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Cid Pollendina: Oh, shut up and help me remodel the Alexander - The Burden of the Son page!
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Alexander - The Burden of the Son, known by players as A8 or M4, is the final turn of the Raid Raid Alexander: Midas in Final Fantasy XIV: Heavensward.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Normal[]

You have delved into the deepest parts of Midas, and its power source lies but a short distance ahead. For the sake of Idyllshire, and Roundrox, you must disable the core before Alexander awakes to wreak havoc on the realm. Your allies stand at the ready—steel yourself to break through the Illuminati's last line of defense.

In-game Description

Savage[]

Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas—while stretching the bounds of believability—proves to be even more invigorating than your memory of it. A memory you must relive in order to compare...

In-game Description


Spoilers end here.

Objectives[]

  1. Defeat Onslaughter: 0/1

Progression[]

The Burden of the Son consists of a boss gauntlet in a single room.

First the party faces Onslaughter, a robot which attacks the tank with Perpetual Ray, inflicting Vulnerability stacks and dealing heavy damage. It also fires a line AoE, Mega Beam, at a random party member, as well as casting Discoid — but unlike The Manipulator's Discoid, if these orbs hit their target, they instantly kill him, and so they must be intercepted by party members.

After some time, Onslaughter casts Execution, spawning four Steam Regulators. These must be destroyed or the party will be inflicted with Vulnerability Up and Damage Down stacks for each add remaining when the cast completes.

When Onslaughter is defeated, it flies away and drops two of the bosses from the Cuff of the Son: Brawler and Vortexer. Each tank should pick up one boss| mechanics are similar to how they were two turns ago, except that Vortexer does not use Compressed Water or Ultra Flash.

After Vortexer and Brawler are defeated, the High and Low Arithmeticks floor pattern from Machinery Bay 69 forms and Blaster and Swindler spawn. Swindler still uses Bio-Arithmeticks and Enumeration, while Blaster continuously spawns clones, just as they did when they were last fought.

Once all five robots are destroyed, they reform and fuse together to form Brute Justice. Brute Justice retains the ability to use Mega Beam, but drops Onslaughter's other attacks for a host of other mechanics:

  • Long Needle and Apocalyptic Ray - Area-of-effect missiles fire and must be dodged, then the party must stack to split the damage of this arrow-like marker (recycled from King Thordan's Minstrel's Ballad encounter). After Long Needle explodes, Apocalyptic Ray casts, inflicting Vulnerability stacks and dealing heavy damage on anyone who does not run behind the boss.
  • Double Rocket Punch - Brute Justice fires a tank buster which can be soaked by both tanks or the party.
  • Super Jump - Brute Justice jumps on a random party member, doing splash damage which should be mitigated by splitting, anyone other than the initial target that gets hit will also be knocked back and stunned.
  • J Kick - The boss deals proximity damage, then repeats several mechanics from the Cuff of the Son.
  • Flarethrower - Brute Justice fires an area-of-effect attack near the tank.
  • Short Needle - The entire party takes unavoidable damage.

Eventually, an Alarum announces that auto-clean will occur in 10 seconds, killing any surviving party members. This functions as the hard enrage of Normal difficulty.

On Savage difficulty, the encounter does not end when Brute Justice is defeated: the boss simply restores itself to full health, grows wings, and begins using a new set of mechanics. After a certain amount of time passes, the boss will engulf the room in fire and begin spinning rapidly, dealing increasingly heavier damage to the party with each tick. This mechanic is a burn phase and the soft enrage of Savage difficulty, similar to ADS' Object199.

Enemies[]

Normal[]

Savage[]

Loot[]

Normal[]

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Tarnished Midan CrankMiscellany220A uniquely crafted crank discovered in Alexander's Midas sector. Two cranks can be traded for special arm gear.
13.2
Tarnished Midan ShaftMiscellany220A uniquely crafted shaft discovered in Alexander's Midas sector. Four shafts can be traded for special body gear.
13.2
Tarnished Midan SpringMiscellany220A uniquely crafted spring discovered in Alexander's Midas sector. Four springs can be traded for special leg gear.
13.2

The following items also have a small probability of dropping:

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Brute Justice CardTriple Triad Card1An epic (★★★★) card used in the game Triple Triad.
13.2
Midan GearMiscellany230A round cog removed from Alexander's Midas sector.
13.2
Faust Armor PlatingMetal210A heavy square of body armor removed from the Illuminati-constructed battlemachina Faust.
13.2

Savage[]

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Midan Manifesto - Page 4Miscellany240The fourth page of the Illuminati's lesser-known catechismal masterwork. Manifesto pages of the same type can be traded for special gear or materials.
13.2

The following items have a small chance of dropping:

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
FaustletMinion1He will shelter you from the sturms. Use item to acquire the faustlet minion.
13.2

Chests contain three of the following items:

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Midan Metal AstrometerAstrologian's Arm245

Auto Attack: 86.4
Damage: 81
Delay: 3.2
Magic Damage: 111
Vitality: 146
Mind: 148
Piety: 90
Determination: 118

AST 603.2
Midan Metal AxeMarauder's Arm245

Auto Attack: 92.88
Damage: 81
Delay: 3.44
Magic Damage: 56
Strength: 148
Vitality: 162
critical hit: 123
Determination: 83

MRD WAR 603.2
Midan Metal BowArcher's Arm245

Auto Attack: 82.08
Damage: 81
Delay: 3.04
Magic Damage: 56
Dexterity: 148
Vitality: 162
critical hit: 86
Determination: 118

ARC BRD 603.2
Midan Metal CaneTwo-handed Conjurer's Arm245

Auto Attack: 92.88
Damage: 81
Delay: 3.44
Magic Damage: 111
Vitality: 146
Mind: 148
Piety: 90
critical hit: 123

CNJ WHM 603.2
Midan Metal CodexScholar's Arm245

Auto Attack: 84.24
Damage: 81
Delay: 3.12
Magic Damage: 111
Vitality: 146
Mind: 148
Piety: 90
critical hit: 123

SCH 603.2
Midan Metal DaggersRogue's Arm245

Auto Attack: 69.12
Damage: 81
Delay: 2.56
Magic Damage: 56
Dexterity: 148
Vitality: 162
critical hit: 86
Skill Speed: 123

ROG NIN 603.2
Midan Metal GreatswordDark Knight's Arm245

Auto Attack: 79.92
Damage: 81
Delay: 2.96
Magic Damage: 56
Strength: 148
Vitality: 162
Determination: 83
Skill Speed: 123

DRK 603.2
Midan Metal GrimoireArcanist's Grimoire245

Auto Attack: 84.24
Damage: 81
Delay: 3.12
Magic Damage: 111
Vitality: 146
Intelligence: 148
critical hit: 86
Determination: 118

ACN SMN 603.2
Midan Metal KnucklesPugilist's Arm245

Auto Attack: 69.12
Damage: 81
Delay: 2.56
Magic Damage: 56
Strength: 148
Vitality: 162
Determination: 83
Skill Speed: 123

PGL MNK 603.2
Midan Metal MusketoonMachinist's Arm245

Auto Attack: 71.28
Damage: 81
Delay: 2.64
Magic Damage: 56
Dexterity: 148
Vitality: 162
critical hit: 86
Skill Speed: 123

MCH 603.2
Midan Metal RodTwo-handed Thaumaturge's Arm245

Auto Attack: 88.56
Damage: 81
Delay: 3.28
Magic Damage: 111
Vitality: 146
Intelligence: 148
Determination: 83
Spell Speed: 123

THM BLM 603.2
Midan Metal SpearLancer's Arm245

Auto Attack: 77.76
Damage: 81
Delay: 2.88
Magic Damage: 56
Strength: 148
Vitality: 162
critical hit: 86
Determination: 118

LNC DRG 603.2
Midan Metal SwordGladiator's Arm245

Auto Attack: 60.48
Damage: 81
Delay: 2.24
Magic Damage: 56
Strength: 106
Vitality: 116
Determination: 84
Skill Speed: 61

GLA PLD 603.2
Midan Metal ShieldShield245

Block Rate: 390
Block Strength: 390
Strength: 42
Vitality: 46
Tenacity: 35
critical hit: 25

GLA PLD 603.2
Midan Coat of AimingBody240

Defense: 257
Magic Defense: 257
Dexterity: 131
Vitality: 143
critical hit: 78
Skill Speed: 112

ARC BRD MCH 603.2
Midan Coat of CastingBody240

Defense: 187
Magic Defense: 328
Vitality: 129
Intelligence: 131
critical hit: 112
Spell Speed: 78

THM ACN BLM SMN RDM 603.2
Midan Jacket of MaimingBody240

Defense: 328
Magic Defense: 257
Strength: 131
Vitality: 143
critical hit: 78
Determination: 107

LNC DRG 603.2
Midan Coat of ScoutingBody240

Defense: 257
Magic Defense: 257
Dexterity: 131
Vitality: 143
critical hit: 112
Skill Speed: 78

ROG NIN 603.2
Midan Jacket of StrikingBody240

Defense: 257
Magic Defense: 257
Strength: 131
Vitality: 143
Direct Hit Rate: 78
Determination: 107

PGL MNK SAM 603.2
Midan Coat of FendingBody240

Defense: 468
Magic Defense: 468
Strength: 131
Vitality: 143
Direct Hit Rate: 112
critical hit: 78

GLA MRD PLD WAR DRK 603.2
Midan Coat of HealingBody240

Defense: 187
Magic Defense: 328
Vitality: 129
Mind: 131
critical hit: 78
Spell Speed: 112

CNJ WHM SCH AST 603.2

Achievements[]

Players can obtain the following Achievements from completing the Burden of the Son:

NameTypeTitleDescriptionPatch
The Midas TouchQuests: QuestsAllthoughtsComplete the quest “A Gob in the Machine.”3.2

Musical themes[]

Similar to the Burden of the Father, the ambient music in the Burden of the Son is "Metal" without vocals, which begin when the boss is pulled.

The music that plays when fighting Brute Justice is "Metal - Brute Justice Mode", which is a remix of "Locus" (the generic Alexander boss theme), and "Metal", done in the swing-jazz style of a late-70s or early-80s Super Robot theme song.

Trivia[]

  • Brute Justice is a reference to The Transformers character Bruticus, with Brute Justice's five robot components being named after the Combaticons that combine to form Bruticus (Onslaught, Brawl, Blast Off, Swindle and Vortex).

Gallery[]

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