 81
Autoattack Delay: 3.2
Mind +148
Determination +118
Magical Damage: 111
Autoattack Range: 3
Piety +90
Vitality +146
Repair: Goldsmith Lv. 50
Dark Matter: Grade 6
Midan Metal Axe
Icon-ffxiv-031513
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals slashing damage.
Marauder's axe
Equipped by MRD WAR
Physical Damage: 81
Autoattack Delay: 3.44
Strength +148
Determination +83
Magical Damage: 56
Autoattack Range: 3
Critical Hit Rate +123
Vitality +162
Repair: Blacksmith Lv. 50
Dark Matter: Grade 6
Midan Metal Bow
Icon-ffxiv-032307
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals piercing damage.
Archer's bow
Equipped by ARC BRD
Physical Damage: 73
Autoattack Delay: 3.04
Vitality +162
Determination +118
Magical Damage: 56
Autoattack Range: 25
Dexterity +148
Critical Hit Rate +86
Repair: Carpenter Lv. 50
Dark Matter: Grade 6
Midan Metal Cane
Icon-ffxiv-032686
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals blunt damage.
Conjurer's cane
Equipped by CNJ WHM
Physical Damage: 81
Autoattack Delay: 3.44
Mind +148
Critical Hit Rate +123
Magical Damage: 111
Autoattack Range: 3
Piety +90
Vitality +146
Repair: Carpenter Lv. 50
Dark Matter: Grade 6
Midan Metal Codex
Icon-ffxiv-033549
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals blunt damage.
Arcanist's grimoire
Equipped by SCH
Physical Damage: 81
Autoattack Delay: 3.12
Mind +148
Critical Hit Rate +123
Magical Damage: 111
Autoattack Range: 3
Piety +90
Vitality +146
Repair: Alchemist Lv. 50
Dark Matter: Grade 6
Midan Metal Daggers
Icon-ffxiv-033894
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals slashing damage.
Rogue's daggers
Equipped by ROG NIN
Physical Damage: 81
Autoattack Delay: 2.56
Vitality +162
Critical Hit Rate +86
Magical Damage: 56
Autoattack Range: 3
Dexterity +148
Skill Speed +123
Repair: Blacksmith Lv. 50
Dark Matter: Grade 6
Midan Metal Greatsword
Icon-ffxiv-034268
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed.
Dark Knight's greatsword
Equipped by DRK
Strength +148
Determination +83
Skill Speed +123
Vitality +162
Repair: Blacksmith Lv. 50
Dark Matter: Grade 6
Midan Metal Grimoire
Icon-ffxiv-033544
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals blunt damage.
Arcanist's grimoire
Equipped by ACN SMN
Physical Damage: 81
Autoattack Delay: 3.12
Vitality +146
Intelligence +148
Magical Damage: 111
Autoattack Range: 3
Critical Hit Rate +86
Determination +118
Repair: Alchemist Lv. 50
Dark Matter: Grade 6
Midan Metal Knuckles
Icon-ffxiv-031109
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals blunt damage.
Pugilist's knuckles
Equipped by PGL MNK
Physical Damage: 81
Autoattack Delay: 2.56
Strength +148
Determination +83
Magical Damage: 56
Autoattack Range: 3
Skill Speed +123
Vitality +162
Repair: Armorer Lv. 50
Dark Matter: Grade 6
Midan Metal Musketoon
Icon-ffxiv-034670
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals piercing damage.
Machinist's firearms
Equipped by MCH
Physical Damage: 73
Autoattack Delay: 2.64
Vitality +162
Critical Hit Rate +86
Magical Damage: 56
Autoattack Range: 25
Dexterity +148
Skill Speed +123
Repair: Blacksmith Lv. 50
Dark Matter: Grade 6
Midan Metal Rod
Icon-ffxiv-033054
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals blunt damage.
Thaumaturge's staff
Equipped by THM BLM
Physical Damage: 81
Autoattack Delay: 3.28
Vitality +146
Intelligence +148
Magical Damage: 111
Autoattack Range: 3
Determination +83
Spell Speed +123
Repair: Goldsmith Lv. 50
Dark Matter: Grade 6
Midan Metal Spear
Icon-ffxiv-031913
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals piercing damage.
Lancer's spear
Equipped by LNC DRG
Physical Damage: 81
Autoattack Delay: 2.88
Strength +148
Determination +118
Magical Damage: 56
Autoattack Range: 3
Critical Hit Rate +86
Vitality +162
Repair: Blacksmith Lv. 50
Dark Matter: Grade 6
Midan Metal Sword
Icon-ffxiv-030542
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Deals slashing damage.
Gladiator's sword
Equipped by GLA PLD
Physical Damage: 81
Autoattack Delay: 2.24
Strength +106
Determination +84
Magical Damage: 56
Autoattack Range: 3
Skill Speed +61
Vitality +116
Repair: Blacksmith Lv. 50
Dark Matter: Grade 6
NameStatsCrafting
Midan Metal Shield
Icon-ffxiv-030136
Level 60 (Item Level 245)
Unique. Untradable. Can be dyed. Crest-worthy.
Shield
Equipped by GLA PLD
Block Rate: 390
Strength +42
Critical Hit Rate +25
Block Strength: 390
Parry +35
Vitality +46
Repair: Armorer Lv. 50
Dark Matter: Grade 6
Midan Coat of Aiming
Icon-ffxiv-043292
Level 60 (Item Level 240)
Unique. Untradable. Can be dyed. Crest-worthy.
Armor (Body)
Equipped by ARC BRD MCH
Physical Defense: 257
Vitality +143
Critical Hit Rate +78
Magical Defense: 257
Dexterity +131
Skill Speed +112
Repair: Weaver Lv. 50
Dark Matter: Grade 6
Midan Coat of Casting
Icon-ffxiv-043611
Level 60 (Item Level 240)
Unique. Untradable. Can be dyed.
Armor (Body)
Equipped by THM ACN BLM SMN
Physical Defense: 187
Vitality +129
Intelligence +131
Magical Defense: 187
Spell Speed +78
Critical Hit Rate +112
Repair: Weaver Lv. 50
Dark Matter: Grade 6
Midan Jacket of Maiming
Icon-ffxiv-043289
Level 60 (Item Level 240)
Unique. Untradable. Can be dyed. Crest-worthy.
Armor (Body)
Equipped by LNC DRG
Physical Defense: 328
Strength +131
Determination +107
Magical Defense: 328
Critical Hit Rate +78
Vitality +143
Repair: Weaver Lv. 50
Dark Matter: Grade 6
Midan Coat of Scouting
Icon-ffxiv-043291
Level 60 (Item Level 240)
Unique. Untradable. Can be dyed. Crest-worthy.
Armor (Body)
Equipped by ROG NIN
Physical Defense: 257
Vitality +143
Skill Speed +78
Magical Defense: 257
Dexterity +131
Critical Hit Rate +112
Repair: Weaver Lv. 50
Dark Matter: Grade 6
Midan Jacket of Striking
Icon-ffxiv-043290
Level 60 (Item Level 240)
Unique. Untradable. Can be dyed. Crest-worthy.
Armor (Body)
Equipped by PGL MNK
Physical Defense: 257
Strength +131
Determination +107
Magical Defense: 257
Accuracy +78
Vitality +143
Repair: Weaver Lv. 50
Dark Matter: Grade 6
Midan Coat of Fending
Icon-ffxiv-043288
Level 60 (Item Level 240)
Unique. Untradable. Can be dyed. Crest-worthy.
Armor (Body)
Equipped by GLA MRD PLD WAR DRK
Physical Defense: 468
Strength +131
Critical Hit Rate +78
Magical Defense: 468
Accuracy +112
Vitality +143
Repair: Armorer Lv. 50
Dark Matter: Grade 6
Midan Coat of Healing
Icon-ffxiv-043610
Level 60 (Item Level 240)
Unique. Untradable. Can be dyed.
Armor (Body)
Equipped by CNJ WHM SCH AST
Physical Defense: 187
Mind +131
Spell Speed +112
Magical Defense: 187
Critical Hit Rate +78
Vitality +129
Repair: Weaver Lv. 50
Dark Matter: Grade 6

AchievementsEdit

Players can obtain the following Achievements from completing the Burden of the Son:

NamePtsPointsDescriptionReward
Sins of the Son I
Icon-ffxiv-002676
5Complete Alexander: Midas.
Sins of the Son II
Icon-ffxiv-002676
10Complete Alexander: Midas 5 times.
Sins of the Son III
Icon-ffxiv-002676
20Complete Alexander: Midas 10 times.
The Midas Touch
Icon-ffxiv-026002
10Complete the quest “A Gob in the Machine.”Title: Allthoughts
Sins of the Savage Son I
Icon-ffxiv-002676
5Complete Alexander: Midas (Savage).
Sins of the Savage Son II
Icon-ffxiv-002676
10Complete Alexander: Midas (Savage) 5 times.
Sins of the Savage Son III
Icon-ffxiv-002676
20Complete Alexander: Midas (Savage) 10 times.

Musical themesEdit

{{{image}}}
Brute Justice's battle theme
Music-harp
FFXIV Brute Justice Theme
Trouble with the audio sample?

Similar to the Burden of the Father, the ambient music in the Burden of the Son is Metal without vocals, which begin when the boss is pulled.

The music that plays when fighting Brute Justice is "Metal - Brute Justice Mode", which is a remix of "Locus" (the generic Alexander boss theme), and Metal, done in the swing-jazz style of a late-70s or early-80s Super Robot theme song.

LyricsEdit

Snap click crank whirr whizz wham boom!
Wheels humsing uplander doom!
Crack thoom snap bam bim bangy zoom!
Ah, nearsoon farblown crimson doom!
Stop busydeals of the wicked,
Defuse, pop! Debone, slop! Deflate...
(Children cheer)
Twenty-two sectors tested
Fragments in one direction
Celestial noise detected
Delirium unsuspected
Static tuned in to reason (We're falling back right in with the system)
Time in the aether deepens (Who'll see you falling back to the end)
Transmissions blink uncompleted (We're falling back right in with the system)
Seven two three two three...<send> (Who'll see you falling back to the end)
Yes, falling back right in with the system
Who'll see you falling back to the end
When falling back is better than simply
Falling back into pieces again

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