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Alexander (Final Fantasy XIV)

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XIV

FFXIV Alexander

Artwork of Alexander.

Since the Sharlayan exodus, a structure has stood steady against the flow of the Thaliak River. Now, the Illuminati have summoned a primal around this rusting ruin─a terrible colossus of steam and metal. Steel screamed against steel when it rose from the waters, and it drank deep of the land's aether before grinding again to a halt. The voices of Idyllshire cry out, asking for aid ere their homes are crushed under the weight of iron. You must lead a band of valiant adventurers into the machina and discover how to destroy the core─lest the giant screeches again to life, and bleeds all the realm dry.
—Description

Alexander (アレキサンダー, Arekisandā?) is a primal and a location from Final Fantasy XIV, made its debut in the game's first expansion, Final Fantasy XIV: Heavensward. It's an enormous, long-abandoned mechanical fortress into which the Goblins have summoned a primal essence. Unlike the other primals the adventurers must fight directly, Alexander needs to be defeated from within.

Alexander serves as a raid available after the Final Fantasy XIV: Heavensward main storyline is completed with two difficulty levels: normal and savage.

StoryEdit

XIV

Spoiler warning: Plot and/or ending details follow. (Skip section)
FFXIV Alexander River

Alexander appears from the Thaliak River.

Ages ago, Alexander was designed by the author of the Enigma Codex be a haven for scientists and philosophers to research the mysteries of life. Two years after the start of the Seventh Umbral Era, the Illuminati's leader Quickthinx Allthoughts learned of Alexander's location in Thaliak River in the Dravanian Hinterlands and repurposed it by infusing the structure's core, the Gordian Knot, with aether so that it would serve as a primal.

Though the initial summoning failed, causing a mild earthquake, the Illuminati attempt to summon Alexander again some time after Ishgard joined the Eorzean Alliance. Cid nan Garlond and Y'shtola, the former knowing the Illuminati were the cause, witness Alexander partially emerging from the Thaliak River and entering stand-by mode while siphoning the area's aether. While Y'shtola seeks the aid of Matoya to contain it from draining aether, Garlond Ironworks secure the area around Alexander while investigating the apparent opening in Alexander's exposed hand with the assistance of Mide, who is after the Enigma Codex. After braving Alexander's defenses, the group shuts down the Gordian Knot. However, the Illuminati do not appear to be deterred at all by this, suggesting they have something up their sleeve.

Some time later, Roundrox entrusts Mide with her "treasure", the final missing piece of the Enigma Codex. Shortly after this event, Alexander stirs again, with its second arm emerging from the lake. While Cid and Y'shtola leave to consult with Matoya, the Adventurer makes plans with Biggs and Wedge to breach this arm, known as "Midas", and shut down Alexander's second core, the Midian Knot. However, they are soon confronted by Quickthinx Allthoughts, who claims that Mide has been working with the Illuminati from the beginning.

When the group confronts Mide with this accusation, she admits that it is partially true. She reveals that the initial attempted summoning of Alexander several years ago was not the work of the Goblins, but actually done by a group of Au Ra that she belonged to. However, the ritual went awry, with the entire group besides herself being killed, and their leader, Mide's lover, being absorbed by the Primal's core. After this disaster, she was the one that told the Illuminati about Alexander, hoping that if they succeeded in summoning the primal, she would be able to see her lover once more. However, she claims to now regret these actions, and to want nothing more than to stop the Illuminati's plans.

Just as Mide finishes her story, the group gets word that the Illuminati has captured Roundrox, having learned that she is capable of controlling the Enigma Codex, and by extension, Alexander itself. The Adventurer, Mide, Biggs and Wedge set off to breach Midas' defenses in order to shut down its core and rescue Roundrox. They succeed in getting past the Illuminati's guardians, including a powerful robot known as Brute Justice, and disable the Midian Knot. However, when confronted by the Illuminati, they are not only unable to rescue Roundrox, but end up losing their piece of the Enigma Codex when Quickthinx is able to accurately predict seemingly random events. Once they escape Alexander, they are greeted with confusion by their Goblin allies, who claim that they were only gone for a few minutes.

While discussing the possible explanation of both Quickthinx's ability to predict the future and the way that time seems to have slowed down while they were inside Midas, the group comes to the realization that Alexander has the power to manipulate time itself. This is confirmed once the group is rejoined by Cid and Y'shtola, who reveal that Alexander is currently reversing time to undo the damage the Adventurer's group caused to it, and restore the two disabled cores. Once this is finished, and with both the completed Enigma Codex and Roundrox in their possession, the Illuminati will have the power to rewrite history, creating a so-called perfect world that they control.

Spoilers end here.

LocationsEdit

GordiasEdit

XIV Alexander Gordias

The right arm of Alexander, which upon emerging from the Tipped Ewer grasped a nearby riverbank on the edge of the Maker's Quarter. The immense hand emerged through the force field surrounding Alexander, allowing entry through a portal in the "fist" of the machine arm.

This sector contains four raid instances:

MidasEdit

XIV Alexander Midas 01

The left arm of Alexander, which grasped onto a delta in the Thaliak River. Though structurally mirroring the Gordias sector, its internal contents noticeably differ.

This sector contains four raid instances:

The CreatorEdit

XIV Alexander the Creator

The central body of Alexander.

This sector contains four raid instances:



EnemiesEdit

GordiasEdit

Fist
  • Oppressor (Boss)
  • Oppressor 0.5
  • Alarum
  • Faust
  • Sturm Doll
Cuff
  • Boomtype Magitek Gobwalker V-VII
  • Gordian Footman
  • Gordian Hardhelm
  • Gordian Hardmind
  • Gordian Sniper
  • Gordian Soldier
  • Jagd Doll
  • Magitek Gobwalker G-IX
Arm
  • Living Liquid (Boss)
    • Liquid Limb
    • Liquid Gaol (Savage Only)
  • Embolus (Savage Only)
  • Gear Lubricant
  • Piston Lubricant
  • Clay Claw
  • Echioceras
  • Ogrebon
Burden
  • The Manipulator (Boss)
    • Left Foreleg
    • Right Foreleg
    • Left Hindleg (Savage Only)
    • Right Hindleg (Savage Only)
  • Jagd Doll
  • Panzer Doll
  • Straf Doll (Savage Only)

MidasEdit

Fist
  • Ratfinx Twinkledinks (Boss)
  • Faust
  • Hummelfaust
  • Gobbledygroper
  • Glassy-eyed Cobra
  • Gobbledygawker (Savage Only)
  • Yorn Pig (Savage Only)
  • Glassy-eyed Shabti (Savage Only)
  • Glassy-eyed Minotaur (Savage Only)
Cuff
  • Blaster (Boss)
  • Brawler (Boss)
  • Swindler (Boss)
  • Vortexer (Boss)
  • Midan Gunner (Savage Only)
  • Midan Hardhelm (Savage Only)
  • Midan Soldier (Savage Only)
  • Boomtype Magitek Gobwalker G-VII (Savage Only)
Arm
  • Quickthinx Allthoughts (Boss)
  • Sturm Doll
  • Panzer Doll
  • True Heart
  • Alarum
  • Lumbertype Magitek Vangob G-III
  • Engine Oil (Savage Only)
Burden
  • Brute Justice (Boss)
  • Onslaughter
  • Blaster
  • Brawler
  • Swindler
  • Vortexer

TreasuresEdit

GordiasEdit

Fist (Normal)
  • Tarnished Gordian Chain
  • Tarnished Gordian Pedal
  • Tarnished Gordian Bolt
Cuff (Normal)
  • Tarnished Gordian Lens
  • Tarnished Gordian Pedal
  • Tarnished Gordian Bolt
Arm (Normal)
  • Tarnished Gordian Lens
  • Tarnished Gordian Crank
  • Tarnished Gordian Spring
Burden (Normal)
  • Tarnished Gordian Shaft
  • Tarnished Gordian Crank
  • Tarnished Gordian Spring
  • Gobwalker Shielding
  • Gordian Gear
Fist (Savage)
  • Gordian Manifesto - Page 1
  • Gordian Necklaces
  • Gordian Earrings
  • Gordian Bracelets
  • Gordian Rings
Cuff (Savage)
  • Gordian Manifesto - Page 2
  • Illuminati Gobcoat
  • Gordian Gloves
  • Gordian Boots
  • Gordian Belts
Arm (Savage)
  • Gordian Manifesto - Page 3
  • Illuminati Gobtwine
  • Gordian Helmets
  • Gordian Legs
Burden (Savage)
  • Gordian Manifesto - Page 4
  • Illuminati Gobdip
  • Gordian Weapons
  • Gordian Bodies
  • Gobwalker Gear

MidasEdit

Fist (Normal)
  • Tarnished Midan Chain
  • Tarnished Midan Pedal
  • Tarnished Midan Bolt
Cuff (Normal)
  • Tarnished Midan Lens
  • Tarnished Midan Pedal
  • Tarnished Midan Bolt
Arm (Normal)
  • Tarnished Midan Lens
  • Tarnished Midan Crank
  • Tarnished Midan Spring
Burden (Normal)
  • Tarnished Midan Shaft
  • Tarnished Midan Crank
  • Tarnished Midan Spring
  • Faust Armor Plating
  • Midan Gear
Fist (Savage)
  • Midan Manifesto - Page 1
  • Midan Belts
  • Midan Necklaces
  • Midan Earrings
  • Midan Bracelets
  • Midan Rings
Cuff (Savage)
  • Midan Manifesto - Page 2
  • Illuminati Dark Gobcoat
  • Midan Gloves
  • Midan Boots
  • Midan Helmets
Arm (Savage)
  • Midan Manifesto - Page 3
  • Illuminati Taut Gobtwine
  • Illuminato Deep Gobdip
  • Midan Helmets
  • Midan Legs
  • Midan Boots
Burden (Savage)
  • Midan Manifesto - Page 4
  • Midan Weapons
  • Midan Bodies

Musical themesEdit

"Sins of the Father, Sins of the Son" is the ambient theme inside Alexander.

"Locus" is the theme that plays during boss battles.

"Metal - Alexander Awakens" is the theme that plays during the battle against the Manipulator in The Burden of the Father. "Locus" and "Metal" are remixed into a 70s Tokusatsu-style jazz theme that plays during the battle against Brute Justice, known as "Metal - Brute Justice Mode" in The Burden of the Son. "Exponential Entropy" is the theme for the battle against Cruise Chaser, and "Rise" is used against Alexander Prime.

GalleryEdit

TriviaEdit

ReferencesEdit

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