An ancient weapon imbued with a sacred power.
- —Dissidia Final Fantasy Summon Compendium
Alexander (アレクサンダー, Arekusandā?), also known as Alexandr, is a summoned creature in the Final Fantasy series. It is a gigantic robot, often appearing as a fortress-type entity. Its attack, Divine Judgment, otherwise known as Judgment or Justice, deals Holy-based damage to all enemies.
- See the Summon sequence here.
Mages brought this ancient machine to life. His light ray attack burns away evil.
- —Final Fantasy VI PlayStation esper section
Alexander first appears as an esper in Final Fantasy VI. It is obtained by defeating the Wrexsoul in Doma Castle with Cyan in the World of Ruin, and checking the throne in the King's Room. Its summon is called Divine Judgment (Justice in earlier translations).
Its Spell Power is 114, and it is unblockable. It costs 90 MP to summon, and it teaches the following spells:
- See the Summon sequence here.
Alexander is a Summon Materia found in the Great Glacier by touching the Hot Springs and then defeating a snow woman who lurks in a nearby cave. Its attack spell is called Judgment, it costs 120 MP to use and deals Holy damage to all enemies.
Although there aren't many enemies weak to Holy in the game, Alexander is the only source of Holy magic for player characters to cast, due to the Holy spell being a plot device. Alexander's spell power is equal to 7.5x the base magic damage.
|Stats||Level 2||Level 3||Level 4||Master|
|AP for level||25000||65000||100000||150000|
|Stat changes||Magic +1, Magic Def. +1, Max HP-5%, Max MP+5%|
- See the Summon sequence here.
Alexander is a Guardian Force obtained by drawing from Edea in Galbadia Garden or, if missed, from Catoblepas in Ultimecia Castle. Obtaining Alexander in the Steam version earns the player the achievement Alexander.
Alexander's attack, Holy Judgment, is a Holy-elemental attack that damages all enemies. Alexander's summon time is 22.1s, which, according to the Final Fantasy VIII Ultimania, allows the player to boost its damage to around 230% of normal damage using a regular PlayStation controller.
Its damage is calculated as follows:
Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.
|Summon Effect||Alexander +20, Doomtrain -10, Every other GF -1.6|
|Compatibility Items||Moonstone +3.2 (-1.6 for others), LuvLuvG +20.2|
|Casting Magic||Holy +2, Apocalypse +0.2, Curaga +0.2, Full-Life +0.2, Life +0.2, Regen +0.2, Ultima +0.2, Bio -1|
Abilities learned naturally by Alexander are listed below:
|Spr+20%||60||None||Med LV Up||120||Med Data|
|Refine||1 refines into 3 Moon Curtains|
|Level 9 (GF Card)||Win||Piet in the Lunar Base|
Alexander cannot be summoned by the player, but plays a role in the storyline. The summon is the size of a large castle, among the largest incarnations of any common summon.
Alexander is the eidolon used by the summoner tribe hundreds of years ago back when they inhabited the Mist Continent. During an experiment the eidolon went on a rampage. To stop Alexander from being summoned again, the summoners left the Mist Continent, and divided Alexander's gem into four fragments with one fragment, the Memory Earring, staying with the summoners and eventually comes to Eiko's possession. In time, the people of Mist Continent would forget about the arts of summoning and eidolons fell into legend. Alexander's crystal fragments remained as treasured heirlooms, their original significance forgotten.
Kuja seeks Alexander's power so he can overthrow Garland and rule both Gaia and Terra, but Alexander can only be summoned when all four pieces of the gem are gathered at Alexandria Castle. Using Queen Brahne's greed, Kuja manipulates Alexandria to conquer most of the Mist Continent, obtaining Lindblum's Falcon Claw and Cleyra's Desert Star gems, while the Silver Pendant housing Alexandria's crystal fragment in Princess Garnet's possession eluded capture.
After Brahne's death Kuja summons Bahamut to ravage Alexandria. Garnet had inherited the crystal fragments from her late mother and divided them with Eiko, as they are the last two summoners in the world. During Bahamut's attack Garnet and Eiko meet atop Alexandria Castle and summon Alexander. It defeats Bahamut with a flurry of holy light and when Kuja summons the Invincible to steal Alexander and manipulate the eidolon for his own uses, Garland takes control of the Invincible and uses it to destroy Alexander, damaging most of Alexandria in the process. Kuja flees Alexandria bent on finding an eidolon even stronger than Alexander, but never succeeds in this feat.
Final Fantasy IX is the first time Alexander's Holy element is drawn out by four seraphic wings and the eidolon's immobile qualities are explained by its guardianship to Alexandria Castle.
Location: Treno, Card Stadium, Chocograph treasure "Ocean".
- For the battle information, see: Alexander (Final Fantasy XI)
Alexander is the name of a server, as well as one of the Celestial Avatars. Alexander wields the power of Light. Alexander wasn't included during the original game, making his first appearance in the Final Fantasy XI: Treasures of Aht Urhgan expansion. It is never explained who Alexander was before Altana drew him into her service, nor is his true appearance ever glimpsed. Instead, Alexander animates a large robotic body, much like his previous appearances.
In Final Fantasy XI: Treasures of Aht Urhgan Alexander is both a plot device and a character, and serves as the final boss.
Alexander, also named "The Iron Colossus", was constructed eons before the game began by the now-dead Alzadaal civilization. Upon its completion, the spirit of the true Alexander Avatar sleeping in a protocrystal animated the giant construct and fought against the Dark Rider, Odin. Both Gods were defeated and the Alzadaal Empire was obliterated. The Iron Colossus fell to earth in fragments, becoming the modern day Ruins of Alzadaal.
In current Vana'diel, the Aht Urhgan Empire finds itself constantly besieged by the Troll Mercenaries, Mamool Ja Savages, and Undead Swarm. The Empire, as well as its enemies, the beastmen, resurrect Alexander's control core as a remedy to their woes. The core is smaller than the original Alexander, though it is immeasurably powerful.
This version is operated by a pilot within the device, Razfahd; however, when Empress Nashmeira attempted to intervene, the Avatar Alexander possessed the device, awakening its true power. When Odin appears Alexander and Odin attempt to destroy each other once more. Realizing Alexander has no care for the Empire's inhabitants and would destroy them to defeat Odin, Razfahd refuses to cooperate, and, using the last of his strength, halts the Avatar from within.
In the battle, Alexander uses his trademark Divine Judgment at 50% health, and has a variety of other new attacks, such as Divine Spear, Radiant Sacrament, and Mega Holy.
|Final Fantasy XI Spell|
|Effect:||Summons Alexander. Only available during Astral Flow.|
|Duration:||Alexander vanishes after he uses Perfect Defense, or is somehow prevented from doing so.|
|Casting Time:||1 second|
|Recast Time:||1 minute if Alexander is prevented from using Perfect Defense and vanishes.|
|Magic Type:||Summoning Magic|
Alexander was released as a summonable Avatar in the March 2010 version update. He can only be summoned by Level 75+ Summoners, and only while under the effect of the Summoner's Two-hour ability, Astral Flow. When summoned, Alexander consumes all the Summoner's MP, ends Astral Flow, and grants an enhancement to party members within range known as Perfect Defense.
This ability grants near invincibility to all damage and status ailments to all party members in range for up to 90 seconds. If Alexander is stunned or somehow prevented from using this ability, he will vanish and can be re-summoned one minute later. The duration is affected by the Summoner's remaining MP: if the Summoner summons Alexander with 100% MP, Perfect Defense reaches its maximum duration of 90 seconds.
- Main article: Eidolon (Final Fantasy XIII)#Alexander
- For the battle information, see: Alexander (Final Fantasy XIII Boss)
- See the Gestalt Mode And Summoning sequence here.
We need your help, big guy!
- —Hope Estheim, Final Fantasy XIII
Alexander returns as a playable summon as Hope Estheim's Eidolon. Alexander takes on a more humanoid appearance with hands and legs and uses his fists to strike enemies, but is also capable of long range attacks. Hope, Lightning, and Fang face him as a boss in Vallis Media, as a test to prove Hope's strength to him.
Alexander utilizes non-elemental physical attacks and acts as a Sentinel, drawing in all enemy attacks. Alexander has the highest starting SP of all Eidolons. A drawback to Alexander is that he is slow moving around the battlefield and takes longer to act than the other Eidolons, in some cases being late in healing Hope.
Hope's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments and restoring HP. In Gestalt Mode, Alexander becomes a fortress that arcs around the edge of the battlefield while Hope gives him orders. He fires beams of holy light from his cannons and retains his trademark move, Divine Judgment. According to Motomu Toriyama, Alexander is a "tactical commander".
Hope's Eidolon Alexander does not appear in Final Fantasy XIII-2, but concept art for it exists and is included in the Final Fantasy XIII-2 Ultimania Omega book. The guide also includes a breakdown of a deleted scene where Alexanders fight against Caius Ballad.
Alexander is a powerful Eidolon whose power is so intense only a l'Cie can summon it to battle, and is a double-edged sword because the summoning process would be fatal to the summoner. Forced into using it as a measure against the Milites Empire, Kurasame and many Suzaku students sacrifice their life energies to give Caetuna the means to summon Alexander at the cost of her own life. Alexander vaporizes all but Qator Bashtar and Machina Kunagiri as the latter created a barrier to shield them from the Eidolon's attack.
- For the battle information, see: Alexander (Dimensions)
Pitiful creature, why dost thou call my name? I am both light eternal and the deep sin of the darkness.
Alexander is found during "Chapter 4: The Light" after retrieving the Mysidian crystal, behind the crystal room, deep underneath is a castle where he resides, known as the "Castle of the Protector". When approached, Alexander will engage the warriors in battle as a show of its strength. Defeating Alexander in battle allows the Warriors of Light to summon him. The Warriors of Darkness also gain the ability to summon him, when the two parties unite. Alexander costs 64 MP to summon. Alexander's attack is "Holy Judgement", which deals Light-element damage to all enemies.
Alexander and Dispel are the necessary components to unlock the Dispelga Fusion Ability, which performs Dispel on all enemies. Alexander also uses Dispelga during its boss fight, to remove the party's defenses before using Holy Judgement.
Alexander is a summon in Dissidia Final Fantasy that temporarily locks the user's Bravery preventing any change. Like some summons in Dissidia Final Fantasy, Alexander has two appearances: an auto version triggered by performing a Bravery Break on the opponent that shows an artwork of its Final Fantasy VII appearance, and a manual version, which is a colored version of his Final Fantasy VIII artwork. Alexander's auto version is obtained in the Destiny Odyssey IX's third stage, and its manual version is in the second stage of the same storyline. The manual version requires the player to complete Destiny Odyssey IX first.
Alexander returns as a summonstone, with the same function as in Dissidia. His auto version is now found in Chapter Seven: Resolve for Seclusion of Scenario 013. The manual version can be purchased from certain Moogle Shops for 50 KP.
Alexander from Final Fantasy XIII appears in Final Fantasy Airborne Brigade summoned by Hope.
It can be summoned by the Magun using the following Soil Charge Triad:
- More infinite than the open sky, Sky Blue!
- The one to fill out the devilish darkness, Holy Black!
- The light after trial, Judgment White!
Followed by saying: "Shine! I summon you, ALEXANDER!"
Alexander is represented in the Final Fantasy TCG by Wind-elemental cards featuring his Final Fantasy XIII and Dissidia 012 Final Fantasy appearances.
Alexander is the Guardian Beast of Light. He lives in the Clock Tower in Lostime and protects Shirma the Oracle of Light. Chocobo fights him after defeating Phoenix and Leviathan, the Guardian Beasts of Fire and Water, respectively, and Croma.
When summoned, Alexander unleashes Holy Judgment on all enemies within a three-grid radius. The damage dealt is proportional to the player's current HP.
Non-Final Fantasy AppearancesEdit
Alexander is one of the high-ranking holy dragons and the final boss in the Japan-only Bahamut Lagoon. Like his Final Fantasy counterparts, his signature attack is Divine Judgment.
Alexander is a card in Dragon Quest & Final Fantasy in Itadaki Street Portable.
Alexander appears in the Final Fantasy Creatures Kai range of action figures with his Final Fantasy XIII (Vol 3) and Final Fantasy VIII (Vol 5) incarnations. The Alexander from Final Fantasy IX has also appeared in Final Fantasy Creatures Vol 2 series of figures, which predates the Creatures Kai range.
"Alexander" is a common western name of Greek origin, the original name being Ἀλέξανδρος (Alexandros), "Protector of Mankind". It may also be a reference to the famous Macedonian king, Alexander the Great.
- The Giant of Babil looks similar to Alexander, particularly the incarnation seen in Final Fantasy VI. The connection with Alexander is cemented by the battle with Proto-Babil in the remake version, which uses Divine Judgment, Alexander's signature attack.